Commando Training Camp

PWAD 50 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things274
Linedefs359
Sectors111
Monsters69
Items130
Raw model (for completeness)
{
  "meta": {
    "id": "b02cb4bf-a925-4785-a9ce-12cbf01f5daf",
    "sha1": "c831ca1739708c773e4a9eb262c08666bb2e4275",
    "sha256": "77aa961100958981c1d542debf1104da36df633148e181b30f177d1ff0034de4",
    "title": "Commando Training Camp",
    "filenames": [
      "joi_ctc.wad",
      "JOI-CTC.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-03 20:03:15",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Commando Training Camp",
      "description": "Note!!! This level is for deathmatch only. Commando training camp is very tight and compact wad map. There are many one sided walls (for neat ambush places), high walls to walk on and narrow underground passages to crawl. But remember, just when you think you found the perfect ambush place, someone else shoots you from the back. There are many ways to get in one place in case someone blocks the other way. All the weapons are available, yes the plasmagun and BFG9000 are possible to get. If you think you get stuck in the balcony, try pushing the railing. Try pushing everywhere to find out extra goodies. There are few secret teleports for quick transport. Although this is rather small map, as deathmatch levels should be, it requires fast machine to run smoothly. This map includes special autotimer feature which automaticly sets limit for playing time. Timer is one deathmatch starting point, where are stairs to exit button. All stairs are teleports to back to game, but they work only once, so after all stairs have been used the only way out is exit button.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-03 20:03:15",
    "file": {
      "type": "PWAD",
      "size": 50817,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/c831ca1739708c773e4a9eb262c08666bb2e4275/c831ca1739708c773e4a9eb262c08666bb2e4275.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "==========================================================================\nTitle                   : Commando Training Camp\nFilename                : JOI-CTC.WAD\nAuthor                  : JOI\nEmail Address           :\nMisc. Author Info       :\n\nDescription             : Note!!! This level is for deathmatch only.\n                          Commando training camp is very tight and\n                          compact wad map. There are many one sided walls\n                          (for neat ambush places), high walls to walk on\n                          and narrow underground passages to crawl. But\n                          remember, just when you think you found the\n                          perfect ambush place, someone else shoots you\n                          from the back. There are many ways to get in one\n                          place in case someone blocks the other way. All\n                          the weapons are available, yes the plasmagun and\n                          BFG9000 are possible to get. If you think you\n                          get stuck in the balcony, try pushing the\n                          railing. Try pushing everywhere to find out\n                          extra goodies. There are few secret teleports\n                          for quick transport. Although this is rather\n                          small map, as deathmatch levels should be, it\n                          requires fast machine to run smoothly. This map\n                          includes special autotimer feature which\n                          automaticly sets limit for playing time. Timer\n                          is one deathmatch starting point, where are\n                          stairs to exit button. All stairs are teleports\n                          to back to game, but they work only once, so\n                          after all stairs have been used the only way out\n                          is exit button.\n\nAdditional Credits to   : The authors of DOOM and DEU\n                          Playtesters: METAL GURU, -=UPI=-,\n                                       HANGMAN, DARKFIRE\n\n==========================================================================\n\n* Play Information *\n\nEpisode and Level #     : E2M1\nSingle Player           : Yes     (But no exit point)\nCooperative 2-4 Player  : Yes     (But no exit point)\nDeathmatch 2-4 Player   : Oh yes  (With special autotimer feature.)\n                                  you might want to try it first\n                                  with -nomonster parameter\nDifficulty Settings     : Yes     (Effects only on monster types)\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : About 4 days and nights\n                          plus 2 nights testing with deathmatch\nEditor(s) used          : DEU 5.2\nKnown Bugs              : None\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels. I am sick and tired to play the same maps with only\ndifferent names and one big monster added to original map.\nHowever, you are welcome to use autotimer feature if needed\nbut leave some credits for me in your wad text.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:      infant2.sphs.indiana.edu\n                ftp.uwp.edu\n\nBBS numbers:"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 274,
        "linedefs": 359,
        "sidedefs": 638,
        "vertices": 308,
        "sectors": 111,
        "segs": 689,
        "ssectors": 186,
        "nodes": 185,
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          "GSTONE2": 3,
          "FLOOR5_2": 1,
          "MFLR8_2": 8,
          "BROWNHUG": 8,
          "FLOOR5_3": 3,
          "FLOOR5_4": 23,
          "METAL1": 1,
          "STEP1": 5,
          "SUPPORT2": 33,
          "MFLR8_1": 16,
          "DOOR1": 1,
          "BLOOD1": 4,
          "BROWN144": 153,
          "EXITSTON": 1,
          "GRAY4": 1,
          "GRAYTALL": 8,
          "FLOOR7_1": 20,
          "SW1EXIT": 2,
          "ASHWALL2": 9,
          "FLOOR5_1": 16,
          "ICKWALL7": 17,
          "FLOOR0_3": 40,
          "STONE3": 15,
          "GSTFONT1": 21,
          "BROWN1": 11,
          "BROWN96": 16,
          "FWATER2": 4,
          "ICKWALL1": 67,
          "LAVA1": 17,
          "FIRELAV2": 9,
          "F_SKY1": 65,
          "STONE2": 47,
          "BLODRIP1": 13,
          "ICKWALL2": 4,
          "ICKWALL3": 20,
          "ICKWALL4": 20
        }
      },
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        "by_type": {
          "baron": 23,
          "imp": 23,
          "zombieman": 23
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 23,
          "melee": 0,
          "projectile": 46
        }
      },
      "items": {
        "total": 130,
        "by_type": {
          "ammo_box": 4,
          "ammo_clip": 11,
          "armor_bonus": 2,
          "backpack": 4,
          "berserk": 1,
          "bfg9000": 1,
          "blue_armor": 2,
          "cell": 5,
          "cell_pack": 9,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 1,
          "health_bonus": 36,
          "invisibility": 1,
          "invulnerability": 1,
          "medikit": 7,
          "plasma_rifle": 1,
          "rocket": 6,
          "rocket_box": 5,
          "rocket_launcher": 1,
          "shell_box": 6,
          "shells": 2,
          "soulsphere": 5,
          "stimpack": 9,
          "super_shotgun": 8
        },
        "ammo_by_category": {
          "bullets": 15,
          "cells": 14,
          "rockets": 11,
          "shells": 8
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        "weapons_present": [
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 23,
        "hmp_monsters": 23,
        "htr_monsters": 23,
        "uv_items": 130,
        "hmp_items": 130,
        "htr_items": 130
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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      "images": [
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