Raw model (for completeness)
{
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"sha256": "10d510df73917cf4fcb7fb513b6f2ce20e43834ac8bf723518f426374fb51876",
"title": "Disturbia",
"authors": [
"Death-Destiny"
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"filename": null,
"added": "2013-10-07 22:09:19",
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"name": "Disturbia",
"description": null,
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"added": "2013-10-07 22:09:19",
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"contents": "---------------\nWAD Information\n---------------\nTitle\t\t\t:Disturbia\nFilename\t\t:Distrbia.WAD, DDDisturbiaV4HMPMax.lmp\nRelease Date\t\t:7.17.2008\nAuthor\t\t\t:Death-Destiny\nEmail Address\t\t:brandon@foxfire74.com\nOther Files By Author\t:Irrelavant\nMisc. Author Info\t:Irrelavant\nDescription\t\t:This is a very wierd map I made to sate my creative urges...\n\t\t\t The internal dehacked work changes the chaingun into the\n\t\t\t Super Chaingun. The amount of bullets the player can hold is\n\t\t\t also doubled. This map has no shotgun, shotgunners, or SSG,\n\t\t\t so I made this new weapon, a chaingun with a 50% faster rate\n\t\t\t of fire.\nAdditional Credits to\t:Tim Williams, whose \"Dentil.WAD\" inspired this creation.\n\t\t\t The influence of B.P.R.D. and Huy Pham is also in this map.\n\n* What is included *\nNew Levels\t\t:Yes\nSounds\t\t\t:Yes\nMusic\t\t\t:Yes (by Lee Jackson of Apogee Software)\nGraphics\t\t:Yes, the new weapon.\nDehacked/BEX Patch\t:Yes (Internal and replaces the minimap name, the chaingun, and it's ammo cap.)\nDemos\t\t\t:Yes, recorded with PrBoom V2.4.8.2\nOther\t\t\t:No\nOther Files Required\t:No\n\n* Play Information *\nGame\t\t\t:Doom2 (Boom-compatibility)\nMap #\t\t\t:MAP01\nSingle Player\t\t:Yes\nCooperative 2-4 Player\t:Yes. This might actually be fun for co-op.\nDeathmatch\t\t:No. The demons are your enemies. Kill them instead.\nDifficulty settings\t:Yes. The default skill for this map is Hurt Me Plenty, not Ultra-Violence.\n\n* Construction *\nBase\t\t\t:None\nBuild Time\t\t:80 hours? O_o\nEditor(s) Used\t\t:Various\nKnown Bugs\t\t:There are always bugs to squash! I didn't catch anything serious though.\nBug Fixes\t\t:Fixes the unclosed sectors in the Mega Armor secret, the enemy rooms en\n\t\t\t route to the yellow key, and the two outdoor locations.\n\t\t\t Marked the recurring teleport locations so trial-and-error is unnecessary.\n\t\t\t Prevented two Cybs near the map's end from becoming stuck in the walls.\nMay not run with\t:..out a Boom-compatible source port.\nTested with\t\t:PRBoom V2.4.8.2, PrBoom V2.4.7\n\n-----------------\nLegal Information\n-----------------\n* Copyright / Permissions *\n\nWith the exception of the \"Super Chaingun\" and anything related to its functionality,\nAuthors MAY NOT use the contents of this file as a base for modification or reuse.\nYou MAY distribute this file, provided you include this text file without modifications.\nYou MAY distribute this file in any electronic format as long as you include this\nfile intact. This file may not be used for commercial purposes."
}
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