Counts

endoom0
graphics0
lumps55
maps5
palettes0

Totals (across maps)

Things248
Linedefs2433
Sectors367
Monsters0
Items190
Raw model (for completeness)
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        "MAP02",
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      {
        "source": "readmes",
        "name": null,
        "contents": "GIGAKIL2\n                           Proudly presented by\n                                 STEALTH\n\nBACKGROUND: The first incarnation of Gigakill, was in the form of 5 consec-\n            utive deathmatch suitable levels. These I titled PALADIUM. After\n            testing them thouroughly and revamping existing levels (and even\n            adding 2 new ones) it has reached it's present and final\n            form, the awesome GIGAKIL2!\n\nTHE LEVELS: 1) MOONKEEP.WAD  (MAP01)\n            2) INCACITY.WAD  (MAP02)\n            3) ISLEKEEP.WAD  (MAP03)\n            4) OLYMPUS.WAD   (MAP04)\n            5) ZENITH.WAD    (MAP05)\n\nSTATISTICS:\n           AUTHOR:-------- STEALTH.\n           EDITOR:-------- DEU2.\n           TYPE: --------- DEATHMATCH ONLY.\n           RULES:--------- ALTDEATH, NO-MONSTERS.\n           BUILDTIME:----- WEEKS.\n           DIFFICULTY SET: NO.\n\nNOTES: MOONKEEP- A larger deathmatch level, originally 2 player, but now\n                 has extra ammo, weapons etc, to make it a viable 4 player\n                 level. Heaps of action to be enjoyed. Go forth and network!\n                 BTW walk backward on respawn pillars to fall off.\n\n       INCACITY- My original Inca city, boasted an authentic looking sacra-\n                 ficial altar in the centre, about which the battle revolved.\n                 Unfortunately however, this slowed the action and reduced\n                 aiming accuracy. From this a new central area evolved, which\n                 is much faster. Just as well I might add, as i have not yet\n                 seen a level that has the action as racey as it seems here.\n\n       ISLEKEEP- Sorry about this, but I recommend a really fast connection\n                 here. Looks, not speed was my motivation for this one.\n                 When running well it is quite an experience, with strategy\n                 being the emphasis.\n\n        OLYMPUS- I am told that it closely resembles the original LVL 7 in\n                 DOOM2, but for mine it is purely coincidental. The original\n                 levels are awesome the way they are, and I seek to change\n                 naught. I released this level seperately earlier on, to\n                 advertise the new look gigakill. I have since sent in the\n                 redecorators to give the textures an overhaul.\n\n         ZENITH- Before you play, take my advice. Only play an opponent, who\n                 employs the same control method as you, i.e mouse-mouse or\n                 keyboard-keybord. A mouse user has a distinct advantage over\n                 a keyboardy like me. Trust me, I've been there!\n\n******************************************************************************\n         Now, if you enjoyed any of these levels, you are obviously a good\n         doomer. So i'll recomend to you a friend of mine called BALROG.\n         He is the author of some of the best wads I have seen. So if you\n         are after quality original levels, Look out for that name.\n\n         PLEASE DONT HESITATE TO DROP EITHER BALROG OR MYSELF(STEALTH) A\n         MESSAGE AT HIS FIDONET ADDRESS (BELOW), OR AT FLASHPOINT BBS, IN\n         THE SYDNEY LOCAL AREA.\n                 Denis.Valente@f617.n712.z3.Fidonet.org\n         We'll look forward to hearing from you.\n******************************************************************************\n                                  -**-\n                                END FILE"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "=====ðððð Gigakil2.wad ðððð=====\nFive origional levels for DoomII\nDeathmatch. These are all VERY\nprofessionally made and will all\ndeliver fast paced deathmatches.\nMade by Stealth! ALL deathmatch\nand WAD makers check this out and\nsee how a REAL wad is made :)"
      }
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      "title": "MAP01",
      "format": "doom",
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        "linedefs": 712,
        "sidedefs": 1111,
        "vertices": 724,
        "sectors": 88,
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        "textures": {
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          "CEIL3_5": 8,
          "BRICK2": 67,
          "BRICKLIT": 16,
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          "EXITSIGN": 4,
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          "DOORSTOP": 16,
          "GATE3": 4,
          "PANBOOK": 8,
          "PANRED": 8,
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          "FWATER4": 1,
          "BROWN144": 12,
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          "SW1DIRT": 1,
          "BRICK5": 32,
          "FLAT10": 4,
          "BRICK1": 149,
          "BSTONE2": 21,
          "CEIL5_1": 3,
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          "WOOD12": 20,
          "PANEL4": 8,
          "FWATER3": 4,
          "ASHWALL3": 9,
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          "BROWNHUG": 26,
          "BRWINDOW": 8,
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          "CEIL5_2": 6,
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          "GRAY4": 4,
          "MFLR8_2": 2,
          "FWATER1": 1,
          "PANCASE2": 4,
          "BSTONE3": 24,
          "BSTONE1": 84,
          "FLAT5_5": 5,
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          "F_SKY1": 22,
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          "PANEL1": 6,
          "BRICK9": 20,
          "FLOOR0_3": 7,
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      },
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          "backpack": 6,
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          "cell_pack": 3,
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          "invisibility": 3,
          "medikit": 6,
          "plasma_rifle": 3,
          "rocket_box": 6,
          "rocket_launcher": 3,
          "shell_box": 3,
          "shotgun": 4,
          "soulsphere": 1,
          "stimpack": 1,
          "super_shotgun": 2
        },
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          "cells": 5,
          "rockets": 6,
          "shells": 3
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          "plasma_rifle",
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        ]
      },
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        "keys": [],
        "secret_exit": false
      },
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        "hmp_monsters": 0,
        "htr_monsters": 0,
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        "hmp_items": 51,
        "htr_items": 51
      },
      "compatibility": "vanilla_or_boom",
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        "source": "marker"
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      "images": [
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      ],
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        "description": "A medium-sized Doom II deathmatch map built around brick-and-stone keep styling with some tech/panel accents, featuring teleport links for quick circulation. Combat is purely PvP (no monsters) and the layout is geared for fast, continuous engagements rather than progression. Weapon and item placement is very generous (including BFG, plasma, rockets, multiple armors, and several invisibilities), making it a high-firepower arena suited to 2–4 players.",
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          "brick",
          "deathmatch",
          "dm_only",
          "doom2",
          "medium_length",
          "mixed_theme",
          "multiplayer_4p",
          "no_monsters",
          "powerups",
          "stone",
          "teleport_navigation",
          "vanilla_compatible",
          "weapon_rich"
        ]
      }
    },
    {
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      "title": "MAP02",
      "format": "doom",
      "stats": {
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        "linedefs": 437,
        "sidedefs": 668,
        "vertices": 470,
        "sectors": 69,
        "segs": 796,
        "ssectors": 235,
        "nodes": 234,
        "textures": {
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          "STONE4": 116,
          "ZIMMER4": 84,
          "TANROCK7": 16,
          "METAL2": 2,
          "MFLR8_2": 27,
          "ZIMMER3": 107,
          "FLOOR0_3": 2,
          "EXITSIGN": 4,
          "FLAT18": 2,
          "FLAT1": 18,
          "F_SKY1": 34,
          "SW1STON6": 1,
          "CEIL5_1": 1,
          "CEIL5_2": 16,
          "FLAT5_5": 1,
          "FLOOR7_1": 6,
          "STONE6": 96,
          "FLOOR5_4": 22,
          "FLAT5_3": 3,
          "GRAY4": 4,
          "MFLR8_3": 6
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 28,
        "by_type": {
          "ammo_clip": 2,
          "backpack": 1,
          "bfg9000": 1,
          "cell": 2,
          "chaingun": 2,
          "green_armor": 2,
          "invisibility": 1,
          "medikit": 2,
          "plasma_rifle": 1,
          "rocket": 3,
          "rocket_box": 1,
          "rocket_launcher": 2,
          "shells": 2,
          "shotgun": 2,
          "stimpack": 2,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 2,
          "rockets": 4,
          "shells": 2
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 28,
        "hmp_items": 28,
        "htr_items": 28
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
      "images": [
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          "type": null
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/568f3f6413f0b6b07cc937b42bebeaf07cb13584/MAP02/pano/pano_0.webp",
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      ],
      "analysis": {
        "title": "Inca City",
        "description": "A compact Doom II deathmatch map built around a fast central combat space, with a stone/temple-like texture set mixed with some tech accents. With no monsters, the focus is on rapid player-vs-player engagements and constant weapon cycling rather than progression. Expect plentiful armament including SSG, rocket launcher, plasma rifle, and even a BFG, plus enough ammo and a few survivability items to keep fights going. No keys or teleports are involved, so flow is straightforward and centered on controlling the main area.",
        "tags": [
          "ammo_plentiful",
          "arena_fights",
          "deathmatch",
          "doom2",
          "fast_paced",
          "linear",
          "no_keys",
          "no_monsters",
          "power_weapons",
          "small",
          "stone_theme",
          "techstone_mix",
          "vanilla_compatible"
        ]
      }
    },
    {
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      "title": "MAP03",
      "format": "doom",
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        "linedefs": 918,
        "sidedefs": 1452,
        "vertices": 800,
        "sectors": 177,
        "segs": 1559,
        "ssectors": 473,
        "nodes": 472,
        "textures": {
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          "FIREWALA": 6,
          "PANBLUE": 8,
          "SW1STON6": 1,
          "WOOD3": 8,
          "MFLR8_2": 21,
          "BROWNHUG": 12,
          "FLAT1_1": 38,
          "BIGBRIK1": 8,
          "BROWN96": 8,
          "CEIL5_2": 80,
          "FLAT5_1": 3,
          "FLOOR0_3": 2,
          "TANROCK5": 84,
          "BRICK2": 72,
          "BRICK5": 20,
          "FLOOR5_4": 2,
          "ASHWALL2": 11,
          "CEIL5_1": 29,
          "STONE5": 8,
          "ASHWALL3": 113,
          "BIGDOOR2": 2,
          "FWATER4": 2,
          "F_SKY1": 13,
          "ZIMMER2": 4,
          "ZIMMER3": 24,
          "EXITSIGN": 4,
          "FLAT5_2": 4,
          "FLOOR7_1": 123,
          "TANROCK4": 3,
          "WOOD1": 18,
          "BRICK9": 21,
          "GRAY4": 78,
          "WOOD12": 13,
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          "BSTONE2": 28,
          "ZIMMER4": 228,
          "FLAT1": 17,
          "BROWN144": 1,
          "FLAT14": 1,
          "MIDGRATE": 8,
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          "BIGDOOR6": 2,
          "MIDBARS3": 44,
          "FLAT18": 2,
          "BRICK8": 161,
          "METAL2": 14,
          "BRICK1": 43
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        "by_type": {},
        "by_category": {
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          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
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        "by_type": {
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          "backpack": 1,
          "bfg9000": 1,
          "cell": 2,
          "chaingun": 1,
          "green_armor": 1,
          "invisibility": 2,
          "medikit": 1,
          "plasma_rifle": 1,
          "rocket": 2,
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          "rocket_launcher": 1,
          "shell_box": 2,
          "shotgun": 2,
          "stimpack": 2,
          "super_shotgun": 1
        },
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        },
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      },
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        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
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        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 22,
        "hmp_items": 22,
        "htr_items": 22
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "source": "marker"
      },
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      ],
      "analysis": {
        "title": "Islekeep",
        "description": "A medium-sized Doom II deathmatch map with a mixed stone/brick and tech-industrial texture set, built as a multi-level keep-like arena. Combat is purely PvP (no monsters) and geared for fast weapon cycling, with strong pickups including BFG and plasma plus plenty of rockets and shells. Layout appears fairly open and non-linear with vertical angles and multiple routes, favoring positioning and control of powerups like invisibility.",
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          "arena_fights",
          "deathmatch",
          "medium_length",
          "mixed_theme",
          "multi_level",
          "no_monsters",
          "nonlinear",
          "powerups",
          "vanilla_compatible",
          "verticality",
          "weapons_full_set"
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    },
    {
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      "title": "MAP04",
      "format": "doom",
      "stats": {
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        "linedefs": 253,
        "sidedefs": 348,
        "vertices": 245,
        "sectors": 27,
        "segs": 407,
        "ssectors": 160,
        "nodes": 159,
        "textures": {
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          "METAL": 4,
          "FLOOR5_4": 5,
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          "ZIMMER3": 46,
          "F_SKY1": 7,
          "FLAT1": 9,
          "CEIL5_2": 10,
          "FWATER2": 1,
          "EXITSIGN": 2,
          "SW1LION": 1,
          "GRAY4": 4,
          "STONE6": 16,
          "FLAT10": 14,
          "STONE4": 152,
          "CEIL5_1": 1
        }
      },
      "monsters": {
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        "by_type": {},
        "by_category": {
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        }
      },
      "items": {
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        "by_type": {
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          "ammo_clip": 9,
          "cell": 3,
          "chaingun": 1,
          "green_armor": 2,
          "plasma_rifle": 1,
          "rocket": 12,
          "rocket_box": 1,
          "rocket_launcher": 1,
          "shell_box": 1,
          "shells": 5,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
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          "cells": 3,
          "rockets": 13,
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        },
        "weapons_present": [
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          "rocket_launcher",
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        ]
      },
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        "keys": [],
        "secret_exit": false
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        "uv_items": 43,
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      ],
      "analysis": {
        "title": "Olympus",
        "description": "A Doom II deathmatch map built around a stone/gothic look with lots of STONE4 and TANROCK textures and some sky exposure. There are no monsters and no keys or teleports, focusing the flow on straightforward movement and sightlines rather than progression. Weapon and ammo placement is generous (notably many rockets plus plasma and SSG), encouraging fast, explosive PvP with frequent heavy-weapon engagements.",
        "tags": [
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          "deathmatch",
          "dm_only",
          "doom2",
          "gothic",
          "medium_length",
          "no_monsters",
          "open_areas",
          "plasma_available",
          "rocket_heavy",
          "ssg_available",
          "stone",
          "vanilla_compatible"
        ]
      }
    },
    {
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      "title": "MAP05",
      "format": "doom",
      "stats": {
        "things": 51,
        "linedefs": 113,
        "sidedefs": 148,
        "vertices": 93,
        "sectors": 6,
        "segs": 163,
        "ssectors": 58,
        "nodes": 57,
        "textures": {
          "MFLR8_2": 6,
          "STUCCO": 82,
          "GRAY4": 4,
          "FLAT1_1": 2,
          "ASHWALL3": 8,
          "FLAT1": 1,
          "SW2LION": 1,
          "F_SKY1": 1,
          "CEIL5_1": 2,
          "EXITSIGN": 2,
          "ZIMMER4": 20
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
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        "by_type": {
          "ammo_clip": 13,
          "bfg9000": 1,
          "cell": 5,
          "chaingun": 1,
          "green_armor": 1,
          "plasma_rifle": 1,
          "rocket": 10,
          "rocket_launcher": 1,
          "shells": 7,
          "shotgun": 1,
          "stimpack": 4,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 13,
          "cells": 5,
          "rockets": 10,
          "shells": 7
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 46,
        "hmp_items": 46,
        "htr_items": 46
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "e7533fce-033d-42ee-b74e-99c6632f9f81",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/568f3f6413f0b6b07cc937b42bebeaf07cb13584/MAP05/images/0.webp",
          "type": null
        },
        {
          "id": "4bab5289-2d37-4eed-b5df-6e5091854ca5",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/568f3f6413f0b6b07cc937b42bebeaf07cb13584/MAP05/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Zenith",
        "description": "A compact Doom II deathmatch arena with a clean, simple layout and an industrial/stone look dominated by STUCCO and ZIMMER textures. Combat is purely player-vs-player (no monsters) and geared for fast, constant engagements rather than exploration. Weapon and ammo coverage is broad (including BFG, plasma, rockets, and SSG) with enough pickups to keep fights going. Progression is straightforward with no keys or teleports, emphasizing movement and positioning.",
        "tags": [
          "ammo_plentiful",
          "arena_fights",
          "deathmatch",
          "fast_paced",
          "industrial",
          "no_monsters",
          "simple_layout",
          "small",
          "vanilla_compatible",
          "weapons_full_set"
        ]
      }
    }
  ]
}

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