MyHouse2.wad

PWAD 154 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things211
Linedefs1247
Sectors307
Monsters0
Items156
Raw model (for completeness)
{
  "meta": {
    "id": "ae9976bb-dc8d-41d8-bfe4-da536d5be64d",
    "sha1": "2c003e94b8ccd87c8bcf23b24573e5fa47235fa7",
    "sha256": "55399e8cc728f2054acc51f00c95999e6172d9956a48e2ad74ab20b6cafdeafd",
    "title": "MyHouse2.wad",
    "authors": [
      "Noah Haskell"
    ],
    "filenames": [
      "myhouse2.wad",
      "myhouse2.zip"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-02 16:39:22",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "MyHouse2.wad",
      "description": "This is the Doom ][ version of my Wad file, some of texture's are a little off so if you want the full effect you should play it on Doom I !!!",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-02 16:39:22",
    "file": {
      "type": "PWAD",
      "size": 157608,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2c003e94b8ccd87c8bcf23b24573e5fa47235fa7/2c003e94b8ccd87c8bcf23b24573e5fa47235fa7.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "MyHouse2.wad",
      "description": "MyHouse2.wad is a single-map PWAD recreating the author's house with blueprint accuracy, featuring detailed furniture and secret teleporters. The map is moderately sized with 211 things and 307 sectors, designed for both single-player and multiplayer deathmatch. It uses Doom II textures but is recommended to be played on Doom I for full visual fidelity. The level includes underground tunnels and multiple hidden paths, with a nonlinear layout and teleportation to simulate verticality. Combat difficulty is moderate with no custom monsters or sounds, focusing more on exploration and atmosphere. Resource balance appears standard, and the theme is a realistic techbase/house environment. The WAD is Doom II compatible and built with vanilla Doom format tools.",
      "authors": [
        "Noah Haskell"
      ],
      "tags": [
        "doom2",
        "exploration_heavy",
        "moderate",
        "single_map",
        "techbase",
        "teleport_navigation",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : MyHouse2.wad\nAuthor                  : Noah Haskell\nEmail Address           : noah@seas.ucla.edu\n\nDescription             : This is the Doom ][ version of my Wad file, some of\n                          texture's are a little off so if you want the full\n                          effect you should play it on Doom I !!!\n\n                          This is a completely blueprint accurate WAD of my\n                          house. I designed the level so my friends who don't\n                          have Doom can come over to play Doom via modem and\n                          would know the level without having to ask me which\n                          way to turn all the time. I also added a few\n                          underground tunnels and secret passageways that my\n                          house obviously doesn't have. There are hidden\n                          teleporters, detailed furniture, and a couple great\n                          hiding places. Even though the size of the file is\n                          large, the level itself is not that big.  It is\n                          because of the furniture.  Be sure to check out the\n                          fireplace and Bathroom's with moving toxic waste!!!\n                          This is my first attempt at creating a WAD so please\n                          be kind.\n                               Enjoy!!! (please tell my what you think!!!)\n                                              noah@seas.ucla.edu\n\nAdditional Credits to   : My girlfriend for helping to pick out the textures.\n                          and my friends for play testing the thing to death!\n================================================================\n\n* Play Information *\n\nEpisode and Level #     : E2M1 on Doom 1, map01 on Doom ][\nSingle Player           : Yes, (but designed with deathmatch in mind)\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes!!!\nDifficulty Settings     : Not implemented\nNew Sounds              : No\nNew Graphics            : No\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch, based on blueprints of\n                          my house.\nBuild Time              : At least twenty hours,\n                          (plus unmeasurable testing time!)\nEditor(s) used          : DoomCAD 4.3 and BSP 1.2\nKnown Bugs              : NO known bugs, but when you go upstairs instead of\n                          being able to walk all the way up you are instantly\n                          teleported to the upstairs level. I had to do this\n                          because DOOM is not really 3-D. It still has to have\n                          a 2-D map so levels cannot be piled on top of each\n                          other. Just remember, there is more than one way\n                          into almost every room!\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. (Just send me what you make!)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.orst.edu\n           wuarchive.wustl.edu\n\nOther: America Online"
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
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        "linedefs": 1247,
        "sidedefs": 1876,
        "vertices": 1194,
        "sectors": 307,
        "segs": 2063,
        "ssectors": 771,
        "nodes": 770,
        "textures": {
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          "MIDBRN1": 4,
          "TLITE6_6": 3,
          "ROCKRED1": 11,
          "SFLR6_1": 10,
          "BROWN144": 207,
          "F_SKY1": 17,
          "MIDGRATE": 18,
          "SKSNAKE1": 54,
          "DOOR3": 65,
          "DOOR1": 8,
          "COMPBLUE": 15,
          "BIGDOOR5": 14,
          "FLAT10": 103,
          "CEIL4_1": 1,
          "NUKAGE1": 2,
          "FLOOR7_1": 87,
          "STARTAN3": 600,
          "SW1STRTN": 1,
          "MARBLE1": 28,
          "TEKWALL4": 14,
          "STARG1": 39,
          "FLOOR6_2": 1,
          "STARTAN2": 105,
          "FLOOR5_4": 4,
          "FLAT5_2": 4,
          "GRAY1": 160,
          "FLAT5_5": 38,
          "ICKWALL1": 14,
          "FLAT14": 1,
          "FLAT1_2": 19,
          "BIGDOOR6": 5,
          "STEP6": 78,
          "BROWNHUG": 386,
          "CEIL1_1": 161,
          "CEIL5_2": 64,
          "FWATER1": 2,
          "FLOOR7_2": 3,
          "GATE3": 9,
          "BLOOD1": 1,
          "CEIL5_1": 20,
          "FLAT20": 34,
          "DOORTRAK": 70,
          "FLOOR4_8": 9,
          "SP_FACE1": 80,
          "CRATOP1": 21
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 156,
        "by_type": {
          "ammo_box": 24,
          "blue_armor": 2,
          "cell_pack": 3,
          "chaingun": 2,
          "chainsaw": 1,
          "green_armor": 28,
          "invisibility": 1,
          "medikit": 41,
          "plasma_rifle": 1,
          "rocket_box": 31,
          "rocket_launcher": 2,
          "shell_box": 17,
          "shotgun": 2,
          "soulsphere": 1
        },
        "ammo_by_category": {
          "bullets": 24,
          "cells": 3,
          "rockets": 31,
          "shells": 17
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 156,
        "hmp_items": 156,
        "htr_items": 156
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2c003e94b8ccd87c8bcf23b24573e5fa47235fa7/MAP01/images/0.webp",
          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/2c003e94b8ccd87c8bcf23b24573e5fa47235fa7/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

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