NewHope

PWAD 125 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things120
Linedefs1107
Sectors173
Monsters1
Items74
Raw model (for completeness)
{
  "meta": {
    "id": "ac5956ae-5c08-422e-be68-1aefcb5fdfb7",
    "sha1": "58449abc6fdb61f3aa30084ec21e54db6b22e292",
    "sha256": "f2e6e4e3104e416f2fbd1417faba11c9ac60a25572e4b8d7691f31b6e06174e9",
    "title": "NewHope",
    "authors": [
      "Stian W. Sletner"
    ],
    "filenames": [
      "newhope.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:54:37",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "NewHope",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:54:37",
    "file": {
      "type": "PWAD",
      "size": 127926,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/58449abc6fdb61f3aa30084ec21e54db6b22e292/58449abc6fdb61f3aa30084ec21e54db6b22e292.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "NewHope",
      "description": "NewHope is a single medium-sized deathmatch map designed for DOOM II, emphasizing balanced combat without BFG or Plasma Rifle. It features only one monster type, the Arch-Vile, which can traverse the entire map, creating a persistent threat and encouraging strategic play. The level includes a spiral labyrinth that opens an iron tower with powerful weapons, fostering tactical choices between offense and defense. The map is optimized for normal turbo 100 speed and respawn deathmatch mode, with no new graphics, sounds, or music, and is compatible with vanilla DOOM II gameplay.",
      "authors": [
        "Stian W. Sletner"
      ],
      "tags": [
        "ammo_tight",
        "archvile_threat",
        "arena_style",
        "deathmatch",
        "linear",
        "medium_maps",
        "single_monster",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "This is the second level in the  L O S T   H O P E S  trilogy:\n                     _             _   _   _\n                |\\| |_  |   | |_| | | |_| |_\n                | | |_  |_|_| | | |_| |   |_\n\n               A first Class Deathmatch Level\n================================================================\nTitle                   : NewHope\nFiles                   : NEWHOPE.WAD, NEWHOPE.TXT\nAuthor                  : Stian W. Sletner\nEmail Address           : kjellhs@telepost.no\nMisc. Author Info       : Norwegian DOOM addict\nDescription             : Medium sized Deathmatch level.\n                          This level has been played for HUNDREDS!!\n                          of hours! (it's true, I swear! I'm addicted\n                          to Deathmatch).\n                            You will not find the BFG or the Plasma on\n                          this level, because I think it is more fun\n                          without them. (If you got to have them, add\n                          them yourself!) The level has only one monster,\n                          an ArchVile, who can get about anywhere on the\n                          entire level, making almost no place safe.\n                            On cool thing about this level, is the\n                          \"labyrith\" (it's really just a spiral). When\n                          you enter it, the iron tower will open and a\n                          lot of nice weapons appear. When the other players\n                          see this, they can either choose to go get the\n                          weapons, or they can go and trap the other player\n                          in the labyrith.\n                            Recomended play: Do not use fast monsters on UV,\n                          or the ArchVile will become really horrible, and\n                          you'll die all the time. NewHope is made for normal\n                          turbo 100, and remember respawn. (+altdeath of\n                          course).\n                            If there is anything you want to say, mail me!\nAdditional Credits to   : id\n                          Authors of Edmap, the best editor there is!\n                          Bingus and GSB for playtesting\n================================================================\n\n* Play Information *\n\nGame                    : DOOM II\nEpisode and Level #     : MAP01\nSingle Player           : (Yes)\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes!, 2 tested\nDifficulty Settings     : Nay, recommended SKILL 4.\nNew Sounds              : No\nNew Graphics            : No\nNew Music               : No\nDemos Replaced          : None, I didn't want to include the demo in the\n                          WAD file, because it's more fun to watch a\n                          deathmatch demo when you are able to change\n                          between the players etc.\n                            But do try to find my .LMPs! (or mail me,\n                          and maybe I'll send you some)\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : EdMap 1.30\nKnown Bugs              : None important.\n\n* Other WADs by this author *\n\nCHAOS.WAD\nLASTHOPE.WAD\nELEVEN.WAD (very soon)\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels, if they mail me a copy of their reslults.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nOther: maybe eMail: kjellhs@telepost.no if I have the time."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 120,
        "linedefs": 1107,
        "sidedefs": 1620,
        "vertices": 1118,
        "sectors": 173,
        "segs": 1878,
        "ssectors": 638,
        "nodes": 637,
        "textures": {
          "SPCDOOR4": 20,
          "FLAT5_2": 27,
          "FIREBLU1": 8,
          "SHAWN3": 4,
          "SUPPORT2": 133,
          "MFLR8_1": 8,
          "FLAT5_5": 62,
          "BIGBRIK2": 25,
          "SHAWN2": 27,
          "ZIMMER2": 57,
          "MARBFAC3": 1,
          "ROCK3": 8,
          "GRASS2": 8,
          "SUPPORT3": 2,
          "SW1COMM": 1,
          "TANROCK5": 138,
          "LAVA1": 1,
          "CEIL5_2": 25,
          "ASHWALL7": 48,
          "PANEL1": 4,
          "RROCK16": 15,
          "STONE4": 10,
          "STEP4": 15,
          "STUCCO1": 373,
          "METAL2": 9,
          "FLOOR4_6": 2,
          "RROCK15": 52,
          "TANROCK7": 457,
          "TEKGREN2": 238,
          "DOORTRAK": 8,
          "FLAT23": 25,
          "COMPBLUE": 16,
          "FLAT5_1": 21,
          "GATE4": 4,
          "METAL": 44,
          "FLOOR6_2": 18,
          "MFLR8_3": 3,
          "DOORSTOP": 32,
          "WOOD10": 14,
          "DEM1_6": 1,
          "BSTONE1": 441,
          "ASHWALL4": 77,
          "FLAT19": 5,
          "FLOOR7_1": 6,
          "FWATER1": 1,
          "BIGDOOR1": 2,
          "TANROCK4": 716,
          "RROCK13": 2,
          "FLAT14": 1,
          "F_SKY1": 27,
          "RROCK11": 29,
          "WOOD12": 615,
          "FLOOR5_4": 3,
          "BRICK12": 27,
          "ZIMMER8": 264
        }
      },
      "monsters": {
        "total": 1,
        "by_type": {
          "archvile": 1
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 1
        }
      },
      "items": {
        "total": 74,
        "by_type": {
          "ammo_box": 3,
          "backpack": 6,
          "chaingun": 6,
          "green_armor": 5,
          "medikit": 14,
          "rocket": 4,
          "rocket_box": 8,
          "rocket_launcher": 5,
          "shell_box": 3,
          "shotgun": 6,
          "stimpack": 7,
          "super_shotgun": 7
        },
        "ammo_by_category": {
          "bullets": 3,
          "cells": 0,
          "rockets": 12,
          "shells": 3
        },
        "weapons_present": [
          "chaingun",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 1,
        "hmp_monsters": 1,
        "htr_monsters": 1,
        "uv_items": 74,
        "hmp_items": 74,
        "htr_items": 74
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "71bcddba-d708-4bf2-9d05-f8274b2b796f",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/58449abc6fdb61f3aa30084ec21e54db6b22e292/MAP01/images/0.webp",
          "type": null
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.