snq2.wad

PWAD 252 KiB 1 map(s)

Counts

endoom0
graphics0
lumps15
maps1
palettes0

Totals (across maps)

Things233
Linedefs1594
Sectors262
Monsters81
Items74
Raw model (for completeness)
{
  "meta": {
    "id": "b836bdd9-40d1-4950-b7d0-ce9eb8c407f7",
    "sha1": "8629500cb671677d07862b764b6289d7ab056c19",
    "sha256": "e80d23dd5e252943bbd2e6febadc9f465dead01c711830c136b658ad8c1e47ec",
    "authors": [
      "Varun Abhirama Krishna"
    ],
    "filenames": [
      "snq2.wad"
    ],
    "additional": {
      "engines": [
        "BOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-29 16:53:33",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": "After all these months, I bring you my third map, Short 'n Quick 2 - and this time, it's not that Short 'n Quick :)",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-29 16:53:33",
    "file": {
      "type": "PWAD",
      "size": 258130,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/8629500cb671677d07862b764b6289d7ab056c19/8629500cb671677d07862b764b6289d7ab056c19.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 15,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Short 'n Quick 2",
      "description": "This WAD contains a single, medium-scale map (MAP01) designed for Doom II with Boom-compatible source ports. The level features a well-interconnected layout allowing nonlinear exploration and multiple route choices that affect difficulty. Monster density and difficulty scale from easy to deadly, with no new monsters but a balanced challenge. Resources appear moderately distributed, supporting varied playstyles. The theme blends Episode 1 aesthetics with some inspiration from classic maps like Flay the Obscene 3, featuring new music and sky textures but no new sounds or graphics beyond the sky. The map supports single-player, cooperative, and deathmatch modes, though it was primarily designed for single-player.",
      "authors": [
        "Varun Abhirama Krishna"
      ],
      "tags": [
        "ammo_plentiful",
        "boom_compatible",
        "exploration_heavy",
        "generous_health",
        "medium_maps",
        "mixed_theme",
        "moderate",
        "nonlinear",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "_ _ _ ____________________________ _ _ _ ____________________________ _ _ _\n\n                       S h o r t   ' n   Q u i c k   2\n      _ ________ _ _ _ ______________________________ _ _ _ _______ _\n\nDate Finished           : 3 January 2003\nAuthor                  : Varun Abhirama Krishna\nHomepage                : http://varun87.tripod.com\nEmail Address           : anomaly87@yahoo.com\nMisc. Author Info       : I'm 15 years old, and I'm from India. There's\n                          more about me at http://varun87.tripod.com\n\nDescription             : After all these months, I bring you my third\n                          map, Short 'n Quick 2 - and this time, it's not\n                          that Short 'n Quick :)\n\n                          The look of this level may remind you a bit of\n                          Christian Hansen's 'Flay the Obscene 3', but\n                          it's actually based on the look I planned for\n                          'The Anomaly: Part III' (which I started long\n                          long ago, but never completed). But since\n                          flayobs3.wad also happens to be one of my\n                          favourite levels, certain elements here are\n                          inspired by that level (Great job Chris, on\n                          those levels!).\n\n                          The layout of the map is done in such a way that\n                          you can actually go ANYWHERE you want to and\n                          chose a route that you feel best. Some routes\n                          make the level more hard and some routes make\n                          it easier.\n\n                          The whole map is quite well interconnected, so\n                          you can play deathmatch too if you want to. But\n                          since I've never ever played DM or even designed\n                          a DM map, I don't know how good or bad this\n                          level is for DM. You decide :)\n\nAdvanced engine needed  : Requires any source port that removes VPOs\n                          and HOMs.\n\nOther WADs by me        : (1) The Anomaly: Part II\n                          (2) Short 'n Quick\n\nSpecial Thanks to       : Wim Vanrie and Opulent for beta-testing and\n                          very useful feedback.\n\n                          Karthik for testing the level at the lower\n                          skills and for general suggestions.\n\n                          You guys make me improve each time!\n\n      _ ________ _ _ _ ______________________________ _ _ _ _______ _\n_ _ _ ____________________________ _ _ _ ____________________________ _ _ _\n\n-:.: Type of DOOM or DOOM II file :.:-\n\nNew level WAD           : Yes\n\n-:.: Play Information :.:-\n\nEpisode and Level #     : MAP01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes, from dead easy to deadly :)\nNew Sounds              : No\nNew Music               : Yes - Dance of the Sugar Plum Lunatic\n                          by Mark Klem\nNew Graphics            : Yes - the Episode 1 sky\nDemos Replaced          : No\n\n-:.: Construction :.:-\n\nBase                    : New level from scratch\nBuild Time              : 25 hours approximately\nEditor(s) used          : DoomCAD 6.1, ZenNode 1.0.8, Wintex 4.3, XWE\nKnown Bugs              : There's a small visual bug with two of the\n                          grill textures, which I didn't know how to\n                          fix. But you probably won't even notice them :)\nMay Not Run With...     : Doom2.exe\n\n_ _ _ ____________________________ _ _ _ ____________________________ _ _ _\n      _ ________ _ _ _ ______________________________ _ _ _ _______ _\n\n-:.: Copyright / Permissions :.:-\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n_ _ _ ____________________________ _ _ _ ____________________________ _ _ _\n\n-:.: Where to get this WAD :.:-\n\nThe usual: ftp://3darchives.in-span.net and mirrors\n\nOther: http://varun87.tripod.com\n\n_ _ _ ____________________________ _ _ _ ____________________________ _ _ _\n\n                              [ End of file ]"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 233,
        "linedefs": 1594,
        "sidedefs": 2545,
        "vertices": 1524,
        "sectors": 262,
        "segs": 2718,
        "ssectors": 1008,
        "nodes": 1007,
        "textures": {
          "ROCK5": 116,
          "FLAT1_1": 17,
          "ZIMMER2": 30,
          "BLOOD1": 24,
          "MARBFACE": 8,
          "DOORYEL2": 32,
          "MARBLE1": 4,
          "SFLR6_4": 8,
          "MARBFAC4": 40,
          "SKSNAKE2": 16,
          "RROCK11": 30,
          "SW2GARG": 14,
          "SP_DUDE2": 8,
          "ZIMMER5": 50,
          "BFALL1": 131,
          "RROCK16": 59,
          "MARBGRAY": 36,
          "ZIMMER4": 29,
          "BRICK7": 8,
          "MIDGRATE": 4,
          "PANCASE2": 42,
          "MARBLE2": 70,
          "CEIL5_2": 63,
          "PANBORD1": 3,
          "RROCK09": 44,
          "RROCK04": 1,
          "GATE1": 3,
          "FLAT1": 1,
          "FLAT10": 17,
          "SW1GARG": 8,
          "MFLR8_2": 13,
          "SW1ZIM": 3,
          "WOODMET4": 8,
          "RROCK20": 1,
          "PANBORD2": 4,
          "WOODMET1": 122,
          "RROCK19": 6,
          "ZIMMER3": 98,
          "F_SKY1": 62,
          "DEM1_5": 10,
          "SW2PANEL": 1,
          "TLITE6_6": 2,
          "STARTAN3": 24,
          "WOOD1": 23,
          "METAL": 325,
          "WOODMET3": 35,
          "GATE2": 1,
          "WOOD5": 640,
          "ZIMMER1": 28,
          "FLAT5_2": 12,
          "LAVA1": 1,
          "EXITSIGN": 8,
          "FLAT5_4": 4,
          "SP_HOT1": 16,
          "SUPPORT3": 564,
          "SW2LION": 17,
          "SW2SATYR": 15,
          "TANROCK5": 226,
          "DEM1_6": 5,
          "STEP6": 5,
          "FLAT5_1": 23,
          "BRICK9": 206,
          "FLOOR7_1": 114,
          "MARBLE3": 8,
          "MARBFAC2": 8,
          "GSTSATYR": 4,
          "RROCK17": 1,
          "BIGDOOR6": 381,
          "GATE3": 2,
          "BIGDOOR7": 4,
          "MIDBARS3": 68,
          "SP_DUDE1": 8
        }
      },
      "monsters": {
        "total": 81,
        "by_type": {
          "archvile": 3,
          "baron": 2,
          "cacodemon": 5,
          "chaingun_guy": 10,
          "demon": 7,
          "hell_knight": 10,
          "imp": 16,
          "mancubus": 4,
          "revenant": 14,
          "shotgun_guy": 8,
          "zombieman": 2
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 20,
          "melee": 7,
          "projectile": 54
        }
      },
      "items": {
        "total": 74,
        "by_type": {
          "armor_bonus": 28,
          "backpack": 1,
          "blue_armor": 1,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 9,
          "medikit": 5,
          "plasma_rifle": 1,
          "rocket_box": 6,
          "rocket_launcher": 1,
          "shell_box": 9,
          "shells": 1,
          "soulsphere": 1,
          "stimpack": 5,
          "super_shotgun": 4
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 6,
          "shells": 10
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 67,
        "hmp_monsters": 51,
        "htr_monsters": 36,
        "uv_items": 69,
        "hmp_items": 70,
        "htr_items": 73
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "7b04b8ea-2159-4d82-acec-a08fd9297f26",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/8629500cb671677d07862b764b6289d7ab056c19/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "5fb7b034-26c9-495b-84da-e660077f20dd",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/8629500cb671677d07862b764b6289d7ab056c19/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.