Raw model (for completeness)
{
"meta": {
"id": "b6890833-553e-4405-b6d6-6484a6d8b58f",
"sha1": "c4467da41118996b42bcb1d1f600e8f2b749e0cc",
"sha256": "4968178f8e0da6b947060f1a5ed600fee0b473fd0b15273c0e3347d62de56c55",
"title": "Big and Dumb",
"authors": [
"Eric Wilkinson"
],
"filenames": [
"big_dumb.wad",
"big&dumb.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-04 19:23:03",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Big and Dumb",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-04 19:23:03",
"file": {
"type": "PWAD",
"size": 56979,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c4467da41118996b42bcb1d1f600e8f2b749e0cc/c4467da41118996b42bcb1d1f600e8f2b749e0cc.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 13,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
},
"analysis": {
"title": "Big and Dumb",
"description": "This WAD contains a single map featuring a large arena dominated by multiple Cyberdemons, supported by Imps and Pain Elementals. The level is designed with a few surrounding halls, secrets including hidden walls, teleporters, and elevators, and a central exit for straightforward progression. Combat is intense and focused on heavy hitscanners and boss-level threats, with resources balanced to support sustained fights. The theme is primarily a hellish arena with minimal new graphics or sounds, compatible with DOOM II and suitable for both single-player (with modifications) and multiplayer deathmatch. The layout is linear with an emphasis on arena combat rather than exploration.",
"authors": [
"Eric Wilkinson"
],
"tags": [
"boss_encounters",
"doom2",
"hard",
"hell",
"hitscanner_heavy",
"linear",
"short_maps",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nDoom Version : DOOM II (v1.9)\nTitle : Big and Dumb\nFilename : BIG&DUMB.WAD\nAuthor : Eric Wilkinson\nOther WADS by Author : BRA.WAD, BALANCE.WAD, WORK.WAD\nPatch files by Author : BODIES (ABODIES.DEH and FBODIES.DEH)\nEmail Address : egw@efn.org on the Internet\n\t\t\t \t OR\n\t\t 73747,1737 on Compuserve\n\t\t\t (I usually don't read my E-mail on\n\t\t\t my Compuserve account, but I always\n\t\t\t read my mail on my net account.)\nDescription : A big room filled with Cyberdemons.\n\t\t\t There are a few Imps and Pain\n\t\t\t Elementals and halls around the\n\t\t\t 'arena'. There are a few secrets, such\n\t\t\t as hidden walls, teleporters, and\n\t\t\t elevators. Exit is readily available\n\t\t\t in the middle. I added two new\n\t\t\t sounds to make things at least a\n\t\t\t little less boring.\nAdditional Credits to : Elizabeth, Krystal, and Jesse for\n helping me 'playtest' this.\nAdditional Notes\t: I wrote this level a long time ago\n\t\t\t but never distributed it since it was\n\t\t\t so... dumb. It turned out to be fun\n\t\t\t in Deathmatch play though, especially\n\t\t\t with a Dehacked patch I made that\n\t\t\t turns the players into dead marine\n\t\t\t bodies except when they are injured or\n\t\t\t when they fire a weapon. The\n\t\t\t cyberdemons generated the bodies to\n\t\t\t hide amongst. Quite humorous. It might\n\t\t\t also be fun with no monsters, who\n\t\t\t knows?\nSamples:\n\tPistol shot - From Coolio's 'It Takes A Thief' album,\n\t\t \"Bring Back Somethin Fo Da Hood\"\n\tFireball passing by - From 'Welcome to the Future'\n\t\t \"Welcome To The Future (Reggae Metal Mix)\"\n\n================================================================\n\n* Play Information *\n\nMap # : 01\nSingle Player : Sort of. (Use -ALTDEATH)\nCooperative 2-4 Player : Supported.\nDeathmatch 2-4 Player : Yes!\nExit Present : Yes.\nMonsters Present : Yes.\nDifficulty Settings : None.\nNew Sounds : No.\nNew Music\t\t: No.\nNew Graphics : No.\nDemos Replaced : None.\n\n* Construction *\n\nBase : New\nBuild Time : A few hours including testing time.\nEditor(s) used : DETH v2.3, DETH v2.4, NWT v1.3\nKnown Bugs : In the outside corridor, if you put\n\t\t\t yourself on the very outside wall\n\t\t\t and fire a bullet/shell weapon, the\n\t\t\t bullets hit somewhere DIRECTLY in\n\t\t\t front of you, as if there was an\n\t\t\t invisible wall there. I don't know\n\t\t\t what causes this, but this hasn't\n\t\t\t affected any of my games in a big way\n\t\t\t yet, so I'm not gunna fix it.\n\n* Copyright / Permissions *\nThis wad may be used as a base to build other levels as long as\nyou give credit to the original author.\nIt may also be included in any CD-ROM or other compilations as\nlong as these files are kept together and intact.\n\n* Where to get this WAD *\nCompuserve: in the ACTION forum\n================================================================"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 269,
"sidedefs": 385,
"vertices": 269,
"sectors": 55,
"segs": 439,
"ssectors": 145,
"nodes": 144,
"textures": {
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"STEP3": 68,
"SFALL1": 70,
"CEMENT8": 4,
"PIPE2": 26,
"CEMENT2": 4,
"FLAT19": 2,
"SP_DUDE8": 2,
"CEMENT4": 2,
"SW1ROCK": 4,
"EXITSIGN": 8,
"CEMENT1": 2,
"BLOOD1": 12,
"MFLR8_3": 1,
"SLIME14": 2,
"GSTFONT1": 8,
"FLAT2": 33,
"SLIME16": 35,
"CRATOP1": 12,
"GATE1": 2,
"CEMENT3": 25,
"PIPE4": 40,
"SKSNAKE2": 4,
"FLAT20": 2,
"GRNLITE1": 2,
"CEMENT5": 4,
"BFALL1": 2,
"LITE5": 8,
"TLITE6_6": 1
}
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"monsters": {
"total": 12,
"by_type": {
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"imp": 2,
"pain_elemental": 2
},
"by_category": {
"boss": 8,
"hitscanner": 0,
"melee": 0,
"projectile": 4
}
},
"items": {
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"by_type": {
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"ammo_clip": 1,
"armor_bonus": 2,
"backpack": 4,
"berserk": 1,
"bfg9000": 1,
"cell": 1,
"cell_pack": 1,
"chaingun": 1,
"chainsaw": 1,
"green_armor": 4,
"health_bonus": 2,
"medikit": 5,
"plasma_rifle": 1,
"rocket": 1,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 1,
"shells": 1,
"shotgun": 1,
"soulsphere": 1,
"super_shotgun": 1
},
"ammo_by_category": {
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"cells": 2,
"rockets": 2,
"shells": 2
},
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"chaingun",
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"plasma_rifle",
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"super_shotgun"
]
},
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"teleports": true,
"keys": [],
"secret_exit": false
},
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"uv_monsters": 12,
"hmp_monsters": 12,
"htr_monsters": 12,
"uv_items": 34,
"hmp_items": 34,
"htr_items": 34
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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