Raw model (for completeness)
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"contents": "*-------------------------------------------------------------*\n| |\n| |\n| H O U S E S 1 . 4 |\n| |\n| |\n*-------------------------------------------------------------*\n\nTitle (Once Again) : Houses 1.4\nRelease Date : 10-23-95\nFile List : HOUSES14.WAD - The Houses WAD file.\n HOUSES14.TXT - This text file.\nDisk Space Required : 1.8 megaytes\nAuthor : Michael Lundy\nPosting From : I'm not sure with my Winsock software\nEmail Address : I don't use email utils with Winsock\nMisc. Author Info : I've built many WADs and hope to come\n up with an entire episode for DOOM\n one. It will be among some of the best\n on the Internet.\nOther WADs by Author : I'm too lazy to list all of them...\n\n Gorilla Gore\n Water Flood\n Get Your Gun!\n Wicked Barons & Spectres\n 107 sounds from my mic\n Deathmatch by Mike\n Another Heretic Cathedral (Shareware)\n DF Rifle Patch.\n Heretic Textures for DOOM II.\n UAC's Last Hope\n The Abandoned Base of Hellspawn\n The Lost Training Base.\n\n ...Again, I wrote a lot more, but a\n few were compilations and updates of\n other ones (i.e. Houses 1.3).\n\nUpcoming WADs by Author : An entire episode for DOOM one. There\n are three of them out at the moment.\n\n* WAD Description *\n\nBrief Description : A ten-level collection of houses. I\n have fixed everything enough to\n please myself, the perfectionist.\n\nCool Stuff : + 10 new house levels ready for\n deathmatch.\n + LOTS of new sounds. There is no\n stupid pistol sound that sounds\n like someone hit a drum and then\n whistled, like in HALLS1-9.\n + Cool new status bar that I made\n myself. It shows how far a crappy\n paint program can go. It's too bad\n I can't make a picture from scratch\n do that.\n + Levels 3-6 are self-playable.\n + Includes Beavis & Butt-Head's house.\n + ...and more...!\nWAD Info in More Detail : A year ago, I downloaded some 32 level\n deathmatch collections. They had a few\n houses in them, so I thought I would\n take most of them and fix them up.\n After more fixing and adding stuff,\n this is the latest result. It sure is\n a lot better than the first version.\nSongs Used in WAD : Level 1: Head Like a Hole - Nine Inch\n Nails\n Level 2: Verse Chorus Verse - Nirvana\n Level 3: Wherever I May Roam -\n Metallica\n Level 4: One - Metallica\n Level 5: About a Girl - Nirvana\n Level 6: Iron Man - Black Sabbath\n Level 7: ???? - Nine Inch Nails\n Level 8: Teen Spirit - Nirvana\n Level 9: Smoke on the Water - Deep\n Purple\n Level 10: Lithuim - Nirvana\nLevels Used in WAD : Level 1: MYHOUSE\n Level 2: PPALACE (Level 4)\n Level 3: KURFHSE\n Level 4: MUD3 (Level 1)\n Level 5: BLOTWALZ (Level 3)\n Level 6: BOXING (Level 1)\n Level 7: STA_ROSA\n Level 8: TOWNHOUS\n Level 9: BNBHOUSE (Mine!)\n Level 10: HOUSE\nStory Line : Have you ever been told, as a kid,\n \"Don't fire rockets in the house!\"\n Or how about, \"Quit sawing your\n brother in half! He's already got\n negative frags.\"\n It probably hasn't happened to you,\n but now you can run and play in the\n house now. The double-barreled\n shotguns await you.\nMight Not Run With : A turd log in the microprocessor.\nBig Thanks to : Jason Hoffoss for DMapEdit 4.0.11\n Oliver Montanuy for DeuTex 3.6\n Id Software\nAdditional Credits to : Noah Haskel for MYHOUSE\n Nye Liu & Daniel Bondurant for PPALACE\n Colin L. Kurfess for KURFHSE.WAD\n Dave Swift for MUD3\n Tom Walz for BLOTWALZ\n Luis Gerardo Reyes Vega for STA_ROSA\n Matthew Driver for TOWNHOUS\n Steven Doornbos for HOUSE\n Zink the Dink for EnDOOMer 1.0.1\n OSCS for NeoPaint 2.2\n Mark Klem for CRINGE\n Chris Hill for A41_MUS\n Angelito So for VAMUS1\n Florian Helmberger for ZWIEBACK\n The Avatar for DMF\n Sebastian Bacquet for SPECS (in IIE)\n The Innocent Crew for OBTIC11\n LucasArts for Dark Forces (Pre)\n The Byte Brothers for B&B DOOM\n Steve McCrea for TRINITY(2)\n Mark Cooke for KEWLIO\n\n ...and the unknown authors of:\n\n BOXING\n HALLS1-9\n UnGOB\n MEGADETH\n BESTIAL\n NIN\n\n I credit anything else to the authors\n of the software, WAD, etc., that I\n heppened to have used.\n\n*--------------------------------------------------------------*\n\n* Play Information *\n\nGame : DOOM II\nLevel(s) Replaced : MAP01 - MAP10\nSingle Player : Yes\nCooperative 2-4 Player : Yes, but the only good levels for\n co-op are 3 through 6.\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : Yes\nNew Graphics : Yes\nNew Music : Yes\nDemos Replaced : All\nOther Data Replaced : Yes. I replaced the ending screen and\n the midi driver.\n\n* Construction *\n\nBase : Modified WADs\nMain Editor(s) used : DMapEdit 4.0.11, Deutex 3.6\nOther Editor(s) used : EnDOOMer 1.0.1, DEU 5.21, ADE2 5.25,\n NeoPaint 2.2, UnGOB.\nBuild Time : There has been many updates of this,\n so I wouldn't know. Estimating from\n the looks of the WAD, it looks like it\n would take a maximum of 2 solid\n months.\nKnown Bugs : None.\nOther Problems : None, unless you have a different\n version of DOOM II and it crashes with\n a demo problem.\nFuture Improvements : Houses 1.5, maybe.\n\n* Installation *\n\nPut the WAD in your DOOM2 directory, bla bla bla!\n\nRequired to Have in Dir : Just the WAD.\n\n* Troubleshooting *\n\nProblem: The game kicks me out and says, \"Demo is from a\n different game version!\"\nSolution: Those internal demos were rocorded with 1.9. Why not\n upgrade to that?\n\n* Copyright / Permissions *\n\nAuthors MAY use this WAD as a base to build additional\nWADs.\n\nYou may do whatever you want with this file, as long as you give\ncredit that the author can easily find in the text file. That\nincludes those people who don't credit others except their\nfriend, who watch Battlestar Galactica, and spell cool as kewl,\nas if they need Hooked on Phonics.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: None.\n\nOther: None.\n\n* Final Note to SysOp/FTP Crew/Or Other People *\n\nUhhh.. nevermind."
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