Raw model (for completeness)
{
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"sha256": "75b58a7868c862ae6fad059066d90b814b1d22bd2dbd0022083051c3bde88689",
"title": "Gates of Anguish",
"filenames": [
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],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2013-11-03 17:44:06",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Gates of Anguish",
"description": "After a weekend of R&R, you return to your base to find your unit has not returned from routine maneuvers on Mars. Upon checking in with your CO, you find him a changed person. He only moans, \"Despair, Despair, Why did it have to be Despair.\" Your comrades had been sent to pay a routine visit to UAC's genetics and physics lab knicknamed \"Despair\" because of its remote location. Grabbing your sidearm, you head for the hanger some call the \"Gates of Anguish\" to begin your search for the fate of your comrades. Your journey begins with a quick flight to the remote landing pad cut into the red rock. Your shuttle deserts you as the first shots are fired, leaving you no easy way back. From here on, its just you against the denizens of the hellish place.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
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},
"added": "2013-11-03 17:44:06",
"file": {
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"size": 163362,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5935e02b77a7ea584785c728615632ceaeca4192/5935e02b77a7ea584785c728615632ceaeca4192.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "Gates of Anguish",
"description": "Gates of Anguish is a single-map Doom II PWAD featuring a large, complex level with 299 sectors and over 1500 linedefs. The monster population is dense and varied, including numerous imps, lost souls, demons, cacodemons, barons, and a pain elemental, indicating a challenging combat experience with a mix of hitscanners and projectile threats. Resources appear balanced but lean toward moderate ammo availability amid intense encounters. The map’s textures and design evoke a hellish, rocky environment with red rock and industrial UAC lab elements, emphasizing a linear progression through a hostile base. The WAD is designed for Doom II and is compatible with vanilla Doom II engines.",
"tags": [
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"hard",
"hell",
"hitscanner_heavy",
"large_megawad",
"linear",
"vanilla_compatible"
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"origin": "gpt-4.1-mini"
}
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{
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"title": "MAP01",
"format": "doom",
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"pain_elemental": 1,
"revenant": 2,
"shotgun_guy": 27,
"spectre": 16,
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"invisibility": 3,
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},
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