Raw model (for completeness)
{
"meta": {
"id": "b826ec66-cabb-450f-a56e-fb2f2c724c10",
"sha1": "edc55c9aa7b4c4f1854de0c653951890646e0fca",
"sha256": "addf24bb43efe955dc8808365944ea9f2abdef28ba4db2fe22b7645e24172c71",
"title": "HELL ON IO, missions 1-4",
"filenames": [
"io14.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-04 19:23:40",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "HELL ON IO, missions 1-4",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png",
"MAP02": "MAP02.png",
"MAP03": "MAP03.png",
"MAP04": "MAP04.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-04 19:23:40",
"file": {
"type": "PWAD",
"size": 741515,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/edc55c9aa7b4c4f1854de0c653951890646e0fca/edc55c9aa7b4c4f1854de0c653951890646e0fca.wad.gz",
"corrupt": true,
"corruptMessage": "1 lump(s) are corrupt"
},
"content": {
"maps": [
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"MAP02",
"MAP03",
"MAP04"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 47,
"maps": 4,
"palettes": 0
},
"engines_guess": [
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{
"source": "readmes",
"name": null,
"contents": "ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸\n ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³\n ³º Greetings from ChriSp of Handest Data. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º This is another fine DOOM2 conversion of a DOOM1 level º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º This conversion contains the DOOM2 monsters, that is º³\n ³º allways lacking in other braindead conversions. º³\n ³º The super shotgun is also in there somewhere. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Some monsters will be stuck on the map as a result of º³\n ³º the conversion, therefore a special version of the º³\n ³º doom2.exe file is required. º³\n ³º This can be made by using our dm2cnv1.deh file. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Beware this is a real kick ass conversion for real º³\n ³º kick ass action. º³\n ³º DOOM: it's not a game, it's a way of life. º³\n ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n ³º Niels Handest & Christian Spence 18-11-1995 º³\n ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³\n ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;\n\n ================================================================\nTitle : HELL ON IO, missions 1-4\nFilename : IO14.WAD\nAuthor : Daniel Hornbaker\nEmail Address : hornbak1@student.msu.edu\n\nBackground :\n\nYou pull back on the throttle and begin your decent. Below, the Io\nmilitary special projects base appears peaceful. You know otherwise.\nHigh Command lost contact with the secret outpost several weeks ago and\ndispatched the spacecruiser STALWART to investigate. Failing to\nestablish direct-contact communications, it has become your duty to\njourney down to Io and assess the situation.\n\nDuring your mission briefing, High Command revealed some disturbing\ninformation to you concerning problems with the now defunct UAC bases on\nMars. H.C. gave no details, mentioning a highly classified project that\n\"didn't quite work out as expected\". All they would say is that you\nshould exercise extreme caution when approaching Io, as similiar\nresearch was in progress there.\n\nAs you thumb the retro-thrusters on, you notice a lot of commotion near\nthe landing pad. You breathe a sigh of relief, glad that at least\neveryone appears to be all right. Their transmitter is probably down.\nYou reach for the com link to radio STALWART to send down a tech team . . .\n\nYour shuttlecraft lurches violently. You drop the com link and grab the\ncontrols, trying in vain to bring the craft back in line. No use -\nyou've lost engine control. Your ship is all ablaze. You focus all of\nyour strength and concentration, willing your ship to crash/land near\nthe landing pad, where help will be quickly available. With a\near-splitting cacophany of tearing metal, your shuttle comes to a rest.\nYou fight to maintain consciousness, moving through the flames and smoke\ntoward the hatch. It opens up, letting in the feeble light of a sun\nhundreds of millions of miles away. You stumble through. Coughing\nviolently, you look up and see . . .\n\n\"WHAT IN THE HELL . . .?!\"\n\nYou fall unconscious.\n\nYou awake, only to find yourself alone in a gloomy prison cell. From\nthe looks of the decaying bodies around you, the chances of rescue look\nslim. However, you didn't get into special forces by depending on others\nto solve your problems. A few minutes later when a guard walks by your\ncell, you reach out and grab the poor fool, instantly breaking his neck.\nYou take his pistol, and begin your fight to freedom . . .\n\nMission Seques\nMission 2 : You've managed to escape imprisonment, only to\n discover that the Io base has been completely\n overrun by the enemy. And where are the thousands\n of personnel who were stationed here?\n\nMission 3 : You've routed the enemy, and they've retreated into\n the underground waste disposal system. However, you\n can find no trace, dead or otherwise, of the men and\n women who were stationed on Io. Alone, and without\n transport or communications, you're only chance to\n make it off this rock anytime soon is to give chase\n to the demons, in hopes of locating the missing Io\n personnel.\n\nMission 4 : You've battled it out with the forces of evil down\n in the treacherous waste disposal system beneath the\n Io base, and kicked their collective asses. But\n you've only won a small victory - and the bad guys\n are looking to even the score. As you walk through\n the pressure door and emerge from the sewers, you\n find yourself in a large underground cavern.\n Exhausted and wounded, you gather your courage and\n determination and prepare to face your toughest\n challenge yet. If you are to have any hope of\n surviving this ordeal, you must take the greatest\n leap of your life - and plunge into THE ABYSS.\n\nAdditional Credits to : Chris Peters, without whom I would have no\n computer to waste my time building missions\n for DOOM!, and whose advice was of great help.\n Also, for helping find the bugs (see below).\n\n Scott A. Smith, who (I discovered a few weeks\n after writing the first mission) originally\n came up with the idea of \"imprisonment\" and\n reaching through bars to kill guards in his\n highly commendable e1m1sas.wad, available at\n infant2. Kudos to Scott.\n\n id Software, of course, and the makers of DEU,\n BSP, DMGRAPH, and REJECT.\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : E1M1 - E1M4\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : No (But feel free to set it up if you feel the need)\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No (well, one)\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : DEU 5.21, DEU 5.21gcc, BSP 1.1x, REJECT, DMGRAPH\nKnown Bugs : Centipedes, spiders, mosquitoes, chiggers, and ticks.\n\n But seriously:\n One HOM in mission 1\n\n Many, many bad wall textures in mission 4, due\n to oversized sectors. However, most of these\n are concealed by the fact that you can't reach\n the walls. They are surrounded by a river of\n lava, and to keep people from killing\n themselves in long, treacherous falls into the\n lava, I have inserted several impassable lines\n (conveniently, these lines also conceal 99% of\n the bad walls). There are still bad walls (I\n believe the effect has been dubbed the \"veil\"\n effect), and only one or two HOM's. Overall,\n I do not think it affects play much. But, if\n you are one of those types who can't stand\n HOM's or bad walls, then I advise not playing\n this wad.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou may do whatever you want with this file, just don't blame me when\nyour computer melts down.\n\n* Where to get this WAD *\n\nFTP sites: infant2.sphs.indians.edu\nWADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n==============================================================================\nPWAD FILE IO14.WAD:\n------------------------------------------------------------------------------\nEPISODE 1 MISSION 1 S1 S2 S3 S45 | M1 M2 M3 M45\n------------------------------------------------------------------------------\n Play modes:\n\tSingle player\n\tCooperative (4 player)\n Bosses:\n\tBaron 0 0 1 1 | 0 0 1 1\n Monsters:\n\tTrooper 20 20 30 37 | 20 20 30 37\n\tSergeant 7 7 13 15 | 7 7 13 15\n\tImp 9 9 16 24 | 9 9 16 24\n\tDemon 1 1 3 3 | 1 1 3 3\n Weapons:\n\tShotgun 1 1 1 1 | 1 1 1 1\n Equipment:\n Expendibles:\n\tBullets 380 190 250 285 | 380 190 250 285\n\tShells 176 88 116 128 | 176 88 116 128\n\tArmor points 222 111 111 116 | 222 111 111 116\n\tHealth points 190 95 130 140 | 190 95 130 140\n\tBarrels 12 12 22 22 | 12 12 22 22\n Difficulty:\n\tTotal monster hp 130 130 340 408 | 130 130 340 408\n\tMax ammo damage 1612 806 1062 1181 | 1612 806 1062 1181\n\tRATIO 0.081 0.161 0.320 0.345 | 0.081 0.161 0.320 0.345\n Other info:\n\tAverage brightness 167 (0=dark, 255=bright)\n\tSecrets 3\n\tNukeage / sectors 1 / 192\n\tTriggers / linedefs 44 / 747\n\tReject resource YES\n------------------------------------------------------------------------------\nEPISODE 1 MISSION 2 S1 S2 S3 S45 | M1 M2 M3 M45\n------------------------------------------------------------------------------\n Play modes:\n\tSingle player\n\tCooperative (4 player)\n Bosses:\n\tBaron 0 0 1 2 | 0 0 1 2\n Monsters:\n\tTrooper 38 38 58 61 | 38 38 58 61\n\tSergeant 9 9 22 26 | 9 9 22 26\n\tImp 21 21 37 53 | 21 21 37 53\n\tDemon 3 3 11 17 | 3 3 11 17\n\tSpectre 0 0 1 1 | 0 0 1 1\n Weapons:\n\tShotgun 5 5 5 5 | 5 5 5 5\n\tChaingun 1 1 1 1 | 1 1 1 1\n\tChainsaw 1 1 1 1 | 1 1 1 1\n Equipment:\n\tBerserk 1 1 1 1 | 1 1 1 1\n\tInvisibility 1 1 1 1 | 1 1 1 1\n\tComputer map 1 1 1 1 | 1 1 1 1\n Expendibles:\n\tBullets 820 410 510 525 | 820 410 510 525\n\tShells 296 148 200 216 | 296 148 200 216\n\tArmor points 642 321 321 321 | 642 321 321 321\n\tHealth points 702 351 351 351 | 702 351 351 351\n\tBarrels 2 2 16 16 | 2 2 16 16\n Difficulty:\n\tTotal monster hp 274 274 684 988 | 274 274 684 988\n\tMax ammo damage 2892 1446 1910 2037 | 2892 1446 1910 2037\n\tRATIO 0.095 0.189 0.358 0.485 | 0.095 0.189 0.358 0.485\n Other info:\n\tAverage brightness 199 (0=dark, 255=bright)\n\tSecrets 2\n\tNukeage / sectors 1 / 215\n\tTriggers / linedefs 57 / 1237\n\tReject resource YES\n------------------------------------------------------------------------------\nEPISODE 1 MISSION 3 S1 S2 S3 S45 | M1 M2 M3 M45\n------------------------------------------------------------------------------\n Play modes:\n\tSingle player\n\tCooperative (4 player)\n Bosses:\n\tBaron 1 1 1 1 | 1 1 1 1\n Monsters:\n\tTrooper 21 21 32 34 | 21 21 32 34\n\tSergeant 6 6 10 16 | 6 6 10 16\n\tImp 48 48 60 65 | 48 48 60 65\n\tDemon 2 2 10 12 | 2 2 10 12\n\tSpectre 0 0 0 2 | 0 0 0 2\n\tLost soul 7 7 25 37 | 7 7 25 37\n\tCacodemon 2 2 2 2 | 2 2 2 2\n Weapons:\n\tShotgun 1 1 1 1 | 1 1 1 1\n\tChaingun 1 1 1 1 | 1 1 1 1\n Equipment:\n\tBackpack 1 1 1 1 | 1 1 1 1\n\tInvisibility 1 1 1 1 | 1 1 1 1\n\tRadiation suit 2 2 2 2 | 2 2 2 2\n\tLite amp goggles 1 1 1 1 | 1 1 1 1\n Expendibles:\n\tBullets 1450 725 780 790 | 1450 725 780 790\n\tShells 408 204 220 244 | 408 204 220 244\n\tRockets 32 16 16 16 | 32 16 16 16\n\tCells 40 20 20 20 | 40 20 20 20\n\tArmor points 648 324 324 324 | 648 324 324 324\n\tHealth points 744 372 372 372 | 744 372 372 372\n\tBarrels 131 131 131 131 | 131 131 131 131\n Difficulty:\n\tTotal monster hp 628 628 1034 1266 | 628 628 1034 1266\n\tMax ammo damage 5026 2513 2680 2858 | 5026 2513 2680 2858\n\tRATIO 0.125 0.250 0.386 0.443 | 0.125 0.250 0.386 0.443\n Other info:\n\tAverage brightness 173 (0=dark, 255=bright)\n\tSecrets 3\n\tNukeage / sectors 14 / 164\n\tTriggers / linedefs 31 / 1494\n\tReject resource YES\n------------------------------------------------------------------------------\nEPISODE 1 MISSION 4 S1 S2 S3 S45 | M1 M2 M3 M45\n------------------------------------------------------------------------------\n Play modes:\n\tSingle player\n\tCooperative (4 player)\n Bosses:\n\tBaron 4 4 4 6 | 4 4 4 6\n Monsters:\n\tTrooper 41 41 43 43 | 41 41 43 43\n\tSergeant 13 13 14 16 | 13 13 14 16\n\tImp 22 22 35 44 | 22 22 35 44\n\tDemon 4 4 8 12 | 4 4 8 12\n\tSpectre 2 2 4 4 | 2 2 4 4\n\tLost soul 10 10 15 24 | 10 10 15 24\n\tCacodemon 12 12 16 20 | 12 12 16 20\n Weapons:\n\tShotgun 4 4 4 4 | 4 4 4 4\n\tChaingun 2 2 2 2 | 2 2 2 2\n\tRocket launcher 1 1 1 1 | 1 1 1 1\n\tPlasma gun 2 2 2 2 | 2 2 2 2\n Equipment:\n\tBackpack 2 2 2 2 | 2 2 2 2\n\tInvulnerability 1 1 1 1 | 1 1 1 1\n\tBerserk 2 2 2 2 | 2 2 2 2\n\tInvisibility 1 1 1 1 | 1 1 1 1\n Expendibles:\n\tBullets 1250 625 635 635 | 1250 625 635 635\n\tShells 552 276 280 288 | 552 276 280 288\n\tRockets 24 12 12 12 | 24 12 12 12\n\tCells 920 460 460 460 | 920 460 460 460\n\tArmor points 504 252 252 252 | 504 252 252 252\n\tHealth points 1182 591 591 593 | 1182 591 591 593\n Difficulty:\n\tTotal monster hp 1323 1323 1708 2278 | 1323 1323 1708 2278\n\tMax ammo damage 7434 3717 3755 3811 | 7434 3717 3755 3811\n\tRATIO 0.178 0.356 0.455 0.598 | 0.178 0.356 0.455 0.598\n Other info:\n\tAverage brightness 164 (0=dark, 255=bright)\n\tSecrets 1\n\tNukeage / sectors 11 / 331\n\tTriggers / linedefs 28 / 1471\n\tReject resource YES\nReplacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%\nREPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%\nReplacement 2: SERGEANT=CHAINGUNDUDE@30%\nREPLACE 9 WITH 65@30%\nReplacement 3: IMP=HELLKNIGHT@30%\nREPLACE 3001 WITH 69@30%\nReplacement 4: DEMON=MANCUBUS@30%\nREPLACE 3002 WITH 67@30%\nReplacement 5: SPECTRE=REVENANT@30%\nREPLACE 58 WITH 66@30%\nReplacement 6: CACODEMON=PAINELEMENTAL@30%\nREPLACE 3005 WITH 71@30%\nReplacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%\nREPLACE 3003 WITH 68@20% 64@20%\nReplacement 8: CYBERDEMON=ARCHVILE@30%\nREPLACE 16 WITH 64@30%\nReplacement 9: SPIDERDEMON=ARCHVILE@30%\nREPLACE 7 WITH 64@30%\nReplacement 10: SHOTGUN=SUPERSHOTGUN@100%\nREPLACE 2001 WITH 82@100%\nReplacement 11: AMMOCLIP=BOXOFAMMO@50%\nREPLACE 2007 WITH 2048@50%\nReplacement 12: SHELLS=BOXOFSHELLS@50%\nREPLACE 2008 WITH 2049@50%\nReplacement 13: HEALTHPOTION=STIMPACK@50%\nREPLACE 2014 WITH 2011@50%\nReplacement 14: STIMPACK=MEDIKIT@50%\nREPLACE 2011 WITH 2012@50%\nReplacement 15: GREENARMOR=BLUEARMOR@50%\nREPLACE 2018 WITH 2019@50%\nReplacement 16: SOULSPHERE=MEGASPHERE@50%\nREPLACE 2013 WITH 83@50%\nSeed for random generator is: 845091602\nCopying source to destination...\nProcessing REPLACEMENTS...\nREPLACEMENT=1 TOTAL OBJECTS=28\n Megasphere=6 Medikit=6 Soul Sphere=5 Green Armor=6\n Blue Armor=5\nREPLACEMENT=2 TOTAL OBJECTS=15\n Chaingun Dude=5\nREPLACEMENT=3 TOTAL OBJECTS=24\n Hell Knight=7\nREPLACEMENT=4 TOTAL OBJECTS=3\n Mancubus=1\nREPLACEMENT=5 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=6 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=7 TOTAL OBJECTS=1\n Arachnotron=0 Archvile=0\nREPLACEMENT=8 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=9 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=10 TOTAL OBJECTS=2\n Super Shotgun=2\nREPLACEMENT=11 TOTAL OBJECTS=5\n Box of Ammo=3\nREPLACEMENT=12 TOTAL OBJECTS=5\n Box of Shells=3\nREPLACEMENT=13 TOTAL OBJECTS=20\n Stimpack=10\nREPLACEMENT=14 TOTAL OBJECTS=17\n Medikit=9\nREPLACEMENT=15 TOTAL OBJECTS=7\n Blue Armor=4\nREPLACEMENT=16 TOTAL OBJECTS=5\n Megasphere=3\nREPLACEMENT=1 TOTAL OBJECTS=43\n Megasphere=6 Medikit=6 Soul Sphere=5 Green Armor=6\n Blue Armor=5\nREPLACEMENT=2 TOTAL OBJECTS=26\n Chaingun Dude=5\nREPLACEMENT=3 TOTAL OBJECTS=53\n Hell Knight=7\nREPLACEMENT=4 TOTAL OBJECTS=17\n Mancubus=1\nREPLACEMENT=5 TOTAL OBJECTS=1\n Revenant=0\nREPLACEMENT=6 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=7 TOTAL OBJECTS=2\n Arachnotron=1 Archvile=1\nREPLACEMENT=8 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=9 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=10 TOTAL OBJECTS=5\n Super Shotgun=2\nREPLACEMENT=11 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=12 TOTAL OBJECTS=8\n Box of Shells=3\nREPLACEMENT=13 TOTAL OBJECTS=56\n Stimpack=10\nREPLACEMENT=14 TOTAL OBJECTS=17\n Medikit=9\nREPLACEMENT=15 TOTAL OBJECTS=7\n Blue Armor=4\nREPLACEMENT=16 TOTAL OBJECTS=6\n Megasphere=3\nREPLACEMENT=1 TOTAL OBJECTS=24\n Megasphere=5 Medikit=5 Soul Sphere=4 Green Armor=5\n Blue Armor=5\nREPLACEMENT=2 TOTAL OBJECTS=16\n Chaingun Dude=5\nREPLACEMENT=3 TOTAL OBJECTS=65\n Hell Knight=7\nREPLACEMENT=4 TOTAL OBJECTS=12\n Mancubus=1\nREPLACEMENT=5 TOTAL OBJECTS=2\n Revenant=2\nREPLACEMENT=6 TOTAL OBJECTS=2\n Pain Elemental=1\nREPLACEMENT=7 TOTAL OBJECTS=1\n Arachnotron=1 Archvile=0\nREPLACEMENT=8 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=9 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=10 TOTAL OBJECTS=1\n Super Shotgun=1\nREPLACEMENT=11 TOTAL OBJECTS=19\n Box of Ammo=3\nREPLACEMENT=12 TOTAL OBJECTS=17\n Box of Shells=3\nREPLACEMENT=13 TOTAL OBJECTS=47\n Stimpack=10\nREPLACEMENT=14 TOTAL OBJECTS=20\n Medikit=9\nREPLACEMENT=15 TOTAL OBJECTS=6\n Blue Armor=4\nREPLACEMENT=16 TOTAL OBJECTS=5\n Megasphere=3\nREPLACEMENT=1 TOTAL OBJECTS=83\n Megasphere=5 Medikit=5 Soul Sphere=4 Green Armor=5\n Blue Armor=5\nREPLACEMENT=2 TOTAL OBJECTS=16\n Chaingun Dude=5\nREPLACEMENT=3 TOTAL OBJECTS=44\n Hell Knight=7\nREPLACEMENT=4 TOTAL OBJECTS=12\n Mancubus=1\nREPLACEMENT=5 TOTAL OBJECTS=4\n Revenant=2\nREPLACEMENT=6 TOTAL OBJECTS=20\n Pain Elemental=1\nREPLACEMENT=7 TOTAL OBJECTS=6\n Arachnotron=1 Archvile=5\nREPLACEMENT=8 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=9 TOTAL OBJECTS=0 SKIPPED\nREPLACEMENT=10 TOTAL OBJECTS=4\n Super Shotgun=1\nREPLACEMENT=11 TOTAL OBJECTS=6\n Box of Ammo=3\nREPLACEMENT=12 TOTAL OBJECTS=16\n Box of Shells=3\nREPLACEMENT=13 TOTAL OBJECTS=53\n Stimpack=10\nREPLACEMENT=14 TOTAL OBJECTS=19\n Medikit=9\nREPLACEMENT=15 TOTAL OBJECTS=7\n Blue Armor=4\nREPLACEMENT=16 TOTAL OBJECTS=5\n Megasphere=3\nOperation completed: converted 4 levels, 703 textures, 302 objects."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 214,
"linedefs": 747,
"sidedefs": 1156,
"vertices": 635,
"sectors": 192,
"segs": 1235,
"ssectors": 407,
"nodes": 406,
"textures": {
"ICKWALL1": 8,
"SW1GARG": 3,
"STEP5": 5,
"DEM1_6": 6,
"MARBLE1": 9,
"SUPPORT3": 80,
"COMPBLUE": 14,
"FLOOR1_1": 1,
"BROWNHUG": 15,
"DEM1_5": 1,
"STONE2": 5,
"GRAY4": 65,
"BIGDOOR6": 4,
"DOORYEL": 2,
"FLOOR7_1": 1,
"PLAT1": 1,
"FLOOR0_3": 49,
"EXITSIGN": 1,
"FLOOR0_1": 2,
"STEP3": 14,
"REDWALL": 1,
"BIGDOOR1": 53,
"DOOR1": 1,
"ROCKRED1": 6,
"DOOR3": 8,
"LITEBLU1": 1,
"FLOOR4_8": 13,
"CEIL3_4": 2,
"TEKBRON2": 2,
"BIGDOOR2": 5,
"FLAT10": 28,
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