Raw model (for completeness)
{
"meta": {
"id": "b48ac8c5-e488-4def-b581-cb1f25bf2183",
"sha1": "3cd54dd3e5956bda6d35e7a0cfbd95b6ff0100b8",
"sha256": "44ec2c7bdb55f1d4e6481ff85a53a84a2e33391b8c0a7371337b04a30560a53e",
"filenames": [
"test.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-09-14 22:26:40",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-09-14 22:26:40",
"file": {
"type": "PWAD",
"size": 5597,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/3cd54dd3e5956bda6d35e7a0cfbd95b6ff0100b8/3cd54dd3e5956bda6d35e7a0cfbd95b6ff0100b8.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "WinDEU for Beginners: A Pictorial Guide",
"description": "A tiny single-map Doom II PWAD included as a companion piece for the WinDEU editing tutorial. MAP01 is extremely minimal (very low linedef/sector counts), contains no monsters, and provides only a shotgun as a basic item pickup. Progression appears to rely on simple layout and a teleport, with no keys or secret exit. Overall this plays more like a test/training map for editor experimentation than a combat-focused level, and should run in vanilla-compatible ports.",
"tags": [
"doom2",
"easy",
"micro_map",
"minimalist",
"no_keys",
"no_monsters",
"non_combat",
"single_map",
"techbase",
"teleport_navigation",
"test_map",
"tutorial_wad",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : This is a manual for the DOOM level editor, WinDEU,\n and a primer for understanding DOOM\nUpdate to : wdeuguide.zip in /docs/editing\nAdvanced engine needed : Any DOOM level or port\nPrimary purpose : Editing Tutorial\n===========================================================================\n\nWinDEU for Beginners: A Pictorial Guide\nVersion 1.0\nMicrosoft Word Document\nby John W. Anderson (aka Dr Sleep)\n\nComplete illustrated guide to making DOOM levels with WinDEU v5.24, the Windows DOOM level editor written by Renaud Paquays and based on DEU 5.21 by Raphael Quinet. This guide also works for DEU v5.xx or DETH v3.xx-4.xx, since the functions are nearly identical (with the exception of right-click which is absent in the DOS editor).\n\nThe guide has step-by-step snapshots of a level in progress in WinDEU, so you can follow\nthe illustrations as you go along. The WinDEU interface is explained, as well as configuring WinDEU to edit either DOOM or DOOM II.\n\nThe appendices included are\n\nAppendix A - WinDEU's Hot Keys\nAppendix B - DOOM Metrics by Scott Amspoker\nAppendix C - WAD Author's DOOM Reference by Jim Flynn\nAppendix D - WAD Authoring Template\nAppendix E - How To Play Add On Levels in DOOM\nAppendix F - Managing Textures and the \"Unpegged\" Attribute by Scott Amspoker\n\nThe WAD Author's DOOM Reference includes the LineDef Type Action Reference which lists all the\ndifferent actions LineDefs perform in a level (open door, raise floor, lower lift, etc.), as well as Special Sector Types by Function and Number, and Thing Types by Class and Number.\n\nThis archive should be called windeututor.zip and include the following 3 files:\n\nFile_id.diz\nWinDEU for Beginners.doc\nTEST.WAD\n\nThis tutorial is available in MS Word, Adobe Acrobat PDF, and HTML formats, and can be found at the author's Website:\nDr Sleep's DOOM Apothecary\nhttp://drsleep.newdoom.com/\nTUTORIALS: http://drsleep.newdoom.com/tutor.shtml\n\nFTP Sites:\nftp://drsleep.fw.nu/doomarchives/docs/windeututor/windeututor.zip\nftp://drsleep@server1.thefourwinds.net/data/windeututor.zip [MS Word]\nftp://drsleep@server1.thefourwinds.net/data/windeututorP.zip [Adobe Acrobat PDF]\nftp://drsleep@server1.thefourwinds.net/data/windeututorH.zip [HTML (web) Format]\n\nWritten by John W. Anderson (Dr Sleep): Author of the DOOM Levels DANTE'S GATE and CROSSING ACHERON and level designer for id Software's The Ultimate DOOM and THE MASTER LEVELS FOR DOOM II\n\ndrsleep@newdoom.com\njohnwanderson@ve"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 3,
"linedefs": 58,
"sidedefs": 73,
"vertices": 44,
"sectors": 15,
"segs": 73,
"ssectors": 16,
"nodes": 15,
"textures": {
"SW1LION": 4,
"DOOR3": 1,
"LITE5": 2,
"METAL": 4,
"DOORTRAK": 4,
"BRICK6": 38,
"CEIL5_1": 29,
"SHAWN2": 2,
"GATE3": 1,
"SUPPORT3": 3
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 1,
"by_type": {
"shotgun": 1
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
"shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 1,
"hmp_items": 1,
"htr_items": 1
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "7ab4a028-383f-40fa-ac8a-8e74d8ccc60e",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/3cd54dd3e5956bda6d35e7a0cfbd95b6ff0100b8/MAP01/images/0.webp",
"type": null
}
],
"analysis": {
"title": "MAP01",
"description": "A tiny Doom II techbase-style test map using mostly brick and metal textures with a few door and switch elements. There’s effectively no combat (no monsters at all), with only a single shotgun placed. Progression appears simple and likely demonstrates basic movement/interaction, with at least one teleport involved. Overall difficulty is trivial and the map plays more like an editor/tutorial example than a full level.",
"tags": [
"easy",
"incidental_combat",
"linear",
"no_monsters",
"shotgun_start",
"small",
"techbase",
"teleport_navigation",
"tutorial_map",
"vanilla_compatible"
]
}
}
]
}