Big and Dumb

PWAD 56 KiB 1 map(s)

Counts

endoom0
graphics0
lumps13
maps1
palettes0

Totals (across maps)

Things59
Linedefs269
Sectors55
Monsters12
Items34
Raw model (for completeness)
{
  "meta": {
    "id": "b6890833-553e-4405-b6d6-6484a6d8b58f",
    "sha1": "c4467da41118996b42bcb1d1f600e8f2b749e0cc",
    "sha256": "4968178f8e0da6b947060f1a5ed600fee0b473fd0b15273c0e3347d62de56c55",
    "title": "Big and Dumb",
    "authors": [
      "Eric Wilkinson"
    ],
    "filenames": [
      "big_dumb.wad",
      "big&dumb.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-04 19:23:03",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Big and Dumb",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-04 19:23:03",
    "file": {
      "type": "PWAD",
      "size": 56979,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c4467da41118996b42bcb1d1f600e8f2b749e0cc/c4467da41118996b42bcb1d1f600e8f2b749e0cc.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 13,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Big and Dumb",
      "description": "This WAD contains a single map featuring a large arena dominated by multiple Cyberdemons, supported by Imps and Pain Elementals. The level is designed with a few surrounding halls, secrets including hidden walls, teleporters, and elevators, and a central exit for straightforward progression. Combat is intense and focused on heavy hitscanners and boss-level threats, with resources balanced to support sustained fights. The theme is primarily a hellish arena with minimal new graphics or sounds, compatible with DOOM II and suitable for both single-player (with modifications) and multiplayer deathmatch. The layout is linear with an emphasis on arena combat rather than exploration.",
      "authors": [
        "Eric Wilkinson"
      ],
      "tags": [
        "boss_encounters",
        "doom2",
        "hard",
        "hell",
        "hitscanner_heavy",
        "linear",
        "short_maps",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nDoom Version            : DOOM II (v1.9)\nTitle                   : Big and Dumb\nFilename                : BIG&DUMB.WAD\nAuthor                  : Eric Wilkinson\nOther WADS by Author    : BRA.WAD, BALANCE.WAD, WORK.WAD\nPatch files by Author   : BODIES (ABODIES.DEH and FBODIES.DEH)\nEmail Address           : egw@efn.org on the Internet\n\t\t\t      \t    OR\n\t\t          73747,1737 on Compuserve\n\t\t\t  (I usually don't read my E-mail on\n\t\t\t   my Compuserve account, but I always\n\t\t\t   read my mail on my net account.)\nDescription             : A big room filled with Cyberdemons.\n\t\t\t  There are a few Imps and Pain\n\t\t\t  Elementals and halls around the\n\t\t\t  'arena'. There are a few secrets, such\n\t\t\t  as hidden walls, teleporters, and\n\t\t\t  elevators. Exit is readily available\n\t\t\t  in the middle. I added two new\n\t\t\t  sounds to make things at least a\n\t\t\t  little less boring.\nAdditional Credits to   : Elizabeth,  Krystal, and Jesse for\n                          helping me 'playtest' this.\nAdditional Notes\t: I wrote this level a long time ago\n\t\t\t  but never distributed it since it was\n\t\t\t  so... dumb. It turned out to be fun\n\t\t\t  in Deathmatch play though, especially\n\t\t\t  with a Dehacked patch I made that\n\t\t\t  turns the players into dead marine\n\t\t\t  bodies except when they are injured or\n\t\t\t  when they fire a weapon. The\n\t\t\t  cyberdemons generated the bodies to\n\t\t\t  hide amongst. Quite humorous. It might\n\t\t\t  also be fun with no monsters, who\n\t\t\t  knows?\nSamples:\n\tPistol shot - From Coolio's 'It Takes A Thief' album,\n\t\t      \"Bring Back Somethin Fo Da Hood\"\n\tFireball passing by - From 'Welcome to the Future'\n\t\t      \"Welcome To The Future (Reggae Metal Mix)\"\n\n================================================================\n\n* Play Information *\n\nMap #                   : 01\nSingle Player           : Sort of. (Use -ALTDEATH)\nCooperative 2-4 Player  : Supported.\nDeathmatch 2-4 Player   : Yes!\nExit Present            : Yes.\nMonsters Present        : Yes.\nDifficulty Settings     : None.\nNew Sounds              : No.\nNew Music\t\t: No.\nNew Graphics            : No.\nDemos Replaced          : None.\n\n* Construction *\n\nBase                    : New\nBuild Time              : A few hours including testing time.\nEditor(s) used          : DETH v2.3, DETH v2.4, NWT v1.3\nKnown Bugs              : In the outside corridor, if you put\n\t\t\t  yourself on the very outside wall\n\t\t\t  and fire a bullet/shell weapon, the\n\t\t\t  bullets hit somewhere DIRECTLY in\n\t\t\t  front of you, as if there was an\n\t\t\t  invisible wall there. I don't know\n\t\t\t  what causes this, but this hasn't\n\t\t\t  affected any of my games in a big way\n\t\t\t  yet, so I'm not gunna fix it.\n\n* Copyright / Permissions *\nThis wad may be used as a base to build other levels as long as\nyou give credit to the original author.\nIt may also be included in any CD-ROM or other compilations as\nlong as these files are kept together and intact.\n\n* Where to get this WAD *\nCompuserve: in the ACTION forum\n================================================================"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 59,
        "linedefs": 269,
        "sidedefs": 385,
        "vertices": 269,
        "sectors": 55,
        "segs": 439,
        "ssectors": 145,
        "nodes": 144,
        "textures": {
          "F_SKY1": 6,
          "STEP3": 68,
          "SFALL1": 70,
          "CEMENT8": 4,
          "PIPE2": 26,
          "CEMENT2": 4,
          "FLAT19": 2,
          "SP_DUDE8": 2,
          "CEMENT4": 2,
          "SW1ROCK": 4,
          "EXITSIGN": 8,
          "CEMENT1": 2,
          "BLOOD1": 12,
          "MFLR8_3": 1,
          "SLIME14": 2,
          "GSTFONT1": 8,
          "FLAT2": 33,
          "SLIME16": 35,
          "CRATOP1": 12,
          "GATE1": 2,
          "CEMENT3": 25,
          "PIPE4": 40,
          "SKSNAKE2": 4,
          "FLAT20": 2,
          "GRNLITE1": 2,
          "CEMENT5": 4,
          "BFALL1": 2,
          "LITE5": 8,
          "TLITE6_6": 1
        }
      },
      "monsters": {
        "total": 12,
        "by_type": {
          "cyberdemon": 8,
          "imp": 2,
          "pain_elemental": 2
        },
        "by_category": {
          "boss": 8,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 4
        }
      },
      "items": {
        "total": 34,
        "by_type": {
          "ammo_box": 1,
          "ammo_clip": 1,
          "armor_bonus": 2,
          "backpack": 4,
          "berserk": 1,
          "bfg9000": 1,
          "cell": 1,
          "cell_pack": 1,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 4,
          "health_bonus": 2,
          "medikit": 5,
          "plasma_rifle": 1,
          "rocket": 1,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 1,
          "shotgun": 1,
          "soulsphere": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 2,
          "rockets": 2,
          "shells": 2
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 12,
        "hmp_monsters": 12,
        "htr_monsters": 12,
        "uv_items": 34,
        "hmp_items": 34,
        "htr_items": 34
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c4467da41118996b42bcb1d1f600e8f2b749e0cc/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "df03cc22-3099-4c5a-87d2-dd0a1cc75163",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/c4467da41118996b42bcb1d1f600e8f2b749e0cc/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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