Raw model (for completeness)
{
"meta": {
"id": "a9ae8b6a-3b59-40b4-af2f-2188a8ad1b9e",
"sha1": "ce245b9808cfaa3944f76d6dbd18cd95d7fbefe1",
"sha256": "e7d642d0dbc4506cc921284ecd82420acd786e57b8f6e6d09b300f98a406393e",
"title": "Start",
"authors": [
"Datacore"
],
"filenames": [
"start.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2017-09-17 18:52:47",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Start",
"description": "A fun map for DOOM2.wad",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2017-09-17 18:52:47",
"file": {
"type": "PWAD",
"size": 88541,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/ce245b9808cfaa3944f76d6dbd18cd95d7fbefe1/ce245b9808cfaa3944f76d6dbd18cd95d7fbefe1.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 16,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : Start\nFilename : Start.WAD\nRelease date : 31/07/2017\nAuthor : Datacore\nEmail Adress\t\t: [redacted]\n\nDescription : A fun map for DOOM2.wad\n\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM II: Hell on Earth\nMap # : MAP01\nSingle Player : Yes\nCooperative 2-4 Player : yes\nDeathmatch 2-4 Player : yes\nOther game styles : yes\nDifficulty Settings : yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 20 minutes\nEditor(s) used : Doom Builder 1, DoomWord, XWE\nKnown Bugs : not for moment, tested with Zdaemon 1.10\nPort(s)\t\t\t: Vanilla, PrBoom, Zdoom... (All ports can be used because i mapped in Doom2 Format)\nHelp\t\t\t: Fred for the [Secteur-Lambda]'s Tutorials\n\n* Maps *\n\nMap 01: Start\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY not distribute this file in any format."
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 21,
"linedefs": 237,
"sidedefs": 474,
"vertices": 296,
"sectors": 48,
"segs": 654,
"ssectors": 235,
"nodes": 234,
"textures": {
"DOORSTOP": 8,
"FLAT3": 3,
"MODWALL3": 11,
"WOOD12": 14,
"STUCCO": 2,
"BRWINDOW": 2,
"PANBOOK": 3,
"WOOD3": 5,
"ZIMMER1": 10,
"ZIMMER5": 5,
"FLAT20": 3,
"FLAT5_2": 2,
"GRAYPOIS": 1,
"SUPPORT3": 8,
"TEKWALL1": 1,
"ZZWOLF10": 4,
"SPCDOOR1": 2,
"SW1COMP": 1,
"METAL": 3,
"SW1MET2": 3,
"TANROCK2": 32,
"COMPBLUE": 25,
"RROCK03": 1,
"FLAT10": 2,
"FLAT17": 1,
"CEIL5_2": 3,
"SHAWN3": 3,
"SPCDOOR3": 2,
"BLAKWAL1": 1,
"EXITSIGN": 1,
"ZDOORB1": 6,
"CRATOP1": 49,
"PANCASE2": 23,
"FLAT23": 3,
"CEIL3_2": 13,
"GRASS2": 2,
"SLIME05": 1,
"PANBLUE": 4,
"BIGDOOR1": 9,
"DOORTRAK": 1,
"LITE5": 2,
"ASHWALL3": 5,
"PANRED": 2,
"STONE4": 37,
"SUPPORT2": 18,
"F_SKY1": 3,
"SILVER3": 1,
"TEKGREN2": 8,
"FLAT14": 4,
"SILVER1": 16,
"WOODMET1": 11,
"SHAWN2": 2,
"CEIL5_1": 3,
"FLAT5_4": 1,
"DEM1_5": 2
}
},
"monsters": {
"total": 3,
"by_type": {
"cacodemon": 1,
"hell_knight": 1,
"imp": 1
},
"by_category": {
"boss": 0,
"hitscanner": 0,
"melee": 0,
"projectile": 3
}
},
"items": {
"total": 10,
"by_type": {
"bfg9000": 1,
"blue_armor": 1,
"chainsaw": 1,
"health_bonus": 1,
"invisibility": 1,
"shell_box": 2,
"stimpack": 1,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 0,
"cells": 0,
"rockets": 0,
"shells": 2
},
"weapons_present": [
"bfg9000",
"chainsaw",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 2,
"hmp_monsters": 2,
"htr_monsters": 1,
"uv_items": 10,
"hmp_items": 10,
"htr_items": 10
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "eb3a77f2-f08b-42e7-94ed-7a4cc7f8581b",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/ce245b9808cfaa3944f76d6dbd18cd95d7fbefe1/MAP01/images/0.webp",
"type": null
},
{
"id": "61acd00d-222c-49cb-aee6-835e0db709d8",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/ce245b9808cfaa3944f76d6dbd18cd95d7fbefe1/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Start",
"description": "A small, straightforward Doom II map with a mostly techbase/industrial look (metal supports, computer panels, doors) mixed with some natural rock and outdoor sky. Combat is very light, featuring only a few projectile monsters, and the map hands out strong gear early (including a super shotgun and even a BFG). For a typical UV run this should play easy, with plenty of firepower and enough healing to stay comfortable. Progression appears simple and linear with no key hunt, teleports, or secret exit.",
"tags": [
"ammo_plentiful",
"boom_compatible",
"easy",
"generous_health",
"incidental_combat",
"linear",
"mixed_theme",
"no_keys",
"projectile_enemies",
"small",
"techbase",
"vanilla_compatible"
]
}
}
]
}