Fury 667

PWAD 1.2 MiB 11 map(s)

Counts

endoom0
graphics0
lumps143
maps11
palettes0

Totals (across maps)

Things1722
Linedefs7396
Sectors1793
Monsters650
Items459
Raw model (for completeness)
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    "sha256": "954df113f378f313a42eed4ee79a688e971aa8c6953efa4a8a25ff9c5e100f56",
    "title": "Fury 667",
    "authors": [
      "Paul R. Bailey"
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      "name": "Fury 667",
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        "MAP06": "MAP06.png",
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        "MAP03",
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        "contents": "Place the file \"FURY667.WAD\" in your DOOM2 directory\nType: DOOM2 -FILE FURY667.WAD to play.\n\nTitle:\t\t\tFury 667\nFilename:\t\tFURY667.WAD (DOOM ][ Levels)\nAuthor:\t\t\tPaul R. Bailey\nEmail Address:\t\tpbailey@freenet.columbus.oh.us\n\t\t\t(Please write me if you enjoy these levels,\n\t\t\tI never get any mail.)\nMisc Author Info:\t26 year old Army vet working as a mechanic with\n\t\t\tsome background in architecture.\nOther WAD's by author:\tYes, bunches and bunches much better than this WAD.\n\t\t\tI'll put together another bundle if this goes over\n\t\t\twell.\nDescription:\t\tLots of random ideas I tried to build into a\n\t\t\trealistic looking universe.  I got the hang of\n\t\t\taligning textures towards the end.\n________________________________________________________________________\n\nPlay Information\n________________________________________________________________________\n\nLevels:\t\t\tMaps 1 thru 11 (DOOM][)\nSingle Player:\t\tYes, I designed it for a single player.\nCooperative:\t\tProbably, I put the multiplayer starts in.\nDeathmatch:\t\tI guess so, I've only played Deathmatch once,\n\t\t\tso I'm not sure how it will work.  I put Deathmatch\n\t\t\tstarts in at least.\nDifficulty Settings:\tYes, the higher the difficulty, the more enemies you\n\t\t\twill get.\nNew Sounds:\t\tYes, I added lots of wave files I found.  I deleted\n\t\t\tmost of the sounds that I usually use when I play.\n\t\t\tI thought that they might be too disturbing for some.\n\t\t\tImps with bad cases of gastro-intestinal distress\n\t\t\tand the like.\nNew Graphics:\t\tYes, I put soda machines on every level.\nDehacked Patch:\t\tWhat?  I don't think so anyway.\nNew Music:\t\tNo, I toyed around with the idea but could not find\n\t\t\tanything I liked.\nDemos Replaced:\t\tYes, all three.\n\n_______________________________________________________________________\n\nConstruction:\n________________________________________________________________________\n\nBase:\t\t\tNew levels from scratch.\nBuilding Time:\t\t43 years.\nEditors Used:\t\tBuilt all the levels with Waded.  Used Wintex\n\t\t\tFor sounds, graphics, and putting it all\n\t\t\ttogether into one neat package.\nKnown Bugs:\t\tI don't know any bugs, I just smash them.\nThanks:\t\t\tThanks to Id for the wonderful game.\n\t\t\tThanks to Matthew Ayres for wonderful Waded.\n\t\t\tThanks to Olivier Montanuy for wonderful Wintex.\n\t\t\tThanks to all authors of utilities I've used but\n\t\t\tforgotten.\n\n_______________________________________________________________________\n\nCopyrights, Permissions\n__________________________________________________________________________\n\n(C) 1995 Paul R Bailey\n\nAuthors may use this WAD to build additional levels as long as FURY667.TXT\nand FURY667.WAD are included with no modifications.\n\nYou may distribute this WAD in any format you like as long as you include\nFURY667.WAD and FURY667.TXT with no modifications."
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