Raw model (for completeness)
{
"meta": {
"id": "b3ce95f7-6edd-41da-ba2d-2f6bc02817ec",
"sha1": "078c90883c5bd3e05af32bacf79a3007a7954345",
"sha256": "15f8027ea20fe29397f1190779c4593f2406e897e608ed2cdeede62227c6fad2",
"title": "Hour of Doom for DOOM II",
"authors": [
"Terry Neve (In Colorful Colorado)"
],
"filenames": [
"dm2hour.wad",
"dm2hr.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-04 20:14:46",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Hour of Doom for DOOM II",
"description": "Prepare for your worst nightmare, it has been mine for the last 6 weeks. I have played this wad through repeatedly and I can get through it so can my beta tester Greg, so save often.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-04 20:14:46",
"file": {
"type": "PWAD",
"size": 71541,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/078c90883c5bd3e05af32bacf79a3007a7954345/078c90883c5bd3e05af32bacf79a3007a7954345.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
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"text_files": [
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nReview : You have the choice of either dying in acid or by\n falling down from above, or by being killed by\n some monsters. You may also choose to survive.\n===========================================================================\nPrimary purpose : Single+Coop play / Deathmatch\n===========================================================================\nTitle : Hour of Doom for DOOM II\nFilename : DM2HOUR.WAD\nRelease date : 01/09/95 MM/DD/YY\nAuthor : Terry Neve (In Colorful Colorado)\nEmail Address : Forget it, I am probably just working on my\n next DOOM level.\nOther Files By Author : This is my first.\nMisc. Author Info : I lay in bed at night thinking about Sectors,\n Line Defs, Vertexs, then dream of Hell Knights\n and Revenants. I also need a bigger hard drive\n 500 megs is just not enough!!\n\nDescription : Prepare for your worst nightmare, it has been\n mine for the last 6 weeks. I have played this\n wad through repeatedly and I can get through\n it so can my beta tester Greg, so save often.\n\nAdditional Credits to : To my wife for putting up with me and my\n computer, DOOMCAD5 and it's creator Matt\n Tagliaferri, Id for DOOM and DOOM II, and\n to Matt Fell for The Unofficial Doom Specs.\n Also to Greg Birkett my beta test player.\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : No\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\n Yup\nCooperative 2-4 Player : Designed for\n Think so\nDeathmatch 2-4 Player : Designed for\n Pretty sure, havn't tried it\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : Started with DOOMCAD5's Tutorial and expanded.\n Thanks go to Matt Tagliaferri\nBuild Time : Hour's and Hour's Mostly learning time.\nEditor(s) used : DOOMCAD5\nKnown Bugs : Not yet\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels or add\nit with other levels to make multi-level games. But it would be nice if\nyou would give me alittle credit for it.\n\nYou may do whatever you want with this file, as long as you enjoy playing\nmy game first. Just don't be tacky and distribute it under your own name\nwithout making dramatic changes to it first.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/\n and mirrors:\n ftp://ftp.sunet.se/pub/pc/games/idgames/\n http://ftp.sunet.se/pub/pc/games/idgames/\n http://public.ftp.planetmirror.com/pub/idgames/\n http://www.gamers.org/pub/idgames/\n ftp://ftp.ntua.gr/pub/vendors/idgames/\n http://youfailit.net/pub/idgames/\n http://ftp.fdn.fr/games/idgames/\n ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/\n ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/\n ftp://ftp.task.gda.pl/pub/games/idgames/\n ftp://ftp.netc.pt/pub/idgames/\n http://ftp.netc.pt/pub/idgames/\n http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/\n\n===========================================================================\nSubmitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com\nThe review at the beginning of this template has been written by FunDuke."
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : Hour of Doom for DOOM II\nFilename : DM2HOUR.WAd\nDate Finished : 01-09-1995\nAuthor : Terry Neve (In Colorful Colorado)\nEmail Address : Forget it, I am probably just working on my\n next DOOM level.\nOther Files By Author : This is my first.\nMisc. Author Info : I lay in bed at night thinking about Sectors,\n Line Defs, Vertexs, then dream of Hell Knights\n and Revenants. I also need a bigger hard drive\n 500 megs is just not enough!!\n\nDescription : Prepare for your worst nightmare, it has been\n mine for the last 6 weeks. I have played this\n wad through repeatedly and I can get through\n it so can my beta tester Greg, so save often.\n\nAdditional Credits to : To my wife for putting up with me and my\n computer, DOOMCAD5 and it's creator Matt\n Tagliaferri, Id for DOOM and DOOM II, and\n to Matt Fell for The Unofficial Doom Specs.\n Also to Greg Birkett my beta test player.\n===========================================================================\nDOOM II\nNew level WAD : Yes\n\n* Play Information *\nMap # : Map 01\nSingle Player : Yup\nCooperative 2-4 Player : Think so\nDeathmatch 2-4 Player : Pretty sure, havn't tried it\nDifficulty Settings : Yes\nNew Sounds : Nope\nNew Music : Nope\nNew Graphics : Nope\nDemos Replaced : None\n\n* Construction *\nBase : Started with DOOMCAD5's Tutorial and expanded.\n Thanks go to Matt Tagliaferri\nBuild Time : Hour's and Hour's Mostly learning time.\nEditor(s) used : DOOMCAD5\nKnown Bugs : Not yet\nMay Not Run With... :\n\n* Copyright / Permissions *\nAuthors MAY use this level as a base to build additional levels or add\nit with other levels to make multi-level games. But it would be nice if\nyou would give me alittle credit for it.\n\nYou may do whatever you want with this file, as long as you enjoy playing\nmy game first. Just don't be tacky and distribute it under your own name\nwithout making dramatic changes to it first.\n\nSpecial Note: You haven't tried to build your own level yet huh? I'm sure\n you think that it is to hard, well you will never know if\n you don't try! If I can do it so can you!\n\n* Where to get this WAD *\n\nFTP sites:\n\nBBS numbers:\n\nOther: Compuserve Gamers Forum"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 368,
"linedefs": 494,
"sidedefs": 792,
"vertices": 471,
"sectors": 121,
"segs": 846,
"ssectors": 255,
"nodes": 254,
"textures": {
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"EXITDOOR": 2,
"STARTAN2": 1,
"BRICK6": 5,
"FLOOR4_5": 9,
"TLITE6_1": 2,
"GRASS2": 1,
"SW1COMP": 1,
"NUKAGE2": 2,
"BIGDOOR2": 5,
"SKY2": 3,
"BRICK5": 35,
"TLITE6_5": 3,
"ICKWALL4": 4,
"FLOOR5_4": 18,
"F_SKY1": 15,
"BSTONE2": 9,
"SUPPORT3": 9,
"METAL4": 88,
"STEP6": 21,
"PIPE1": 15,
"BIGDOOR7": 1,
"FLOOR7_2": 1,
"COMPSPAN": 1,
"DOORTRAK": 37,
"STARTAN3": 176,
"MARBLE1": 65,
"STEP5": 15,
"FLOOR0_7": 1,
"STEP1": 8,
"STEP2": 5,
"CEIL3_5": 1,
"FLOOR1_1": 1,
"SW1BRNGN": 1,
"BSTONE1": 1,
"COMPTALL": 33,
"BIGDOOR3": 1,
"CEIL1_1": 90,
"COMPSTA1": 3,
"FLOOR1_7": 1,
"GATE1": 2,
"DOORYEL2": 2,
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"ICKWALL2": 17,
"FLOOR3_3": 4,
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"BSTONE3": 3,
"COMPSTA2": 1,
"DOOR1": 2,
"NUKAGE3": 1,
"DOORBLU": 6,
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"FLOOR4_8": 74,
"CEIL1_2": 2,
"COMPWERD": 20,
"SUPPORT2": 7,
"ROCK4": 28,
"CEMENT7": 4,
"COMPBLUE": 3
}
},
"monsters": {
"total": 135,
"by_type": {
"arachnotron": 2,
"cacodemon": 4,
"chaingun_guy": 15,
"cyberdemon": 1,
"demon": 8,
"hell_knight": 2,
"imp": 18,
"lost_soul": 27,
"mancubus": 2,
"pain_elemental": 3,
"revenant": 7,
"shotgun_guy": 19,
"spectre": 9,
"spider_mastermind": 1,
"zombieman": 17
},
"by_category": {
"boss": 2,
"hitscanner": 51,
"melee": 17,
"projectile": 65
}
},
"items": {
"total": 114,
"by_type": {
"ammo_box": 3,
"ammo_clip": 1,
"armor_bonus": 15,
"backpack": 2,
"berserk": 1,
"bfg9000": 1,
"blue_armor": 1,
"cell": 3,
"cell_pack": 4,
"chainsaw": 1,
"computer_area_map": 1,
"green_armor": 1,
"health_bonus": 14,
"invisibility": 2,
"invulnerability": 1,
"light_amp_goggles": 1,
"medikit": 22,
"plasma_rifle": 1,
"rocket": 3,
"rocket_box": 3,
"rocket_launcher": 1,
"shell_box": 16,
"shells": 1,
"shotgun": 2,
"soulsphere": 2,
"stimpack": 10,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 4,
"cells": 7,
"rockets": 6,
"shells": 17
},
"weapons_present": [
"bfg9000",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"red",
"yellow"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 134,
"hmp_monsters": 85,
"htr_monsters": 81,
"uv_items": 113,
"hmp_items": 93,
"htr_items": 92
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "e0e35e73-6c3d-497f-9cf0-e7ebfa2a0f36",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/078c90883c5bd3e05af32bacf79a3007a7954345/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/078c90883c5bd3e05af32bacf79a3007a7954345/MAP01/pano/pano_0.webp",
"type": "pano"
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],
"analysis": {
"title": "Hour of Doom",
"description": "A Doom II map that blends STAR* techbase textures with marble/brick gothic sections and a bit of outdoor sky, built around all three keys and some teleport-driven movement. Combat is busy and varied, with lots of hitscanners backed by swarms of Lost Souls and several mid-tiers, culminating in two boss monsters (Cyberdemon plus Spider Mastermind). For a typical UV run it plays hard but survivable thanks to strong weapon access (including plasma and BFG) and plenty of medikits and ammo, though expect pressure from traps and crossfire.",
"tags": [
"ammo_plentiful",
"boss_encounter",
"generous_health",
"gothic",
"hard",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"techbase",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}