Freedoom MAP31 WIP

PWAD 492 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things143
Linedefs3391
Sectors900
Monsters0
Items0
Raw model (for completeness)
{
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    "id": "ab3b02a3-e2e8-43fb-8d52-afd8c15c061f",
    "sha1": "1cbc22f4beb493d9269f1915040493a1b703fa29",
    "sha256": "7518dfbfbe26f06ef9c5e2b418fce71e5b57a4132037cbf5a9820df084f55f83",
    "title": "Freedoom MAP31 WIP",
    "filenames": [
      "map31.wad"
    ],
    "additional": {
      "engines": [
        "BOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2015-06-29 12:32:35",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "Freedoom MAP31 WIP",
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP31": "MAP31.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2015-06-29 12:32:35",
    "file": {
      "type": "PWAD",
      "size": 503736,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1cbc22f4beb493d9269f1915040493a1b703fa29/1cbc22f4beb493d9269f1915040493a1b703fa29.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP31"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "BOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "============================================================================\nTitle                   : Freedoom MAP31 WIP\nFilename                : MAP31.WAD\nAuthor                  : oblivion aka Nicholai Main\nEmail Address           : uzi666@juno.com\nMisc. Author Info       : I love Freedoom w00t w00t w00t\n                          Creator of map2wad, if you want it try\n                          http://home.adelphia.net/~mainlimits/map2wad.zip\nDescription             : This is a WIP of MAP31.  I welcome comments, but\n                          use common sense; some things are wrong just\n                          because they're not done.\n\nInstructions            : Load on top of freedoom.wad.  Make sure you're\n                          playing a recent build of freedoom.  Requires a\n                          100% boom compatible port.\n\nAdditional Credits to   : Everyone who had anything to do with the creation\n                          of doom, duke3d, build, gcc, deu, djgpp, freedoom,\n                          ms-dos, linux, windoze, and that's all i can think\n                          of off the top of my head.\n\n============================================================================\n\n* Play Information *\n\nEpisode and Level #     : Freedoom Level 31\nSingle Player           : Use idclip to go past the four sets of SLADWALL\n                          poles that don't open yet.\nCooperative 2-4 Player  : Same as single player.\nCooperative 5+ Player   : Not yet\nDeathmatch 2-4 Player   : Not yet\nDeathmatch 5+ Player    : Not yet\nDifficulty Settings     : I don't think there are monsters\nNew Sounds              : Not in this .wad, but in freedoom.wad\nNew Graphics            : Not in this .wad, but in freedoom.wad\nNew Weapons             : Not in this .wad, but in freedoom.wad\nNew Music               : Not in this .wad, but in freedoom.wad\nDemos Replaced          : No\n\n* Construction *\n\nBase                    : New level from scratch\nEditor(s) used          : Build for DN3D Atomic v1.5\n                          map2wad v0.81b\n                          WinDEU32 v5.99b1\n                          BSP v2.3\nKnown Bugs              : Remember it's a WIP, thus it is on a constantly\n                          rotating list of bugs; fix them and more pop up.\n\n============================================================================\n\n* Copyright / Permissions *\n\nAll copyrights and permissions follow the same guidelines as the entire\nFreedoom distribution.  These guidelines are avaiable at\nhttp://freedoom.despayre.org:81/\n\n============================================================================\n\n* Where to get this WAD * (or where you got it?)\n\nhttp://freedoom.despayre.org:81"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP31",
      "title": "MAP31",
      "format": "doom",
      "stats": {
        "things": 143,
        "linedefs": 3391,
        "sidedefs": 5628,
        "vertices": 2982,
        "sectors": 900,
        "segs": 6080,
        "ssectors": 1845,
        "nodes": 1844,
        "textures": {
          "DOORRED": 20,
          "DOORYEL2": 16,
          "GSTONE1": 161,
          "BIGDOOR6": 2,
          "MFLR8_1": 44,
          "FIRELAVA": 2,
          "MARBFAC4": 1,
          "SW1MET2": 4,
          "SK_RIGHT": 8,
          "SK_LEFT": 8,
          "BRICK8": 1,
          "DEM1_5": 192,
          "MARBLE2": 68,
          "SP_DUDE2": 1,
          "STEP4": 53,
          "SW1GARG": 10,
          "FLAT5_4": 26,
          "MARBGRAY": 2,
          "METAL": 1280,
          "ROCK3": 105,
          "FLOOR4_6": 230,
          "GRAY1": 115,
          "MFLR8_2": 237,
          "RROCK12": 297,
          "SKINSYMB": 2,
          "GRASS1": 1,
          "GRAY4": 12,
          "FLAT5_2": 2,
          "DOORRED2": 20,
          "DEM1_3": 4,
          "FOGMAP": 66,
          "FLOOR0_3": 2,
          "STEP2": 5,
          "FLOOR0_6": 230,
          "DOORBLU2": 16,
          "MARBLE1": 2,
          "FIREWALL": 72,
          "STONE2": 37,
          "DEM1_6": 91,
          "DOORBLU": 16,
          "DEM1_1": 4,
          "FLAT18": 2,
          "BRICK7": 1121,
          "F_SKY1": 48,
          "ICKWALL2": 28,
          "LAVA4": 20,
          "MFLR8_4": 11,
          "BLOOD3": 82,
          "FLAT22": 239,
          "GSTLION": 2,
          "TLITE6_6": 8,
          "ZIMMER2": 4,
          "STEP1": 128,
          "DOORYEL": 16,
          "SP_DUDE3": 1,
          "SLADWALL": 6054,
          "TLITE6_5": 16,
          "FWATER4": 6,
          "SUPPORT3": 420,
          "SW1SKULL": 1,
          "DEM1_4": 4,
          "FIREBLU2": 1,
          "DEM1_2": 4,
          "SP_FACE1": 2,
          "SP_DUDE5": 1,
          "STEP6": 272,
          "WATERMAP": 2,
          "SP_DUDE4": 1,
          "LAVAMAP": 1,
          "DOORTRAK": 8
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
        }
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 0
        },
        "weapons_present": []
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "blue_skull",
          "red",
          "red_skull",
          "yellow",
          "yellow_skull"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "c3a9c301-a69d-4994-916a-a2548c717a5c",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1cbc22f4beb493d9269f1915040493a1b703fa29/MAP31/images/0.webp",
          "type": null
        },
        {
          "id": "ba1d0ef5-cde4-4cbc-82cf-3b6b51905592",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/1cbc22f4beb493d9269f1915040493a1b703fa29/MAP31/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "Freedoom MAP31 WIP",
        "description": "A large, work-in-progress Freedoom MAP31 layout built for Boom, mixing tech/brick/metal areas with some marble/hellish textures and lots of structural detail. Combat and pickups are essentially absent (no monsters or items placed), so it currently plays as an exploration/progression test map rather than a finished level. Progression suggests a multi-key route (all key types are present) with some teleport-based navigation, but parts are unfinished and may require clipping to bypass blocked sections.",
        "tags": [
          "boom_compatible",
          "exploration",
          "freedoom",
          "gothic",
          "key_hunt",
          "large_scale",
          "mixed_theme",
          "no_items",
          "no_monsters",
          "nonlinear",
          "techbase",
          "teleport_navigation",
          "wip"
        ]
      }
    }
  ]
}

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