Raw model (for completeness)
{
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"sha1": "bac866ea886552240286fa7baeb18be73b8b0bd2",
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],
"additional": {
"engines": [
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],
"iwad": [],
"filename": null,
"added": "2018-12-28 03:47:48",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": null,
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
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},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-12-28 03:47:48",
"file": {
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/bac866ea886552240286fa7baeb18be73b8b0bd2/bac866ea886552240286fa7baeb18be73b8b0bd2.wad.gz",
"corrupt": false
},
"content": {
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"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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]
},
"analysis": {
"title": "hidensek",
"description": "This WAD contains a single medium-sized map featuring 110 monsters dominated by imps and hitscanners, with a moderate presence of cacodemons and barons. Combat emphasizes projectile threats with a balanced mix of hitscanners and melee enemies. Resources are moderately generous, including ample ammo pickups and health bonuses, supporting sustained fights. The environment uses a variety of textures suggesting a mixed theme with techbase and rocky elements. The map employs keycard-based progression without teleportation or secret exits, favoring a linear key hunt structure. It is compatible with vanilla Doom and Boom engines and designed for Doom 2.",
"tags": [
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"hitscanner_heavy",
"key_hunt",
"linear",
"medium_maps",
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],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
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"title": "MAP08",
"format": "doom",
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"FWATER2": 7,
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"COMPTALL": 24,
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"MARBGRAY": 15,
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"spectre": 9
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},
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"keys": [
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],
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"hmp_monsters": 110,
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"uv_items": 94,
"hmp_items": 94,
"htr_items": 87
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
"images": [
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/bac866ea886552240286fa7baeb18be73b8b0bd2/MAP08/images/0.webp",
"type": null
},
{
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}