Raw model (for completeness)
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"title": "Sandy DooM II: Fractulous Fate Entwined With Imaginary Vocabulary",
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"contents": "===========================================================================\nAdvanced engine needed : ZDoom 2.50 or Chocolate Doom 1.6.0\nPrimary purpose : Single player\n===========================================================================\nTitle : Sandy DooM II: Fractulous Fate Entwined With\n Imaginary Vocabulary\nFilename : SANDYD2.WAD\nRelease date : 19 December 2011\nAuthor : Sandy Claws, aka You know who -_O\nEmail Address : sandy_claws_is_coming@hotmail.com\nOther Files By Author : SANDYD2.TXT\nMisc. Author Info : You know my name! Really, you do.\n\nDescription : All hail Sandy Petersen!\n\nAdditional Credits to : No one. It's all me, bitches!\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Yes.\nCooperative 2-4 Player : Nope.\nDeathmatch 2-4 Player : Nothing here either.\nOther game styles : None for you.\nDifficulty Settings : Hell no. Wimps are not welcome.\n\n* Construction *\n\nBase : From scratch.\nBuild Time : 19 hours.\nEditor(s) used : Doom Builder, XWE.\nKnown Bugs : Few vis leaks that show up in Chocolate Doom but not\n ZDoom.\nMay Not Run With : Vegetable oil in place of unleaded.\nTested With : ZDoom 2.50 and Chocolate Doom 1.6.0. It should even\n run with Vanilla 1.9.\n\n* Author's note *\n\nIt's me, bitches! Sandy Claws! Back again with another slice of Doom mapping\nwhere men have fun and trolls bitch about how awesome I am.\n\nIt seems the doomworld.com/idgames users don't appreciate some fun maps and\nan even more fun author. Well, it sucks to be them, doesn't it? While they're\nyelling out, \"Go away! Bateing!\" to their mothers, I'm out here making fun map\nafter fun map.\n\nAnd boy, is this one a doozy.\n\nIt did get away from me a bit. I had an idea and thought it would be small,\nbut the more I worked on it the more awesome I wanted to make it. Ever aware\nof the 21 hour time limit, I had to reign it in towards the end. The next\nmap I make will be a bit more restrained.\n\nSure to annoy those that complained you could skip most of the first map,\nthis one has been designed even less linearly. In fact, you can skip at least\n3/5 of the map to get to the exit. But that wouldn't be fun, wouldn't it? I\ndon't want to give much away before you load up the map, but suffice to say\nit's as fun as you'd expect, there's some devious traps, and there are paths\nthrough the level that are easier than others. I've been a bit more generous\nwith ammo this time around, so you should end the map with a decent load out.\n\nAnyone that thought the last map was ugly surely can't complain this time.\nJust about every style but Startan Base is represented in this map. If you\nfind one section of the map ugly - just skip it. Your precious senses will\nbe left in tact, even if it means you can't fulfil your OCD by not getting\nevery kill and secret.\n\nIt has been designed to play in conjunction with SANDYD1.WAD, but since the\nchances of average Joe doing that are minimal I've packaged it up in two\nversions for y'all. The first one, SANDYD2.WAD, is Sandy DooM II in the MAP01\nslot and with a couple of extra weapons to start you off with - the intention\nbeing to give you a similar loadout to what you'd have at the end of\nSANDYD1.WAD if you play it half-way decently.\n\nAlso included in this archive is SNDYDOOM.WAD, a file I will update with each\nrelease that features the maps in order as you'd normally complete them. The\nfull Sandy DooM experience can be had by overwriting your old copy of\nSNDYDOOM.WAD with each new release and opening up the new one. Just keep a save\ngame from before the exit of each map and you'll be able to load it up and\ngo for it like the champ you are. Hell, I may even throw some ZDoom lumps\nin the WAD next release to change map names and the like.\n\nLove to my fans, and keep the Sandy spirit alive!\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
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