rambo.wad

PWAD 143 KiB 1 map(s)

Counts

endoom0
graphics0
lumps12
maps1
palettes0

Totals (across maps)

Things400
Linedefs1353
Sectors241
Monsters163
Items83
Raw model (for completeness)
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  "maps": [
    {
      "map": "MAP16",
      "title": "MAP16",
      "format": "doom",
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          "cacodemon": 14,
          "demon": 7,
          "imp": 55,
          "lost_soul": 8,
          "shotgun_guy": 47,
          "spectre": 6,
          "spider_mastermind": 1,
          "zombieman": 16
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          "hitscanner": 63,
          "melee": 13,
          "projectile": 86
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      },
      "items": {
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        "by_type": {
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          "backpack": 6,
          "berserk": 2,
          "bfg9000": 1,
          "blue_armor": 3,
          "cell_pack": 6,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "invulnerability": 1,
          "light_amp_goggles": 1,
          "medikit": 19,
          "plasma_rifle": 1,
          "radiation_suit": 5,
          "rocket": 1,
          "rocket_box": 4,
          "rocket_launcher": 1,
          "shell_box": 3,
          "shells": 2,
          "soulsphere": 3,
          "stimpack": 8
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        "ammo_by_category": {
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          "cells": 6,
          "rockets": 5,
          "shells": 5
        },
        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher"
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      "mechanics": {
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        "keys": [
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          "red",
          "yellow"
        ],
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      },
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        "hmp_monsters": 163,
        "htr_monsters": 163,
        "uv_items": 83,
        "hmp_items": 83,
        "htr_items": 83
      },
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      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      "images": [
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      ],
      "analysis": {
        "title": "MAP16",
        "description": "A mixed techbase-and-stone complex built from lots of STAR/COMP panels and marble/brick textures, with frequent steps and doorways. Combat leans hitscanner-heavy (many shotgunners and zombies) backed by steady projectile pressure from imps and a handful of cacos, plus several barons and a Spider Mastermind encounter. With a BFG, plasma rifle, rockets, multiple backpacks, and plenty of medikits/soulspheres, UV plays as a moderate, well-armed brawl rather than a survival grind. Progression uses all three keys and includes teleports, suggesting a key-hunt layout with some backtracking and setpiece-style fights.",
        "tags": [
          "ammo_plentiful",
          "boss_encounter",
          "generous_health",
          "gothic",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "moderate",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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