Raw model (for completeness)
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"title": "Santa Rosa 8 ASSAULT * New level for",
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"name": "Santa Rosa 8 ASSAULT * New level for",
"description": "I hope you didn't loaded my first Santa Rosa WAD; it was a shame. I have worked during the last weeks to give you the improved version I promissed you. And if you were disapointed with the first one (I´m sure you were), try this one and you will inmediately note the GREAT DIFFERENCE. First, I have to say that not all the things in this WADs were done by me, so I have to give credits to the following persons: *Steve McCrea, Simon Wall, & Elias Papavassilopoulos (sm@eng.cam.ac.uk) for some textures borrowed from TRINITY.WAD *Norman Scott/Tim Scott (norman.scott@flatland.com / tscott@plains.nodak.edu) for the sprites borrowed from their R2wolf.zip *Olivier Montanuy ( montanuy@dmi.ens.fr ) for the great pine borrowed from SWGFX4.zip * The creators of Wolfenstein * The creators of Doom * The creators of WinTex * The creators of Deu2 * The creators of Doom Cad * Bill Neisius for his audio and graphic editors for both Doom and Wolfenstein Now, here comes the description of what I have done: In the Santa Rosa 8 WAD, you can know by yourself how is my house here in Metepec, Mexico. I put any single detail of my house in this new Level including those archs in my garage (I hope you like them). I even added and changed some textures sprites to give my WAD the real appearence of my house. I changed some sprites such as the Medikit, the Compumap, the trees and the columns. And for some nostalgic remembrance, I placed some of the stuff from Wolfstein3D. You won't be disapointed with the new sounds I added. I recorded them from a popular Video Game of an earth worm in a powerful suit.In addition to all this, I improved the level, repairing all those stupid bugs and adding more and better distributed enemies and weapons, more locked doors, better shaded zones, a new city sky, improved textures and more. I have to warn you that before you play this WADs, you have to run INSTALL.BAT, to complete the sprites and flats. Just copy the files (including deusf.exe) to your DOOM ][ directory and run Install. Y AQUI VA ALGO PARA TODOS LOS DOOM ADICTOS DE MEXICO: ! QUE DE POCA MADRE ESTA EL NIVEL QUE HICE! ! Y QUE VIVA MEXICO CABRONES! A final word: DOOM ][ is an hiper-very-excelent game: don't copy it illegally.",
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"contents": "================================================================\nTitle : Santa Rosa 8 ASSAULT * New level for\n\t\t\t DOOM ][\nFilename : the most important:\n\t\t\t sta_ros2.wad (level and textures);\n\t\t\t Additional WADS:\n\t\t\t sta_rosf.wad (flats);\n\t\t\t sta_rosw.wad (sounds);\n\t\t\t wolfchar.wad (New sprites and Wolfstein sprites)\nAuthor : Luis Gerardo Reyes Vega\nEmail Address : lr524617@vmtectol.tol.itesm.mx\nMisc. Author Info : Also builder of \"MEGA-TETRIS\" for\n\t\t\t the MS-DOS QBasic. (Check it!)\n\nDescription : I hope you didn't loaded my first\n\t\t\t Santa Rosa WAD; it was a shame.\n\t\t\t I have worked during the last weeks\n\t\t\t to give you the improved version I\n\t\t\t promissed you. And if you were\n\t\t\t disapointed with the first one (I´m\n\t\t\t sure you were), try this one and you\n\t\t\t will inmediately note the GREAT\n\t\t\t DIFFERENCE.\n\t\t\t First, I have to say that not all\n\t\t\t the things in this WADs were done by\n\t\t\t me, so I have to give credits to the\n\t\t\t following persons:\n\t\t\t *Steve McCrea, Simon Wall, & Elias Papavassilopoulos (sm@eng.cam.ac.uk)\n\t\t\t for some textures borrowed from TRINITY.WAD\n\t\t\t *Norman Scott/Tim Scott (norman.scott@flatland.com / tscott@plains.nodak.edu)\n\t\t\t for the sprites borrowed from their R2wolf.zip\n\t\t\t *Olivier Montanuy ( montanuy@dmi.ens.fr )\n\t\t\t for the great pine borrowed from SWGFX4.zip\n\t\t\t * The creators of Wolfenstein\n\t\t\t * The creators of Doom\n\t\t\t * The creators of WinTex\n\t\t\t * The creators of Deu2\n\t\t\t * The creators of Doom Cad\n\t\t\t * Bill Neisius for his audio and graphic\n\t\t\t editors for both Doom and Wolfenstein\n\n\t\t\t Now, here comes the description of what I\n\t\t\t have done:\n\t\t\t In the Santa Rosa 8 WAD, you can know\n\t\t\t by yourself how is my house here in\n\t\t\t Metepec, Mexico. I put any single\n\t\t\t detail of my house in this new Level\n\t\t\t including those archs\n\t\t\t in my garage (I hope you like them).\n\t\t\t I even added and changed some textures\n\t\t\t sprites to give my WAD the real\n\t\t\t appearence of my house. I changed some\n\t\t\t sprites such as the Medikit, the Compumap,\n\t\t\t the trees and the columns.\n\t\t\t And for some nostalgic remembrance, I placed\n\t\t\t some of the stuff from Wolfstein3D.\n\t\t\t You won't be disapointed with the new\n\t\t\t sounds I added. I recorded them from a\n\t\t\t popular Video Game of an earth worm in\n\t\t\t a powerful suit.In addition to all this,\n\t\t\t I improved the level, repairing all those\n\t\t\t stupid bugs and adding more and better\n\t\t\t distributed enemies and weapons, more\n\t\t\t locked doors, better shaded zones, a new\n\t\t\t city sky, improved textures and more.\n\n\t\t\t I have to warn you that before you play this\n\t\t\t WADs, you have to run INSTALL.BAT, to complete\n\t\t\t the sprites and flats. Just copy the files (including\n\t\t\t deusf.exe) to your DOOM ][ directory and run Install.\n\n\t\t\t Y AQUI VA ALGO PARA TODOS LOS DOOM ADICTOS\n\t\t\t DE MEXICO:\n\t\t\t ! QUE DE POCA MADRE ESTA EL NIVEL QUE HICE!\n\t\t\t ! Y QUE VIVA MEXICO CABRONES!\n\n\t\t\t A final word:\n\t\t\t DOOM ][ is an hiper-very-excelent game:\n\t\t\t don't copy it illegally.\n\nAdditional Credits to: Claudia Montiel Polis :)\n================================================================\n\n* Play Information *\n\nEpisode and Level # : E1M1\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Not implemented\nNew Sounds : Yes, including those from Wolfstein.\nNew Graphics : Yes ... check the new textures\n\t\t\t extracted from my house and from Trinity.wad\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch.\nEditor(s) used : DOOMCAD 5.1, DEU2, WinTex (Excelent\n\t\t\t program), COREL PHOTOPAINT, Paint Shop.\nKnown Bugs : If you find a very significant Bug,\n\t\t\t please make me know it, I will try to\n\t\t\t repair it.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file.\nYou may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nFTP sites:\nFTP.CDROM.COM\nFTP.UWP.EDU\n\nOther:\nIf you come some day here to Toluca, you can find me\nhere at the ITESM, asking for Luis Gerardo Reyes or\nasking for me with my registration: 524 617.\n\nFinal words:\n\nAny sugestions are accepted.\nIf you modify this wad: please give me a copy.\nIf you want to work with me building wad's, just call me .\nSoon I will give you a totally new level.\n(Im planning to build a level from my Grandmother´s House in\nTacambaro Michoacan)\n\nThanks a lot. ... and play a Lot ;)"
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