Telefrag

PWAD 14 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things17
Linedefs107
Sectors12
Monsters0
Items4
Raw model (for completeness)
{
  "meta": {
    "id": "b0795ec2-bfde-42f6-98bf-5512f8f747e9",
    "sha1": "32f0b44824a47335950b38b040f2ba037f5cc553",
    "sha256": "dfbbb66eb62a8f1d7257b54171e075224c997284cb4b5e131f1c69ff07bb4a41",
    "title": "Telefrag",
    "filenames": [
      "telefra2.wad",
      "telefrag.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 15:41:20",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Telefrag",
      "description": "A unique deathmatch wad for Doom. Move forward to teleport to the right, move backwards to teleport left. This file is a Blast!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 15:41:20",
    "file": {
      "type": "PWAD",
      "size": 13854,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/32f0b44824a47335950b38b040f2ba037f5cc553/32f0b44824a47335950b38b040f2ba037f5cc553.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "Telefrag",
      "description": "Telefrag is a single-map deathmatch WAD designed for Doom II, featuring a unique teleportation mechanic where moving forward teleports the player right and moving backward teleports left. The map is a conversion of a Doom I level with Doom II monsters and includes the super shotgun. It emphasizes fast-paced, constant movement and is best enjoyed with 3 or 4 players. The WAD requires a special doom2.exe variant due to some monster pathing issues from the conversion. The theme is classic Doom II with no new graphics or sounds, and the gameplay is linear and combat-focused without key hunts or complex navigation.",
      "authors": [
        "David Davidson",
        "Niels Handest",
        "Christian Spence"
      ],
      "tags": [
        "deathmatch",
        "doom2",
        "hitscanner_heavy",
        "linear",
        "moderate",
        "single_map",
        "teleportation",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸\n        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³\n        ³º          Greetings from ChriSp of Handest Data.          º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º   This conversion contains the DOOM2 monsters, that is   º³\n        ³º      allways lacking in other braindead conversions.     º³\n        ³º       The super shotgun is also in there somewhere.      º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º   Some monsters may be stuck on the map as a result of   º³\n        ³º    the conversion, therefore a special version of the    º³\n        ³º                doom2.exe file is required.               º³\n        ³º      This can be made by using our dm2cnv1.deh file.     º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º    Beware this is a real kick ass conversion for real    º³\n        ³º                    kick ass action.                      º³\n        ³º        DOOM: it's not a game, it's a way of life.        º³\n        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³\n        ³º       Niels Handest & Christian Spence  16-03-1996       º³\n        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³\n        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;\n\n================================================================\nTitle                   : Telefrag\nFilename                : Telefrag.wad\nAuthor                  : David Davidson\nEmail Address           :\nMisc. Author Info       :\n\nDescription             : A unique deathmatch wad for Doom. Move forward to       teleport to the right, move backwards to teleport left. This file is a Blast!\n2 players is fun, but it really shines with 3 or 4. Constant movement is the  key.\n\nAdditional Credits to   : ================================================================\n\n* Play Information *\n\nEpisode and Level #     : E1M1\nSingle Player           : Yes\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Not implemented\nNew Sounds              :\nNew Graphics            :\nNew Music               :\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : Fresh from the garden!\nBuild Time              : 1 Hour\nEditor(s) used          : DEU 521 BSP 1.2X\nKnown Bugs              : NONE\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nFTP sites:\n\nBBS numbers:\n\nOther:\nWADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)\n==============================================================================\nPWAD FILE TELEFRAG.WAD:\n------------------------------------------------------------------------------\nEPISODE 1 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45\n------------------------------------------------------------------------------\n    Play modes:\n\tSingle player\n\tDeathmatch (4 starts)\n    Bosses:\n    Monsters:\n    Weapons:\n\tShotgun                  1     1     1     1 |     1     1     1     1\n\tChaingun                 1     1     1     1 |     1     1     1     1\n\tRocket launcher          1     1     1     1 |     1     1     1     1\n\tPlasma gun               1     1     1     1 |     1     1     1     1\n    Equipment:\n    Expendibles:\n\tBullets                 40    20    20    20 |    40    20    20    20\n\tShells                  16     8     8     8 |    16     8     8     8\n\tRockets                  4     2     2     2 |     4     2     2     2\n\tCells                   80    40    40    40 |    80    40    40    40\n    Difficulty:\n\tMax ammo damage        392   196   196   196 |   392   196   196   196\n\tRATIO                0.000 0.000 0.000 0.000 | 0.000 0.000 0.000 0.000\n    Other info:\n\tAverage brightness              74 (0=dark, 255=bright)\n\tSecrets                          0\n\tNukeage / sectors         0 /   12\n\tTriggers / linedefs      17 /  107\n\tReject resource                YES\nReplacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%\nREPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%\nReplacement 2: SERGEANT=CHAINGUNDUDE@30%\nREPLACE 9 WITH 65@30%\nReplacement 3: IMP=HELLKNIGHT@30%\nREPLACE 3001 WITH 69@30%\nReplacement 4: DEMON=MANCUBUS@30%\nREPLACE 3002 WITH 67@30%\nReplacement 5: SPECTRE=REVENANT@30%\nREPLACE 58 WITH 66@30%\nReplacement 6: CACODEMON=PAINELEMENTAL@30%\nREPLACE 3005 WITH 71@30%\nReplacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%\nREPLACE 3003 WITH 68@20% 64@20%\nReplacement 8: CYBERDEMON=ARCHVILE@30%\nREPLACE 16 WITH 64@30%\nReplacement 9: SPIDERDEMON=ARCHVILE@30%\nREPLACE 7 WITH 64@30%\nReplacement 10: SHOTGUN=SUPERSHOTGUN@100%\nREPLACE 2001 WITH 82@100%\nReplacement 11: AMMOCLIP=BOXOFAMMO@50%\nREPLACE 2007 WITH 2048@50%\nReplacement 12: SHELLS=BOXOFSHELLS@50%\nREPLACE 2008 WITH 2049@50%\nReplacement 13: HEALTHPOTION=STIMPACK@50%\nREPLACE 2014 WITH 2011@50%\nReplacement 14: STIMPACK=MEDIKIT@50%\nREPLACE 2011 WITH 2012@50%\nReplacement 15: GREENARMOR=BLUEARMOR@50%\nREPLACE 2018 WITH 2019@50%\nReplacement 16: SOULSPHERE=MEGASPHERE@50%\nREPLACE 2013 WITH 83@50%\nSeed for random generator is: 321852959\nCopying source to destination...\nProcessing REPLACEMENTS...\nREPLACEMENT=1  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=2  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=3  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=4  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=5  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=10  TOTAL OBJECTS=1\n  Super Shotgun=1\nREPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=12  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=13  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=14  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=15  TOTAL OBJECTS=0   SKIPPED\nREPLACEMENT=16  TOTAL OBJECTS=0   SKIPPED\nOperation completed: converted 1 level, 0 textures, 1 object.\n\u001a"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 17,
        "linedefs": 107,
        "sidedefs": 182,
        "vertices": 92,
        "sectors": 12,
        "segs": 184,
        "ssectors": 72,
        "nodes": 71,
        "textures": {
          "GRAY1": 42,
          "FLOOR0_3": 12,
          "GRAY4": 32,
          "ICKWALL2": 100,
          "F_SKY1": 2,
          "FLAT18": 10
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 4,
        "by_type": {
          "chaingun": 1,
          "plasma_rifle": 1,
          "rocket_launcher": 1,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": [
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 4,
        "hmp_items": 4,
        "htr_items": 4
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "3cb13408-57d1-4483-8ba3-605fa2077a8e",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/32f0b44824a47335950b38b040f2ba037f5cc553/MAP01/images/0.webp",
          "type": null
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.