sectorcraft-beta-0.4.pk3

PK3 586 KiB 1 map(s)

Counts

endoom0
graphics1
lumps18
maps2
palettes0

Totals (across maps)

Things1
Linedefs8324
Sectors4097
Monsters0
Items0
Raw model (for completeness)
{
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    "filenames": [
      "sectorcraft-beta-0.4.pk3"
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    "additional": {
      "engines": [
        "ZDOOM"
      ],
      "iwad": [
        "TNT"
      ],
      "filename": null,
      "added": "2013-04-18 21:30:21",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "SCRAFT01": "SCRAFT01.png",
        "SCRAFT02": "SCRAFT02.png",
        "scraft01": "scraft01.png",
        "scraft02": "scraft02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-04-18 21:30:21",
    "file": {
      "type": "PK3",
      "size": 600565,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6b5c2b3251b8c712a493daaa8e12a0c02b021ef7/6b5c2b3251b8c712a493daaa8e12a0c02b021ef7.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "SCRAFT01",
        "SCRAFT02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 1,
        "lumps": 18,
        "maps": 2,
        "palettes": 0
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      "engines_guess": [
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      "iwads_guess": [
        "TNT"
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    },
    "text_files": [
      {
        "source": "pk3",
        "name": "animdefs.txt",
        "contents": "texture\tWFALL1\t\trange\tWFALL4  \ttics 8\ntexture LAVFALL1\trange \tLAVFALL4\ttics 8"
      },
      {
        "source": "pk3",
        "name": "decorate.txt",
        "contents": "//======================================\n// BASE ACTORS\n//======================================\n\n// New player class with all the tools.\nActor SectorCrafter : DoomPlayer\n{\n\tPlayer.DisplayName   \"SectorCrafter\"\n\n\t// New tools!\n\tPlayer.StartItem \"SC_PasteTool\"\n\tPlayer.StartItem \"SC_HeightTool\"\n\tPlayer.StartItem \"SC_LightTool\"\n\tPlayer.StartItem \"SC_TextureTool\"\n\tPlayer.StartItem \"SC_PasteTool\"\n\n\t// Default weapons.\n\t/*\n\tPlayer.StartItem \"Fist\"\n\tPlayer.StartItem \"Pistol\"\n\tPlayer.StartItem \"Clip\" 10\n\t*/\n}\n\nActor SC_ToolProjectile : FastProjectile\n{\n\tProjectile\n\tSpeed 184\n\tRadius 1\n\tHeight 1\n\tDamage 0\n\n\t-NOBLOCKMAP\n\t+SKYEXPLODE\n\t+RIPPER\n\n\tstates\n\t{\n\tSpawn:\n\t\tPUFF A 1 Bright\n\t\tLoop\n\tDeath:\n\t\tStop\n\t}\n}\n\n/*\nActor SC_Tool : Weapon\n{\n\t+UNDROPPABLE\n\t+NOALERT\n\n\tStates\n\t{\n\tSpawn:\n\t\tgoto ToolSpawn\n\t\tStop\n\tReady:\n\t\tNULL A 0 A_JumpIfInventory(\"SC_CopyButton\", 1, \"TriggerCopy\")\n\t\tNULL A 0 A_JumpIfInventory(\"SC_ClearButton\", 1, \"TriggerClear\")\n\t\tGoto ToolReady\n\tSelect:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tGoto ToolSelect\n\tDeselect:\n\t\tGoto ToolDeselect\n\n\tTriggerCopy:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tGoto Copy\n\tTriggerClear:\n\t\tNull A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tGoto Clear\n\n\t// Stub states.\n\tToolSpawn:\n\t\tSHOT A -1\n\t\tStop\n\tToolReady:\n\t\tSHTG A 1 A_WeaponReady\n\t\tGoto Ready\n\tToolSelect:\n\t\tSHTG A 1 A_Raise\n\t\tLoop\n\tToolDeselect:\n\t\tSHTG A 1 A_Lower\n\t\tLoop\n\tFire:\n\t\tGoto Ready\n\tAltFire:\n\t\tGoto Ready\n\tCopy:\n\t\tGoto Ready\n\tClear:\n\t\tGoto Ready\n\t}\n}*/\n\n// Buttons.\nActor SC_CopyButton  : Inventory { Inventory.MaxAmount 1 }\nActor SC_ClearButton : Inventory { Inventory.MaxAmount 1 }\n\n//======================================\n// PER-PLAYER DATA\n//======================================\n\nActor SC_SelectedTexture : Inventory {}\n\nActor SC_BufferInfo : Inventory {} // Holds bitfield about buffer contents.\n\nActor SC_CopiedFHeight  : Inventory {}\nActor SC_CopiedCHeight  : Inventory {}\nActor SC_CopiedLight    : Inventory {}\nActor SC_CopiedFTexture : Inventory {}\nActor SC_CopiedCTexture : Inventory {}\n\n//======================================\n// HEIGHT TOOL\n//======================================\n\nActor SC_PushFlat : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(1, 0, 1)\n\t\tStop\n\t}\n}\n\nActor SC_PullFlat : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(1, 0, 0)\n\t\tStop\n\t}\n}\n\nActor SC_CopyHeight : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(5, 0, 1)\n\t\tStop\n\t}\n}\n\nActor SC_HeightTool : Weapon\n{\n\t+UNDROPPABLE\n\n\tStates\n\t{\n\tSpawn:\n\t\tSHOT A -1\n\t\tStop\n\tReady:\n\t\tSHTG A 1 A_WeaponReady\n\t\tNULL A 0 A_JumpIfInventory(\"SC_CopyButton\", 1, \"Copy\")\n\t\tNULL A 0 A_JumpIfInventory(\"SC_ClearButton\", 1, \"Clear\")\n\t\tGoto Ready\n\tSelect:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 1 A_Raise\n\t\tLoop\n\tDeselect:\n\t\tSHTG A 1 A_Lower\n\t\tLoop\n\n\tFire:\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_PushFlat\")\n\t\tGoto Ready\n\tAltFire:\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_PullFlat\")\n\t\tGoto Ready\n\tCopy:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_CopyHeight\")\n\t\tGoto Ready\n\tClear:\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 5 ACS_Execute(6, 0, 1)\n\t\tGoto Ready\n\t}\n}\n\n//======================================\n// LIGHT TOOL\n//======================================\n\nActor SC_IncreaseLight : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(2, 0, 16)\n\t\tStop\n\t}\n}\n\nActor SC_DecreaseLight : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(2, 0, -16)\n\t\tStop\n\t}\n}\n\nActor SC_CopyLight : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(5, 0, 2)\n\t\tStop\n\t}\n}\n\nActor SC_LightTool : Weapon\n{\n\t+UNDROPPABLE\n\n\tStates\n\t{\n\tSpawn:\n\t\tSHOT A -1\n\t\tStop\n\tReady:\n\t\tSHTG A 1 A_WeaponReady\n\t\tNULL A 0 A_JumpIfInventory(\"SC_CopyButton\", 1, \"Copy\")\n\t\tNULL A 0 A_JumpIfInventory(\"SC_ClearButton\", 1, \"Clear\")\n\t\tGoto Ready\n\tSelect:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 1 A_Raise\n\t\tLoop\n\tDeselect:\n\t\tSHTG A 1 A_Lower\n\t\tLoop\n\n\tFire:\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_IncreaseLight\")\n\t\tGoto Ready\n\tAltFire:\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_DecreaseLight\")\n\t\tGoto Ready\n\tCopy:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_CopyLight\")\n\t\tGoto Ready\n\tClear:\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 5 ACS_ExecuteAlways(6, 0, 2)\n\t\tGoto Ready\n\t}\n}\n\n//======================================\n// TEXTURE TOOL\n//======================================\n\nActor SC_SetTexture : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(3, 0)\n\t\tStop\n\t}\n}\n\nActor SC_CopyTexture : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(5, 0, 3)\n\t\tStop\n\t}\n}\n\nActor SC_TextureTool : Weapon\n{\n\t+UNDROPPABLE\n\n\tStates\n\t{\n\tSpawn:\n\t\tSHOT A -1\n\t\tStop\n\tReady:\n\t\tSHTG A 1 A_WeaponReady\n\t\tNULL A 0 A_JumpIfInventory(\"SC_CopyButton\", 1, \"Copy\")\n\t\tNULL A 0 A_JumpIfInventory(\"SC_ClearButton\", 1, \"Clear\")\n\t\tGoto Ready\n\tSelect:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 1 A_Raise\n\t\tLoop\n\tDeselect:\n\t\tSHTG A 1 A_Lower\n\t\tLoop\n\n\tFire:\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_SetTexture\")\n\t\tGoto Ready\n\tAltFire:\n\t\tSHTG A 5 ACS_ExecuteAlways(10, 0, tid - 1000) // Texture picker.\n\t\tgoto Ready\n\tCopy:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_CopyTexture\")\n\t\tGoto Ready\n\tClear:\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 5 ACS_ExecuteAlways(6, 0, 3)\n\t\tGoto Ready\n\t}\n}\n\n//======================================\n// PASTE TOOL\n//======================================\n\nActor SC_FlatPaste : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(4, 0, 0)\n\t\tStop\n\t}\n}\n\nActor SC_SectorPaste : SC_ToolProjectile\n{\n\tstates\n\t{\n\tDeath:\n\t\tPUFF A 3 Bright ACS_ExecuteAlways(4, 0, 1)\n\t\tStop\n\t}\n}\n\nActor SC_PasteTool : Weapon\n{\n\t+UNDROPPABLE\n\n\tStates\n\t{\n\tSpawn:\n\t\tSHOT A -1\n\t\tStop\n\tReady:\n\t\tSHTG A 1 A_WeaponReady\n\t\tNULL A 0 A_JumpIfInventory(\"SC_CopyButton\", 1, \"Copy\")\n\t\tNULL A 0 A_JumpIfInventory(\"SC_ClearButton\", 1, \"Clear\")\n\t\tGoto Ready\n\tSelect:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 1 A_Raise\n\t\tLoop\n\tDeselect:\n\t\tSHTG A 1 A_Lower\n\t\tLoop\n\n\tFire:\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_FlatPaste\")\n\t\tGoto Ready\n\tAltFire:\n\t\tSHTG A 5 A_FireCustomMissile(\"SC_SectorPaste\")\n\t\tGoto Ready\n\tCopy:\n\t\tNULL A 0 A_TakeInventory(\"SC_CopyButton\", 1)\n\t\tSHTG A 5 // \"COPY ALL PROPERTIES\" NOT IMPLEMENTED YET\n\t\tGoto Ready\n\tClear:\n\t\tNULL A 0 A_TakeInventory(\"SC_ClearButton\", 1)\n\t\tSHTG A 5 ACS_ExecuteAlways(6, 0, 0) // Clear all properties.\n\t\tGoto Ready\n\t}\n}"
      },
      {
        "source": "pk3",
        "name": "keyconf.txt",
        "contents": "ClearPlayerClasses\nAddPlayerClass SectorCrafter\n\nWeaponSection \"SectorCraft\"\n\nSetSlot 2 SC_HeightTool\nSetSlot 3 SC_LightTool\nSetSlot 4 SC_TextureTool\nSetSlot 5 SC_PasteTool\n\nalias sc_copy  \"puke 20\"\nalias sc_clear \"puke 21\"\n\nAddKeySection \"SectorCraft\" SectorCraft\nAddMenuKey \"Copy\" sc_copy\nAddMenuKey \"Clear paste buffer\" sc_clear\n\nDefaultBind c sc_copy\nDefaultBind v sc_clear"
      },
      {
        "source": "pk3",
        "name": "loadacs.txt",
        "contents": "SECTORCRAFT"
      },
      {
        "source": "pk3",
        "name": "mapinfo.txt",
        "contents": "map SCRAFT01 \"SectorCraft Small\"\n{\n\tlevelnum = 101\n\tsky1 = \"SKY1\"\n}\n\nmap SCRAFT02 \"SectorCraft Medium\"\n{\n\tlevelnum = 102\n\tsky1 = \"SKY1\"\n}"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "hexen",
      "stats": {
        "things": 1,
        "linedefs": 8324,
        "sidedefs": 16644,
        "vertices": 4229,
        "sectors": 4097,
        "segs": 0,
        "ssectors": 0,
        "nodes": 0,
        "textures": {
          "F_SKY1": 4101,
          "GRASS1": 20481
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "0f320e65-133d-4402-93fa-72d4ee16b009",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6b5c2b3251b8c712a493daaa8e12a0c02b021ef7/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "95678fed-d0b6-4b40-8deb-3b0533e11cef",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/6b5c2b3251b8c712a493daaa8e12a0c02b021ef7/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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