Fait Accompli

PWAD 139 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things209
Linedefs1224
Sectors271
Monsters52
Items76
Raw model (for completeness)
{
  "meta": {
    "id": "b0ea8ab7-9cf9-45bb-b779-413a032b4d46",
    "sha1": "96a5a038309b973829754d7d4b835324e5d8e9d5",
    "sha256": "4e7188cf6eade270377ae0f70acd6a916ab030b46c6f2fcb71ab4dc107b523e6",
    "title": "Fait Accompli",
    "authors": [
      "Christian N. Hansen aka Dykanden"
    ],
    "filenames": [
      "gothic.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-18 22:26:58",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Fait Accompli",
      "description": "I have tried to make a hellish and very \"dark\" level this time. I have mostly used the more gothic and obscure textures this time in order to achieve that hostile and evil environment. I originally wanted my Avind.wad to look like this level, however my expertise in level designing did not allow me this opportunity. So, as a goodbye to level desig- ning I have chosen to make a level much like the one I started out with as a sort of tribute. I personally feel that this level is one of the best.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP19": "MAP19.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-18 22:26:58",
    "file": {
      "type": "PWAD",
      "size": 142529,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/96a5a038309b973829754d7d4b835324e5d8e9d5/96a5a038309b973829754d7d4b835324e5d8e9d5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP19"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Fait Accompli",
      "description": "This WAD contains a single map designed for DOOM2 and Final Doom: Plutonia Exp. It features a dark, hellish atmosphere with gothic and obscure textures to create a hostile and evil environment. The level is noted for its challenging secrets and a design that favors a linear progression with careful shading effects best viewed at 640x480 resolution. Combat difficulty is moderate to hard, emphasizing exploration within a compact, intense map. Resource balance and monster details are not extensively documented, but the focus on gothic aesthetics and a single, well-crafted map suggests a concentrated, atmospheric experience compatible with vanilla DOOM2.",
      "authors": [
        "Christian N. Hansen aka Dykanden"
      ],
      "tags": [
        "gothic",
        "hell",
        "linear",
        "moderate",
        "short_maps",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : Fait Accompli\nFilename                : Gothic.wad\nAuthor                  : Christian N. Hansen aka Dykanden\nEmail Address           : C.N.H.DK@mail.tele.dk\nMisc. Author Info       : Doom fanatic\n\t\t\t  Danish redneck\n\t\t\t  DOOM2 level designer for 1 year\n \t\t\t  Hard Core Sci-Fi enthusiast (Nothing new, though)\n\t\t\t  I hate Trey on MTV Europe\n\t\t\t  Hard Core coffee drunkard\n\t\t\t  I loathe V.I.P. starring Pamela \"Hooters\" Lee\n\t\t\t  Sandra Bullock is beautiful\n\n================================================================\nDescription             : I have tried to make a hellish and very \"dark\"\n\t\t\t\t  level this time. I have mostly used the more\n\t\t\t\t  gothic and obscure textures this time in\n\t\t\t\t  order to achieve that hostile and evil\n\t\t\t\t  environment. I originally wanted my Avind.wad\n\t\t\t\t  to look like this level, however my expertise\n\t\t\t\t  in level designing did not allow me this\n\t\t\t\t  opportunity. So, as a goodbye to level desig-\n\t\t\t\t  ning I have chosen to make a level much like\n\t\t\t\t  the one I started out with as a sort of\n\t\t\t\t  tribute. I personally feel that this level\n\t\t\t\t  is one of the best.\n\n\t\t\t\t  One of the secrets are extremely hard to\n\t\t\t\t  activate. I have never seen it done like\n\t\t\t          this before, and IF you can trigger it....\n\t\t\t\t  well...you are good. And it does not count\n\t\t\t\t  if you trigger it by coincidence.\n\n================================================================\n\nPlay notes:               My ninth wad.\n\t\t\t  Made for Final Doom: Plutonia Exp.\n\n\t\t\t  P.S. The level is best played in 640x480 from\n\t\t\t  the DOOM95 launcher. The shading looks best\n\t\t\t  in this mode.\n\n================================================================\n\nOther wads by me\t\t: 1.The Revenge of Avind\n\t\t\t\t    (avind.wad)\n\t\t\t\t  2.The Blessed Hex\n\t\t\t\t    (blessed.wad)\n\t\t\t  \t  3.The Unknown Chasm\n\t\t\t\t    (chasm.wad)\n\t\t\t\t  4.Quail\n\t\t\t\t    (quail.wad)\n\n\t\t\t\t All above mentioned levels in my series\n\t\t\t\t Doom 3: Ad Infernos   (inferno.wad)\n\n\t\t\t\t  0.Fat Mushkins Lavapit (Modified level 01 of DOOM2)\n\t\t\t\t    (lavapit.wad)\n\t\t\t\t  5.Star Trek: Voyager \"A time to face your fears\"\n\t\t  \t\t    (voyager.wad)\n\t\t\t\t  6.The Aqueous Rise and Fall (Final Doom: Plutonia)\n                            \t    (aqueous.wad)\n\t\t\t\t  7.UAC Nukage Processing Area (Final Doom: Plutonia)\n                            \t    (waste1.wad)\n\t\t\t\t  8.Star Trek: Voyager \"Antithesis\" (Final Doom: TNT)\n                            \t    (voyage1.wad)\n\t\t\t\t  9.Fait Accompli (Final Doom: Plutonia)\n\t\t\t\t    (gothic.wad)\n\t\t\t\t  10. That Urban sence...\n\t\t\t\t    (urban.wad)\n\t\t\t\t  11. The Unaided Eye (Final: TNT)\n\t\t\t\t    (unaided.wad)\n\t\t\t\t  12. Flay the Obscene\n\t\t\t\t    (flayobsc.wad)\n\t\t\t          13. Flay the Obscene - part two\n\t\t\t\t    (flayobs2.wad)\n\n\t\t\t\tIf nothing else is written, then the levels are made for\n\t\t\t\tDoom 2, however these Doom 2 levels are also playable\n\t\t\t\twith both halfs of Final Doom. However, NOT vice versa!\n\n================================================================\n\nDate of release\t\t: June 1999\n\n================================================================\n\nWhere to get his wad\t: At http://www.angelfire.com/id/doomzone\n\n================================================================\n\nAdditional Credits to   : Those weird brains at ID for Doom and its\n\t\t\t  many successors.\n\t\t\t  Matt Tagliaferri for a userfriendly\n\t\t\t  yet strange level editor.\n\t\t          The creators of Plutonia (they sure know\n\t\t\t  their stuff! Wow!!)\n\t\t\t  Kasper Tidemann, Denmark\n\t\t\t  Wes Burd, USA\n\n================================================================\n\n* Play Information *\n\nLevel #                 : MAP19\nSingle Player           : Yes\nCooperative 2-4 Player  : ?? (untested)\nDeathmatch 2-4 Player   : ?? (untested)\nDifficulty Settings     : Yes\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None.\n\n================================================================\n\n* Construction *\n\nBase                    : New level from \"scratch\"\nTools(s) used           : DoomCAD 6.1 by Matt Taggliaferri\n\t\t\t: Nodebuilder 2.0 by Matt Taggliaferri\n\t\t\t: BSP nodebuilder\nBuild Time\t\t: Ahh,.....30 hours.\n\n================================================================\n\n* Known Bugs *\n\t\t\t     \"Hmmmmm. I suppose only one actually.\"\n\n================================================================\n\n* Copyright / Permissions *\n\nThis wad is the property of Starfreezer Inc. and you are prohibited from\ndoing anything with it without their express permission. Ok, you can\nplay it, but thats it! And of course distribute it around the globe as\nlong as you put this txt file along with it without modifications. And\nthat apply to ALL of my wads/levels! Distribute them like madmen!\n\n================================================================"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP19",
      "title": "MAP19",
      "format": "doom",
      "stats": {
        "things": 209,
        "linedefs": 1224,
        "sidedefs": 1807,
        "vertices": 1109,
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        "segs": 1947,
        "ssectors": 530,
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          "SW1STON6": 2,
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          "archvile": 2,
          "baron": 2,
          "chaingun_guy": 10,
          "demon": 2,
          "hell_knight": 1,
          "imp": 23,
          "pain_elemental": 3,
          "revenant": 3,
          "shotgun_guy": 3,
          "spectre": 2
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        "by_category": {
          "boss": 0,
          "hitscanner": 13,
          "melee": 4,
          "projectile": 35
        }
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        "by_type": {
          "ammo_box": 6,
          "ammo_clip": 13,
          "armor_bonus": 8,
          "backpack": 1,
          "blue_armor": 1,
          "green_armor": 1,
          "medikit": 8,
          "rocket": 13,
          "rocket_launcher": 2,
          "shell_box": 2,
          "shells": 13,
          "soulsphere": 1,
          "stimpack": 6,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 19,
          "cells": 0,
          "rockets": 13,
          "shells": 15
        },
        "weapons_present": [
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 52,
        "hmp_monsters": 48,
        "htr_monsters": 41,
        "uv_items": 76,
        "hmp_items": 74,
        "htr_items": 72
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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}

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