DOY3.WAD

PWAD 106 KiB 1 map(s)

Counts

endoom0
graphics0
lumps14
maps1
palettes0

Totals (across maps)

Things296
Linedefs314
Sectors75
Monsters12
Items228
Raw model (for completeness)
{
  "meta": {
    "id": "a9a02cce-0658-409e-a7d1-114398fbdb24",
    "sha1": "7e1d2e8abb92e575a5648d44c2176516ef0251ac",
    "sha256": "bdd64981ab3a4c27e060c3405a9c11f1707f50c63633d75ea3c249efa4a2080b",
    "title": "DOY3.WAD",
    "authors": [
      "Doyoon Kim"
    ],
    "filenames": [
      "doy3.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 21:30:25",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "DOY3.WAD",
      "description": "Here is another arena style wad that is even smaller. Just high fraggage everywhere.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 21:30:25",
    "file": {
      "type": "PWAD",
      "size": 108635,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/7e1d2e8abb92e575a5648d44c2176516ef0251ac/7e1d2e8abb92e575a5648d44c2176516ef0251ac.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 14,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "DOY3.WAD",
      "description": "DOY3.WAD is a single-map arena-style deathmatch level designed for DOOM II. The map features a flat elliptical battleground with interactive tall pillars that can be raised or lowered to alter combat space, promoting dynamic tactical play. It emphasizes high fragging with a focus on rocket and plasma weapon combat, including a rare BFG pickup. The level uses classic Doom I sky textures and includes new music from the Amiga game Beast and Golden Axe. The gameplay is linear and compact, tailored for multiplayer deathmatch with balanced resource placement and no single-player progression. It is compatible with vanilla DOOM II and built from scratch using DCK editor.",
      "authors": [
        "Doyoon Kim"
      ],
      "tags": [
        "ammo_balanced",
        "arena",
        "deathmatch",
        "interactive_map",
        "linear",
        "medium_maps",
        "plasma_heavy",
        "rocket_heavy",
        "single_map",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nTitle                   : DOY3.WAD\nDate Finished           : March 26, 1996\nAuthor                  : Doyoon Kim\nEmail Address           : kim@cruznet.net\nOther Files By Author   : DOY1.WAD, DOY2.WAD,\n                          DOYWEAP.WAD(graphic add-on, puts heads to marines)\n\nMisc. Author Info       :\n                          Visit my wad page at:\n                          ---------------------------------------\n                          http://www.cruznet.net/~kim/doy_wad.html\n                          ---------------------------------------\n\nDescription             : Here is another arena style wad that is\n                          even smaller.  Just high fraggage everywhere.\n\n                          The main battle area is flat and shaped like\n                          an ellipse.  On each side of the arena\n                          there are a set of stairs and a small runway\n                          to jump off of.\n\n                          Also in the main battle area are a pair of\n                          tall pillars that you can raise or lower using\n                          the switches available.  If you lower these\n                          pillars then the arena is very open and free.\n                          If you raise them, things get tighter.  Anyone\n                          can raise or lower these pillars at any time.\n\n                          Yes, there is a bfg BUT you have to be very\n                          lucky to get it.  Chances are you won't reach\n                          it or die trying from your opponent.\n\n                          And of course, there are windows to blow your\n                          friends out of.  (How could a doy.wad not have\n                          windows?? ;D )\n\n                          Skill 4-5 is normal deathmatch\n                          with super shotguns and a couple rockets.\n                          Skill 3 is ALL rockets and is really a blast.\n                          Skill 1-2 is just plasma rifles and bloody\n                          murder.\n\n                          Please e-mail me if you like this wad or have any\n                          comments.\n\nAdditional Credits to   : People who playtested this on a local bbs.\n                          id\n                          Author of DCK\n\n===========================================================================\n\n* Play Information *\n\nGame                    : DOOM II v1.9\nMap #                   : Map 01\nSingle Player           : No (Except for looking around and exploring)\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : Yes!\nDifficulty Settings     : Yes.  Normal Skills 4-5 have shotguns and rockets.\n                          Skill 3 is ALL ROCKETS.\n                          Skills 1-2 are ALL plasma guns.\n                          Deathmatch v2.0 rules (altdeath).\nNew Sounds              : No\nNew Music               : Yes.  This was from the amiga game Beast.\n                          Also, the end of level music is from Golden Axe.\nNew Graphics            : Yes, the old Doom I sky.\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : 5 hours building (I'm getting faster at this)\n                          5 hours tweaking\n\nEditor(s) used          : DCK v3.2\nKnown Bugs              : Not that I know of.\n\n* Copyright / Permissions *\n\nAuthors may NOT use this level as a base to build additional\nlevels.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\nftp.cdrom.com\n\nBBS numbers:\nFinal Conflict (714) 572-3666 Orange County (other local #'s too)\n\nOther:\nMy Web page. (See above)\nUpload it to other boards.  Thank you!"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 296,
        "linedefs": 314,
        "sidedefs": 624,
        "vertices": 336,
        "sectors": 75,
        "segs": 731,
        "ssectors": 331,
        "nodes": 330,
        "textures": {
          "WOOD1": 4,
          "SW1BRN2": 1,
          "GATE2": 1,
          "MARBLE2": 23,
          "GRASS1": 5,
          "STARTAN2": 3,
          "SW1MARB": 1,
          "STARTAN3": 423,
          "SW1STRTN": 1,
          "GSTONE1": 1,
          "MARBLE1": 6,
          "FLAT5_5": 112,
          "F_SKY1": 4,
          "SLIME16": 8,
          "BROWN1": 3,
          "METAL": 11,
          "EXITSIGN": 1,
          "FLOOR7_2": 12,
          "DEM1_5": 8
        }
      },
      "monsters": {
        "total": 12,
        "by_type": {
          "arachnotron": 6,
          "baron": 4,
          "cyberdemon": 2
        },
        "by_category": {
          "boss": 2,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 10
        }
      },
      "items": {
        "total": 228,
        "by_type": {
          "ammo_box": 2,
          "bfg9000": 1,
          "cell_pack": 34,
          "chaingun": 2,
          "plasma_rifle": 28,
          "rocket_box": 54,
          "rocket_launcher": 34,
          "shell_box": 41,
          "stimpack": 4,
          "super_shotgun": 28
        },
        "ammo_by_category": {
          "bullets": 2,
          "cells": 34,
          "rockets": 54,
          "shells": 41
        },
        "weapons_present": [
          "bfg9000",
          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": true,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 4,
        "hmp_monsters": 2,
        "htr_monsters": 6,
        "uv_items": 88,
        "hmp_items": 95,
        "htr_items": 68
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
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          "id": "5bd03731-3087-4ef3-94c9-0a2cd6beb2ec",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7e1d2e8abb92e575a5648d44c2176516ef0251ac/MAP01/images/0.webp",
          "type": null
        },
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          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/7e1d2e8abb92e575a5648d44c2176516ef0251ac/MAP01/pano/pano_0.webp",
          "type": "pano"
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      ]
    }
  ]
}

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