Raw model (for completeness)
{
"meta": {
"id": "ab3b02a3-e2e8-43fb-8d52-afd8c15c061f",
"sha1": "1cbc22f4beb493d9269f1915040493a1b703fa29",
"sha256": "7518dfbfbe26f06ef9c5e2b418fce71e5b57a4132037cbf5a9820df084f55f83",
"title": "Freedoom MAP31 WIP",
"filenames": [
"map31.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2015-06-29 12:32:35",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Freedoom MAP31 WIP",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP31": "MAP31.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2015-06-29 12:32:35",
"file": {
"type": "PWAD",
"size": 503736,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/1cbc22f4beb493d9269f1915040493a1b703fa29/1cbc22f4beb493d9269f1915040493a1b703fa29.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP31"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "============================================================================\nTitle : Freedoom MAP31 WIP\nFilename : MAP31.WAD\nAuthor : oblivion aka Nicholai Main\nEmail Address : uzi666@juno.com\nMisc. Author Info : I love Freedoom w00t w00t w00t\n Creator of map2wad, if you want it try\n http://home.adelphia.net/~mainlimits/map2wad.zip\nDescription : This is a WIP of MAP31. I welcome comments, but\n use common sense; some things are wrong just\n because they're not done.\n\nInstructions : Load on top of freedoom.wad. Make sure you're\n playing a recent build of freedoom. Requires a\n 100% boom compatible port.\n\nAdditional Credits to : Everyone who had anything to do with the creation\n of doom, duke3d, build, gcc, deu, djgpp, freedoom,\n ms-dos, linux, windoze, and that's all i can think\n of off the top of my head.\n\n============================================================================\n\n* Play Information *\n\nEpisode and Level # : Freedoom Level 31\nSingle Player : Use idclip to go past the four sets of SLADWALL\n poles that don't open yet.\nCooperative 2-4 Player : Same as single player.\nCooperative 5+ Player : Not yet\nDeathmatch 2-4 Player : Not yet\nDeathmatch 5+ Player : Not yet\nDifficulty Settings : I don't think there are monsters\nNew Sounds : Not in this .wad, but in freedoom.wad\nNew Graphics : Not in this .wad, but in freedoom.wad\nNew Weapons : Not in this .wad, but in freedoom.wad\nNew Music : Not in this .wad, but in freedoom.wad\nDemos Replaced : No\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Build for DN3D Atomic v1.5\n map2wad v0.81b\n WinDEU32 v5.99b1\n BSP v2.3\nKnown Bugs : Remember it's a WIP, thus it is on a constantly\n rotating list of bugs; fix them and more pop up.\n\n============================================================================\n\n* Copyright / Permissions *\n\nAll copyrights and permissions follow the same guidelines as the entire\nFreedoom distribution. These guidelines are avaiable at\nhttp://freedoom.despayre.org:81/\n\n============================================================================\n\n* Where to get this WAD * (or where you got it?)\n\nhttp://freedoom.despayre.org:81"
}
]
},
"maps": [
{
"map": "MAP31",
"title": "MAP31",
"format": "doom",
"stats": {
"things": 143,
"linedefs": 3391,
"sidedefs": 5628,
"vertices": 2982,
"sectors": 900,
"segs": 6080,
"ssectors": 1845,
"nodes": 1844,
"textures": {
"DOORRED": 20,
"DOORYEL2": 16,
"GSTONE1": 161,
"BIGDOOR6": 2,
"MFLR8_1": 44,
"FIRELAVA": 2,
"MARBFAC4": 1,
"SW1MET2": 4,
"SK_RIGHT": 8,
"SK_LEFT": 8,
"BRICK8": 1,
"DEM1_5": 192,
"MARBLE2": 68,
"SP_DUDE2": 1,
"STEP4": 53,
"SW1GARG": 10,
"FLAT5_4": 26,
"MARBGRAY": 2,
"METAL": 1280,
"ROCK3": 105,
"FLOOR4_6": 230,
"GRAY1": 115,
"MFLR8_2": 237,
"RROCK12": 297,
"SKINSYMB": 2,
"GRASS1": 1,
"GRAY4": 12,
"FLAT5_2": 2,
"DOORRED2": 20,
"DEM1_3": 4,
"FOGMAP": 66,
"FLOOR0_3": 2,
"STEP2": 5,
"FLOOR0_6": 230,
"DOORBLU2": 16,
"MARBLE1": 2,
"FIREWALL": 72,
"STONE2": 37,
"DEM1_6": 91,
"DOORBLU": 16,
"DEM1_1": 4,
"FLAT18": 2,
"BRICK7": 1121,
"F_SKY1": 48,
"ICKWALL2": 28,
"LAVA4": 20,
"MFLR8_4": 11,
"BLOOD3": 82,
"FLAT22": 239,
"GSTLION": 2,
"TLITE6_6": 8,
"ZIMMER2": 4,
"STEP1": 128,
"DOORYEL": 16,
"SP_DUDE3": 1,
"SLADWALL": 6054,
"TLITE6_5": 16,
"FWATER4": 6,
"SUPPORT3": 420,
"SW1SKULL": 1,
"DEM1_4": 4,
"FIREBLU2": 1,
"DEM1_2": 4,
"SP_FACE1": 2,
"SP_DUDE5": 1,
"STEP6": 272,
"WATERMAP": 2,
"SP_DUDE4": 1,
"LAVAMAP": 1,
"DOORTRAK": 8
}
},
"monsters": {
"total": 0,
"by_type": {},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 0
}
},
"items": {
"total": 0,
"by_type": {},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 0
},
"weapons_present": []
},
"mechanics": {
"teleports": true,
"keys": [
"blue",
"blue_skull",
"red",
"red_skull",
"yellow",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 0,
"hmp_monsters": 0,
"htr_monsters": 0,
"uv_items": 0,
"hmp_items": 0,
"htr_items": 0
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "c3a9c301-a69d-4994-916a-a2548c717a5c",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/1cbc22f4beb493d9269f1915040493a1b703fa29/MAP31/images/0.webp",
"type": null
},
{
"id": "ba1d0ef5-cde4-4cbc-82cf-3b6b51905592",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/1cbc22f4beb493d9269f1915040493a1b703fa29/MAP31/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Freedoom MAP31 WIP",
"description": "A large, work-in-progress Freedoom MAP31 layout built for Boom, mixing tech/brick/metal areas with some marble/hellish textures and lots of structural detail. Combat and pickups are essentially absent (no monsters or items placed), so it currently plays as an exploration/progression test map rather than a finished level. Progression suggests a multi-key route (all key types are present) with some teleport-based navigation, but parts are unfinished and may require clipping to bypass blocked sections.",
"tags": [
"boom_compatible",
"exploration",
"freedoom",
"gothic",
"key_hunt",
"large_scale",
"mixed_theme",
"no_items",
"no_monsters",
"nonlinear",
"techbase",
"teleport_navigation",
"wip"
]
}
}
]
}