Raw model (for completeness)
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"title": "Kuchitsu 2 : Growing Colour",
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"description": "An officially approved sequel to Kuchitsu. The theme is that each map gets more colour than the previous, and then MAP03 is in the original Kuchitsu spectrum of colours. You might think this is underwhelming sequel in terms of its map number, but MAP03 is in length of the first 4 maps from Kuchitsu (I checked).",
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"contents": "===========================================================================\nArchive Maintainer : This is not like those bootleg Plutonia 3 and 4, I\n actually got permission from the author of Kuchitsu\n to make this sequel.\nAdvanced engine needed : Boom\nPrimary purpose : Single play\n===========================================================================\nTitle : Kuchitsu 2 : Growing Colour\nFilename : kuchitsu2.zip\nRelease date : 15/2/19 (dd/m/yy)\nAuthor : Ilya Lazarev (Joe-Ilya)\nEmail Address : ilyadude1999@gmail.com\nOther Files By Author : Countless\nMisc. Author Info : Who cares?\n\nDescription : An officially approved sequel to Kuchitsu.\n The theme is that each map gets more colour than\n the previous, and then MAP03 is in the original\n Kuchitsu spectrum of colours.\n You might think this is underwhelming sequel in\n terms of its map number, but MAP03 is in length of\n the first 4 maps from Kuchitsu (I checked).\n\nAdditional Credits to : ID software for Doom 2\n Codeimp for DB2\n Sirjugginton for Slade 3\n Visual Vincent for Doom Writer\n Microsoft for MSPaint\n MIDI authors\n Memfis for inspiring and approving me with\n Kuchitsu\n Kaleb for inspiring me further with Park Place\n===========================================================================\n* What is included *\n\nNew levels : 3\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : Yes\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01-03\nSingle Player : Designed for\nCooperative 2-4 Player : Only on MAP03\nDeathmatch 2-4 Player : Only on MAP03\nOther game styles : None\nDifficulty Settings : Only on MAP03\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Approximately 1 month\nEditor(s) used : DB2, Slade 3, Doom Writer, MSPaint\nKnown Bugs : No\nMay Not Run With : Anything less than what's tested with\nTested With : PRBoom+ 2.5.1.4\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
},
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nArchive Maintainer : This is not like those bootleg Plutonia 3 and 4, I\n actually got permission from the author of Kuchitsu\n to make this sequel.\nAdvanced engine needed : Boom\nPrimary purpose : Single play\n===========================================================================\nTitle : Kuchitsu 2 : Growing Colour\nFilename : kuchitsu2.zip\nRelease date : 15/2/19 (dd/m/yy)\nAuthor : Ilya Lazarev (Joe-Ilya)\nEmail Address : [redacted]\nOther Files By Author : Countless\nMisc. Author Info : Who cares?\n\nDescription : An officially approved sequel to Kuchitsu.\n The theme is that each map gets more colour than\n the previous, and then MAP03 is in the original\n Kuchitsu spectrum of colours.\n You might think this is underwhelming sequel in\n terms of its map number, but MAP03 is in length of\n the first 4 maps from Kuchitsu (I checked).\n\nAdditional Credits to : ID software for Doom 2\n Codeimp for DB2\n Sirjugginton for Slade 3\n Visual Vincent for Doom Writer\n Microsoft for MSPaint\n MIDI authors\n Memfis for inspiring and approving me with\n Kuchitsu\n Kaleb for inspiring me further with Park Place\n===========================================================================\n* What is included *\n\nNew levels : 3\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : Yes\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01-03\nSingle Player : Designed for\nCooperative 2-4 Player : Only on MAP03\nDeathmatch 2-4 Player : Only on MAP03\nOther game styles : None\nDifficulty Settings : Only on MAP03\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Approximately 1 month\nEditor(s) used : DB2, Slade 3, Doom Writer, MSPaint\nKnown Bugs : No\nMay Not Run With : Anything less than what's tested with\nTested With : PRBoom+ 2.5.1.4\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
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