Raw model (for completeness)
{
"meta": {
"id": "ae65ce86-e92b-4014-9c94-00214f686791",
"sha1": "2dd06b9f799620a297321fd8a650f8b56219b138",
"sha256": "a2a95d4492b8f18e0b73e64bb1b605526578bff274b93ed5bff684b2ba7ff43b",
"title": "Mike4",
"filenames": [
"mike4.wad",
"MIKE4.WAD",
"mike4.zip"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2013-11-02 15:50:48",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Mike4",
"description": "This is a modified E1M1 from (Doom 1), the super shotgun is in there for all you Deathmatch lovers. Lots of good hiding places in this one, few elevators, invisible walls. Totally amazing for Deathmatch! This is for DOOM 2, this wad was done a few days ago (Oct. 12/94) which I guess makes it one of the first Doom 2 deathmatch wads.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:50:48",
"file": {
"type": "PWAD",
"size": 60346,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2dd06b9f799620a297321fd8a650f8b56219b138/2dd06b9f799620a297321fd8a650f8b56219b138.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Mike4\nFilename : MIKE4.WAD\nAuthor : Michael M.\nEmail Address : cs911415@ariel.cs.yorku.ca\nMisc. Author Info :\n\nDescription : This is a modified E1M1 from (Doom 1), the super\n\t\t\t shotgun is in there for all you Deathmatch lovers.\n\t\t\t Lots of good hiding places in this one, few elevators,\n\t\t\t invisible walls. Totally amazing for Deathmatch!\n\t\t\t This is for DOOM 2, this wad was done a few days\n\t\t\t ago (Oct. 12/94) which I guess makes it\n\t\t\t one of the first Doom 2 deathmatch wads.\n\nAdditional Credits to : Swamper (an132016@anon.penet.fi) for putting up\n\t\t\t with me and testing the wad to bits in heated\n\t\t\t deathmatch duels.\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map 1 For DOOM 2!!\nSingle Player : Yes (But crap!)\nCooperative 2-4 Player : Yes (But crap!)\nDeathmatch 2-4 Player : Yes (YEAH! KICK SOME ASS!)\nDifficulty Settings : Ultra Violence Is Best\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : NoNe\n\n* Construction *\n\nBase : Modified E1M1 From Doom 1\nEditor(s) used : DEU 5.21\nKnown Bugs : Little linedefs problems up near where the chainsaw\n\t\t\t is and another near the super shotgun, minimal\n\t\t\t distortion of a line down the screen if you look at\n\t\t\t it from a certain angle.. :)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional levels.\n\n(BUT give me some credit and mention for it)\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact granted you leave me email asking for my permission first.\n\n* Where to get this WAD *\n\nFTP sites: IRC - If Swamper is around he'll send it to ya :)\n\nBBS numbers:\n\nOther:"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 147,
"linedefs": 546,
"sidedefs": 694,
"vertices": 532,
"sectors": 88,
"segs": 781,
"ssectors": 265,
"nodes": 264,
"textures": {
"ICKWALL2": 9,
"SW1SKULL": 16,
"NUKAGE3": 2,
"SHAWN2": 15,
"BROWN1": 112,
"STUCCO1": 26,
"DOORTRAK": 6,
"DOORSTOP": 8,
"EXITSIGN": 8,
"FLAT5_2": 2,
"COMPSPAN": 5,
"MFLR8_1": 1,
"FLAT23": 2,
"COMPTALL": 18,
"STONE2": 7,
"FLAT18": 6,
"FLOOR7_1": 11,
"GRAY1": 7,
"WOOD8": 6,
"BRICK3": 2,
"BIGDOOR2": 5,
"NUKE24": 13,
"STARGR1": 25,
"STARTAN2": 2,
"WOOD3": 17,
"GRAY4": 35,
"TLITE6_5": 7,
"GRAYVINE": 4,
"F_SKY1": 4,
"FLOOR4_6": 6,
"COMPBLUE": 5,
"BIGDOOR4": 2,
"STARTAN3": 73,
"FLOOR4_8": 16,
"STEP6": 10,
"ASHWALL2": 1,
"BROWNGRN": 155,
"FLOOR5_1": 27,
"EXITDOOR": 3,
"CEIL5_1": 2,
"COMPWERD": 3,
"FLAT14": 5,
"FLAT5_5": 5,
"FLAT20": 5,
"BRICKLIT": 12,
"LITE3": 12,
"BROWN144": 12,
"CEIL3_5": 22,
"TLITE6_6": 10,
"FLOOR6_2": 5,
"FLOOR0_3": 4,
"SUPPORT2": 28,
"TLITE6_4": 1,
"BROWN96": 4,
"TANROCK3": 4,
"FLOOR5_2": 15,
"STEP1": 3,
"CEIL5_2": 18
}
},
"monsters": {
"total": 26,
"by_type": {
"imp": 4,
"shotgun_guy": 13,
"zombieman": 9
},
"by_category": {
"boss": 0,
"hitscanner": 22,
"melee": 0,
"projectile": 4
}
},
"items": {
"total": 67,
"by_type": {
"ammo_box": 6,
"ammo_clip": 2,
"armor_bonus": 20,
"backpack": 1,
"bfg9000": 1,
"blue_armor": 2,
"cell": 1,
"cell_pack": 2,
"chaingun": 1,
"chainsaw": 1,
"health_bonus": 9,
"medikit": 3,
"plasma_rifle": 1,
"rocket_box": 3,
"rocket_launcher": 1,
"shell_box": 6,
"shells": 4,
"shotgun": 1,
"stimpack": 1,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 8,
"cells": 3,
"rockets": 3,
"shells": 10
},
"weapons_present": [
"bfg9000",
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 26,
"hmp_monsters": 6,
"htr_monsters": 4,
"uv_items": 67,
"hmp_items": 66,
"htr_items": 66
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "1e456163-b5b6-4236-8656-16097561d876",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/2dd06b9f799620a297321fd8a650f8b56219b138/MAP01/images/0.webp",
"type": null
},
{
"id": "a1511296-e841-4cef-b937-48cdc65ae7bb",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/2dd06b9f799620a297321fd8a650f8b56219b138/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "MAP01",
"description": "A Doom II take on a modified E1M1-style techbase, built with lots of hiding spots and a few elevators, clearly aimed at deathmatch play. Combat is light and mostly hitscanner-driven (many zombiemen and shotgun guys with a handful of imps), and the map hands out an unusually broad weapon set including the super shotgun plus high-tier guns. For a typical UV run it should feel easy and quick, with plenty of ammo and health and no key-based progression.",
"tags": [
"ammo_plentiful",
"deathmatch",
"doom2",
"easy",
"generous_health",
"hitscanner_heavy",
"linear",
"no_keys",
"short",
"small",
"techbase",
"vanilla_compatible"
]
}
}
]
}