Raw model (for completeness)
{
"meta": {
"id": "b0ba821e-97ac-45c9-85de-e5ff31967e82",
"sha1": "0d06269b1eb0f3618889943bf1d92ff36a44147a",
"sha256": "debfe0345139da26fb44fb9e432bab239825bb213487e23bec666831c95396fa",
"title": "Frag Zone 3",
"filenames": [
"ae_fz03.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-03 19:57:45",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Frag Zone 3",
"description": "3 out areas with halls to hide in",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 19:57:45",
"file": {
"type": "PWAD",
"size": 36122,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/0d06269b1eb0f3618889943bf1d92ff36a44147a/0d06269b1eb0f3618889943bf1d92ff36a44147a.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "DOOM v1.9\n================================================================\nTitle : Frag Zone 3\nFilename : AE_FZ03.WAD\nAuthor : Eric Sambach\nEmail Address : c9223826@cs.newcastle.edu.au\nMisc. Author Info : B.Comp.Sci student\n\nDescription : 3 out areas with halls to hide in\n\nAdditional Credits to : Mr. Nobody\n================================================================\n\n* Play Information *\n\nEpisode and Level # : E1M1\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Waded v1.83b\nKnown Bugs : ???\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n ftp.cdrom.com\n ftp.uwp.edu\n\u001a"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 30,
"linedefs": 316,
"sidedefs": 467,
"vertices": 257,
"sectors": 76,
"segs": 494,
"ssectors": 143,
"nodes": 142,
"textures": {
"EXITSTON": 1,
"DOORTRAK": 2,
"FLAT5_4": 37,
"STARTAN3": 33,
"FLAT18": 17,
"F_SKY1": 24,
"CEIL3_5": 52,
"FWATER1": 3,
"BROWN96": 145,
"FLOOR7_2": 16,
"GATE4": 3,
"GSTONE1": 98,
"GRAY1": 95,
"LITE5": 2
}
},
"monsters": {
"total": 9,
"by_type": {
"baron": 2,
"demon": 1,
"imp": 3,
"shotgun_guy": 3
},
"by_category": {
"boss": 0,
"hitscanner": 3,
"melee": 1,
"projectile": 5
}
},
"items": {
"total": 6,
"by_type": {
"bfg9000": 1,
"plasma_rifle": 1,
"rocket_launcher": 2,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": [
"bfg9000",
"plasma_rifle",
"rocket_launcher",
"super_shotgun"
]
},
"mechanics": {
"teleports": true,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 5,
"hmp_monsters": 5,
"htr_monsters": 3,
"uv_items": 3,
"hmp_items": 3,
"htr_items": 3
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "aac55962-6259-4a9a-b581-9e99f596cc2a",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0d06269b1eb0f3618889943bf1d92ff36a44147a/MAP01/images/0.webp",
"type": null
},
{
"id": "193fe81f-13b6-4bbe-a03e-a13f2b7624ec",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/0d06269b1eb0f3618889943bf1d92ff36a44147a/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Frag Zone 3",
"description": "A compact Doom II deathmatch-style layout built around three outdoor areas connected by hallways and teleports, using a mix of techbase STARTAN and stony/gothic textures. Combat is light in single-player with only a handful of enemies (a few hitscanners plus some imps and barons), but the map hands out high-tier weapons like the SSG, rockets, plasma, and even a BFG. For a typical UV run it should feel moderate and straightforward, with movement and positioning driven more by the interconnected arenas than by key progression.",
"tags": [
"arena_fights",
"deathmatch",
"gothic",
"low_monster_count",
"mixed_theme",
"moderate",
"small",
"techbase",
"teleport_navigation",
"vanilla_compatible",
"weapons_plentiful"
]
}
}
]
}