Counts

endoom0
graphics0
lumps24
maps2
palettes0

Totals (across maps)

Things816
Linedefs1866
Sectors267
Monsters366
Items429
Raw model (for completeness)
{
  "meta": {
    "id": "ab2d2eae-8078-4710-8b10-328fbd4526d6",
    "sha1": "b5883166401755dfc5604c370280f5af78f78523",
    "sha256": "0230e326e65704a1de51c2776b10d1d1b30f219f890de41cf5b84892ee6ec2d1",
    "title": "ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][",
    "filenames": [
      "itp1_v2c.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2013-11-03 17:46:27",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][",
      "description": "This version is for DOOM ][. Another version for",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "MAP02": "MAP02.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2013-11-03 17:46:27",
    "file": {
      "type": "PWAD",
      "size": 245457,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/b5883166401755dfc5604c370280f5af78f78523/b5883166401755dfc5604c370280f5af78f78523.wad.gz",
      "corrupt": true,
      "corruptMessage": "1 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 24,
        "maps": 2,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
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      "iwads_guess": [
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    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "=============================================================================\n\nTitle                   :ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][\n\nAuthor                  :Mikael Wiberg\n\nEmail Address           :mi9343@haddock.cd.chalmers.se\n\nDescription             :This version is for DOOM ][. Another version for\n\n                         DOOM (1) can be found in the DOOM directory and is\n\n                         basically the same except for a couple of the new\n\n                         monsters from DOOM ][.\n\n                        This WAD started out as a test for what a WAD-editor\n\n                         can do since I recently found out you really can\n\n                         make your own WADs.\n\n                        Tip: there are a lot of illusionary walls around this\n\n                         place that's for sure.\n\n                        I should have replaced DEMO2 with an LMP but after 15\n\n                         minutes the demo fucks up. So instead in the\n\n                         ZIP-file I included the LMP of me completing the WAD\n\n                         getting as many percent as I could, of course on\n\n                         ultra violence. The LMP seems to work fine but not\n\n                         if I (with DoomEd 3,0 alpha 8) convert it to a demo.\n\n                        Included in the WAD, at MAP02, is also an demo of my\n\n                         next WAD, or the next after that. DEMO1 is also\n\n                         replaced with a quite astonishing LMP of me getting\n\n                         no damage at all on ultra violence and getting to\n\n                         the end of the WAD (it is not ready yet which you\n\n                         certainly will see). Hey maybe I will make a whole\n\n                         new episode, who knows (your hateful or whatever\n\n                         Email will decide that (good thing it is'nt possible\n\n                         to send bombs via this type of mail (viruses are not\n\n                         welcome))).\n\n=============================================================================\n\n* Play Information *\n\nVersion                 :DOOM ][\n\nEpisode, Level or map # :MAP01 (MAP02:sneak preview of my next WAD)\n\nSingle Player           :Yes.\n\nCooperative 2-4 Player  :?, never tested, probably not.\n\nDeathmatch 2-4 Player   :?, never tested, probably not.\n\nDifficulty Settings     :Yes:\n\n                         1/2:Easy, for checking the level out... WIMP!!!\n\n                         3  :Normal play for me (devastatingly violent).\n\n                         4/5:Let the gorewars commence.\n\nNew Sounds              :Yes, your own! But do think of your neighbours.\n\nNew Graphics            :No.\n\nDemos Replaced          :DEMO2 should have been replaced but the fucking shit\n\n                         doesn't work. So included in the ZIP-file is an LMP\n\n                         with over 90 minutes of gorewar! (This seems to work\n\n                         just fine.)\n\n                        DEMO1, 900 minute... just kidding. 4 minute demo-\n\n                         sneak-preview of my next or whatever WAD.\n\n* Construction *\n\nBase                    :New level.\n\nBuild Time              :Time? Time flies.\n\nDeveloped for           :Doom v1,666, and later converted for DOOM ][.\n\nSoftware used           :DoomEd 3,0 alpha, DoomEd 2,60 beta 4, IdBSPwat 1,0,\n\n                         IdBSP 1,0 and DOOM2WAD from EdMap. DOS sucks!\n\n                        Started out with DoomEd 2,60 beta 4,and after\n\n                         crashing my WAD a dozen times or so I found out that\n\n                         there is a limit of 180 sectors! Grunt! Went on to\n\n                         using DoomEd 3,0 alpha 8, and wondered why I had'nt\n\n                         started out with this from the beginning. After a\n\n                         short while I found out this version also has its\n\n                         limits, whether it is 216 sectors or 1300something\n\n                         nodes or lines or whatever (might also be IdBSPwat\n\n                         and IdBSP that has these limits). So I had to\n\n                         severely reduce my number of sectors (that's why you\n\n                         probably will wonder why some places seem to stop\n\n                         right after they have begun: elevator-room, nukeage-\n\n                         room, soldiers' quarters and the end(!)).\n\n                        Please-please-please Geoff Allan try and make your\n\n                         DoomEd next-version \"limitless\", and available\n\n                         yesterday or last week or something and of course\n\n                         DOOM ][ compatible (check out DOOMEDEX.ZIP where I\n\n                         have made additions to the file THINGS.DEF for\n\n                         DoomEd).\n\nHardware used           :Pentium 100MHz PCI (aaahh, a real computer at last),\n\n                         WinFast graphics card with a 3DBENCHmark of 52,6\n\n                         frames/second (getting an new 64-bit card soon this\n\n                         one is too slow), 870MB HDD, SoundBlaster PRO, and a\n\n                         puny 15\" monitor.\n\nKnown Bugs              :Only a couple of spiders (quite small ones really).\n\n                        Level is slow even on a 486DX2-66 VLB (at least the\n\n                         one I tested it on), but what could be expected from\n\n                         a shitty old computer like that. Buy a real\n\n                         computer!\n\n=============================================================================\n\n* Copyrights/Permissions *\n\nWhat? No fucking way, just don't sell it without including my name.\n\nInformation wants to be free!\n\n* Hints *\n\nIn the lava-pit you should try to get on top of one of the pillars and then\n\n jump to the other, and then jump onto the ledge in the north wall long\n\n BEFORE this pillar reaches the ceiling. Watch DEMO1.\n\nThe monsters in the \"monster-conference\"-room need not be attacked square on,\n\n there are other ways. This goes for the whole level."
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 775,
        "linedefs": 1595,
        "sidedefs": 2170,
        "vertices": 1595,
        "sectors": 213,
        "segs": 2423,
        "ssectors": 834,
        "nodes": 833,
        "textures": {
          "FLAT20": 5,
          "TLITE6_6": 25,
          "SLADWALL": 178,
          "CEIL4_3": 61,
          "METAL1": 31,
          "DOORYEL2": 2,
          "SP_ROCK1": 10,
          "COMPTALL": 49,
          "FLAT5_2": 1,
          "FLOOR1_7": 6,
          "DOORBLU": 2,
          "METAL": 395,
          "SW1EXIT": 1,
          "TLITE6_5": 10,
          "GATE4": 3,
          "GRAY4": 9,
          "STEP4": 40,
          "SW1COMM": 8,
          "CEIL1_3": 4,
          "SHAWN2": 182,
          "MARBLE1": 228,
          "SW1HOT": 2,
          "SW1SATYR": 2,
          "SKINLOW": 138,
          "ROCKRED2": 1,
          "FLOOR6_1": 18,
          "FLAT14": 16,
          "MARBFAC3": 6,
          "FLOOR5_1": 101,
          "FLAT4": 16,
          "SW1SLAD": 2,
          "NUKAGE1": 2,
          "DOORRED2": 4,
          "FLOOR4_8": 2,
          "ROCKRED1": 345,
          "DOOR3": 1,
          "DOOR1": 2,
          "SW1GARG": 5,
          "MFLR8_2": 2,
          "F_SKY1": 9,
          "SP_FACE1": 34,
          "MARBFAC2": 2,
          "MIDBRN1": 2,
          "FLAT5_3": 2,
          "SW1BLUE": 3,
          "FLOOR1_6": 25,
          "DOORTRAK": 37,
          "SP_DUDE4": 2,
          "FLAT1_2": 1,
          "FLAT22": 8,
          "CEIL4_1": 26,
          "FLAT5_1": 3,
          "FLOOR6_2": 6,
          "NUKE24": 4,
          "MIDGRATE": 4,
          "SKINFACE": 5,
          "FLAT5_6": 4,
          "CEIL4_2": 30,
          "TEKWALL4": 28,
          "WOOD3": 92,
          "DOORYEL": 4,
          "DOORRED": 2,
          "STEPLAD1": 3,
          "REDWALL": 17,
          "COMPBLUE": 87,
          "LAVA1": 33,
          "WOOD1": 1,
          "GATE3": 7
        }
      },
      "monsters": {
        "total": 342,
        "by_type": {
          "arachnotron": 8,
          "baron": 22,
          "cacodemon": 53,
          "demon": 26,
          "hell_knight": 14,
          "imp": 89,
          "revenant": 5,
          "shotgun_guy": 125
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 125,
          "melee": 26,
          "projectile": 191
        }
      },
      "items": {
        "total": 418,
        "by_type": {
          "ammo_box": 9,
          "ammo_clip": 14,
          "armor_bonus": 53,
          "backpack": 1,
          "blue_armor": 1,
          "green_armor": 1,
          "health_bonus": 146,
          "medikit": 20,
          "radiation_suit": 2,
          "rocket": 4,
          "rocket_box": 2,
          "rocket_launcher": 1,
          "shell_box": 37,
          "shells": 93,
          "shotgun": 1,
          "soulsphere": 2,
          "stimpack": 30,
          "super_shotgun": 1
        },
        "ammo_by_category": {
          "bullets": 23,
          "cells": 0,
          "rockets": 6,
          "shells": 130
        },
        "weapons_present": [
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [
          "blue",
          "red_skull",
          "yellow"
        ],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 316,
        "hmp_monsters": 227,
        "htr_monsters": 144,
        "uv_items": 385,
        "hmp_items": 377,
        "htr_items": 381
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b5883166401755dfc5604c370280f5af78f78523/MAP01/images/0.webp",
          "type": null
        },
        {
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b5883166401755dfc5604c370280f5af78f78523/MAP01/pano/pano_0.webp",
          "type": "pano"
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      ],
      "analysis": {
        "title": "MAP01",
        "description": "A medium-sized Doom II map that mixes techbase metalwork with hellish marble/skin and lava/rock areas, with lots of switch-driven progression and all three keys. Combat is monster-heavy and notably hitscanner-forward (many shotgun guys) backed by large packs of imps and cacodemons, plus several barons and a handful of arachnotrons. For a typical UV run it plays hard but well-supplied, with abundant shells and health bonuses/medikits and a few bigger setpiece/trap moments aided by teleports and plenty of secrets/illusionary-wall style exploration.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hell",
          "hitscanner_heavy",
          "key_hunt",
          "medium_length",
          "mixed_theme",
          "monster_heavy",
          "techbase",
          "teleport_navigation",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    },
    {
      "map": "MAP02",
      "title": "MAP02",
      "format": "doom",
      "stats": {
        "things": 41,
        "linedefs": 271,
        "sidedefs": 392,
        "vertices": 241,
        "sectors": 54,
        "segs": 413,
        "ssectors": 139,
        "nodes": 138,
        "textures": {
          "CEIL1_1": 53,
          "MARBLE1": 278,
          "F_SKY1": 1,
          "SHAWN2": 80,
          "FLAT5_2": 54
        }
      },
      "monsters": {
        "total": 24,
        "by_type": {
          "cacodemon": 10,
          "imp": 8,
          "shotgun_guy": 6
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 6,
          "melee": 0,
          "projectile": 18
        }
      },
      "items": {
        "total": 11,
        "by_type": {
          "medikit": 2,
          "shell_box": 5,
          "shotgun": 1,
          "stimpack": 3
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 0,
          "rockets": 0,
          "shells": 5
        },
        "weapons_present": [
          "shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 24,
        "hmp_monsters": 24,
        "htr_monsters": 0,
        "uv_items": 9,
        "hmp_items": 10,
        "htr_items": 11
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "c327365c-b36e-49ae-9c32-39eb3ebc87fd",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b5883166401755dfc5604c370280f5af78f78523/MAP02/images/0.webp",
          "type": null
        },
        {
          "id": "327e8ec4-aaab-4296-90f4-83559fe166d5",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/b5883166401755dfc5604c370280f5af78f78523/MAP02/pano/pano_0.webp",
          "type": "pano"
        }
      ],
      "analysis": {
        "title": "MAP02",
        "description": "A small, Doom II vanilla-style map with a strong marble presence and simple, straightforward progression. Combat is dominated by projectile enemies (notably many cacodemons) with a handful of shotgun guys, making positioning more important than raw firepower. With only a shotgun and limited shells plus modest healing, it can feel a bit tight and moderately challenging on UV despite the low overall monster count. There are no keys or teleports, so the flow stays direct and compact.",
        "tags": [
          "ammo_tight",
          "caco_heavy",
          "linear",
          "low_health",
          "marble",
          "mixed_theme",
          "moderate",
          "no_keys",
          "no_teleports",
          "projectile_heavy",
          "short",
          "shotgun_start",
          "small",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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