Raw model (for completeness)
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"title": "kuchitsu",
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"added": "2013-09-09 01:19:38",
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"name": "kuchitsu",
"description": "6 easy (for me anyway) levels intended to be played on UV from pistol start without saves. I didn't consider continuous playing while making this wad. The general theme is green/brown bricks and nature with some city and tech elements.",
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"contents": "===========================================================================\nAdvanced engine needed : vanilla-compatible limit removing port\nPrimary purpose : Single + coop play\n===========================================================================\nTitle : kuchitsu\nFilename : kuchitsu.wad\nRelease date : 01/01/2013\nAuthor : Memfis\nEmail Address : kuchitsu4@gmail.com\nOther Files By Author : sbspd020 MAP02, ht MAP17, whitemar MAP04,\n vodeim21, kashimir, spd6 MAP12, stckblod,\n map18mem, greenday, kurogane, sf2011 MAP13, bofp,\n kukuku, horalky\nMisc. Author Info : 19 years old doomer from Russia.\n http://myanimelist.net/profile/kuchitsu\n http://last.fm/user/kuchitsu\n\nDescription : 6 easy (for me anyway) levels intended to be\n played on UV from pistol start without saves. I\n didn't consider continuous playing while making\n this wad. The general theme is green/brown bricks\n and nature with some city and tech elements.\n\nAdditional Credits to : Graphic and music makers, authors of things that\n inspired me. (see below for the details) GreyGhost\n\t\t\t\t\t\t for removing unused graphics. Players from Doomworld\n\t\t\t\t\t\t and Russian Doom Community for feedback, FDAs and\n\t\t\t\t\t\t let's plays. The author of \"DoomWord\" (sic). Sorry\n\t\t\t\t\t\t dude, forgot to credit you in my previous wads.\n===========================================================================\n* What is included *\n\nNew levels : 6\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : 01-06\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : I dunno, but the first completed map (05) was\n started on October 13, 2011 and the last\n completed map (06) was finished just a few days\n ago.\nEditor(s) used : Doom Builder 1.68, XWE\nKnown Bugs : On map05 the blue door looks incorrectly in some\n ZDoom-based ports. But they aren't vanilla\n compatible so you're not supposed to use them\n anyway. :p\nMay Not Run With... : doom2.exe (even if you append new sprites and\n flats, you might get HOMs, visplane errors,\n tutti-fruttis and medusas)\n===========================================================================\n* Additional Information *\n\n New graphics from:\nDoom City (sky, Integra Bank sign, 7 Eleven sign, shelves, Pepsi machine, some windows)\nDoom 1 (some computer panels)\nEpic 2 (red laser stuff, or it might be from Scythe, I'm not sure)\nFragport (green key stuff)\nGothic DM 2 Textures (blue flag)\nHexen (barrel)\nInvasion UAC (tree)\nPlutonia (green bricks with a white vent thingy, RAILING texture)\nRequiem (waterfall textures)\nThe Revolution! (brown bricks with a window, new crate)\nWolfenstein 3D (green plant thingy)\nBack To Basics (fixed DOORSTOP and SUPPORT2 textures)\nMall of Mayhem (white torso)\nTNT 2 Texture Pack (clean METAL texture)\nCommunity Chest 4 Texture Pack (recolored crates, recolored lamps)\nRealm 667 Repository (acid barrel, green bloody mess\nNathan's Toasty Technology page (photo of Yangshuo Cavern by Tom Atwood)\n\n New music:\nmap01 - map09 from Gothic DM, composed by Mark A. Klem\nmap02 - map01 from The Waterfront, presumably composed by Scott F. Crank but it is not written in the *.txt for that wad\nmap03 - map09 from Requiem, composed by David \"Tolwyn\" Shaw\nmap04 - map16 from Memento Mori 2, composed by David \"Tolwyn\" Shaw\nmap05 - map01 from Doom City, composed by Shamus Young\nmap06 - \"Wily's Fortress: Station 2\" from Mega Man 7 (SNES), midi version by Jarel Jones\nintermission - \"Instructions / Password\" from Pilotwings (SNES), midi version by Chris Francis\nstory - map01 from Osiris, composed by Jeremy Doyle\n\n Sources of inspiration:\nmap01 - texturing: 2dmmaps.wad map01, the tower you can see from the exit: Eternal's wads\nmap02 - lighthouse: wtrfront.wad, boats: Alien Vendetta map11\nmap03 - \"Doom 2 the Way id Did\" (big part of this map was originally made for that project\n but they said that it wasn't very id-like and I didn't want to change anything), the red key area: Doom 2 map06\nmap04 - first few areas: Cleimos 2, texturing: Scythe 2, last area: Whispers of Satan, green armor behind the red laser: Epic 2\nmap05 - Doom City of course, it inspired the whole wad basically\nmap06 - Scythe 2 map11, rocket launcher area: Alien Vendetta, scapeship at the end: Escape from Deimos\n\n Name of the wad: I listened to the song Blood Stain Child - Ez Do Dance (TRF Cover), heard \"kuchitsu\" at 1:31\n and liked how it sounded. It's not a proper word, just a combination of syllables.\n\n Map name explanations:\nmap01 - \"IKUWAYO\" - it's from Japanese language, a girly way to say \"Let's go!\"\nmap02 - \"LOTUS ISLAND\" - Buckethead has a song with the same name, this map takes place on an island\nmap03 - \"MECHANICAL\" - no idea, I guess I was just thinking of random words and this one seemed fitting\nmap04 - \"WATER LEAK\" - umio has a song with the same name, there is a lot of water in this map\nmap05 - \"DOOM TOWN\" - uhhh it's similar to \"Doom City\"!\nmap06 - \"HAVE A NICE FLIGHT\" - at the end you're boarding a spaceship and the intermission music is from a flight simulator\n\n... I enjoyed writing all this stuff for some reason.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for modification or\nreuse. Permissions have been obtained from original authors for any of\ntheir resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact. I have\nreceived permission from the original authors of any modified or included\ncontent in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
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