d72_levels.pk3, D72_Levels.pk3

PK3 12 MiB 1 map(s)

Counts

endoom0
graphics0
lumps69
maps3
palettes0

Totals (across maps)

Things60
Linedefs995
Sectors170
Monsters0
Items0
Raw model (for completeness)
{
  "meta": {
    "id": "a974afa8-fb54-4b74-95d1-6e6199ddb909",
    "sha1": "52ee1688855b5675bc13c7b59e482c34a5f04353",
    "sha256": "c5bbe06d975714c01d29efa0e7e958f1573e58a67ce121ea5142179c1bd3857e",
    "filenames": [
      "d72_levels.pk3",
      "D72_Levels.pk3"
    ],
    "additional": {
      "engines": [
        "GZDOOM"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2018-05-17 21:39:15",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png",
        "SUBSPACE": "SUBSPACE.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2018-05-17 21:39:15",
    "file": {
      "type": "PK3",
      "size": 12255429,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/52ee1688855b5675bc13c7b59e482c34a5f04353/52ee1688855b5675bc13c7b59e482c34a5f04353.pk3.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01",
        "MAP02",
        "SUBSPACE"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 69,
        "maps": 3,
        "palettes": 0
      },
      "engines_guess": [
        "GZDOOM"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "pk3",
        "name": "decorate.txt",
        "contents": "Actor HappySun 16000\n{\n    +NOINTERACTION\n    +FORCEXYBILLBOARD\n    RenderStyle Shaded\n    StencilColor \"FF FF B0\"\n    States\n    {\n    Spawn:\n        HSUN A -1 BRIGHT\n        Stop\n    }\n}"
      },
      {
        "source": "pk3",
        "name": "gldefs.txt",
        "contents": "pointlight HappySun1\n{\n    color 1.0 1.0 0.85\n    size 512\n}\n\nobject HappySun\n{\n    frame HSUN\n    {\n        light HappySun1\n    }\n}"
      },
      {
        "source": "pk3",
        "name": "MapInfo.txt",
        "contents": "// General Info --------------\n\ngameinfo\n{\n    // Title/credits stuff is commented out because I use a title map here.\n    /*\n    titlemusic = \"C_D72TTL\"\n    titlepage = \"TITLEPIC\"\n    titletime = 15\n    creditpage = \"CREDIT\"\n    pagetime = 15\n    */\n    backpacktype = \"ClassSpecificCrapGiver\"\n    intermissionmusic = \"C_D72INT\"\n}\n\n// Episodes ------------------\n\nclearepisodes\n\nepisode Map00\n{\n    name = \"TRAINING\"\n    picname = \"M_EPI00\"\n    key = \"e\"\n}\n\nepisode Map01\n{\n    name = \"ESCALATION\"\n    picname = \"M_EPI01\"\n    key = \"e\"\n}\n\nepisode Map20\n{\n    name = \"SCHISM DARKNESS\"\n    picname = \"M_EPI02\"\n    key = \"s\"\n}\n\ndefaultmap\n{\n    nointermission\n    forcenoskystretch\n    fallingdamage\n    keepfullinventory\n    allowrespawn\n    filterstarts\n    strictmonsteractivation\n    checkswitchrange\n    gravity = 600\n}\n\nmap Map01 \"Epoch Manor\"\n{\n    music = \"D_HOME\"\n    sky1 = \"-\"\n    airsupply = 0\n    evenlighting\n    nofallingdamage\n}"
      },
      {
        "source": "pk3",
        "name": "textures.txt",
        "contents": "texture BIGTILE2, 64, 64\n{\n    patch TILE_02, 0,  0\n    patch TILE_02, 32, 0\n    patch TILE_02, 0,  32\n    patch TILE_02, 32, 32\n}\n\nflat SYMBLGHT, 512, 512\n{\n\n    patch BIGTILE2, 0,   0   { Style CopyAlpha }\n    patch BIGTILE2, 64,  0   { Style CopyAlpha }\n    patch BIGTILE2, 128, 0   { Style CopyAlpha }\n    patch BIGTILE2, 192, 0   { Style CopyAlpha }\n    patch BIGTILE2, 256, 0   { Style CopyAlpha }\n    patch BIGTILE2, 320, 0   { Style CopyAlpha }\n    patch BIGTILE2, 384, 0   { Style CopyAlpha }\n    patch BIGTILE2, 448, 0   { Style CopyAlpha }\n\n    patch BIGTILE2, 0,   64  { Style CopyAlpha }\n    patch BIGTILE2, 64,  64  { Style CopyAlpha }\n    patch BIGTILE2, 128, 64  { Style CopyAlpha }\n    patch BIGTILE2, 192, 64  { Style CopyAlpha }\n    patch BIGTILE2, 256, 64  { Style CopyAlpha }\n    patch BIGTILE2, 320, 64  { Style CopyAlpha }\n    patch BIGTILE2, 384, 64  { Style CopyAlpha }\n    patch BIGTILE2, 448, 64  { Style CopyAlpha }\n\n    patch BIGTILE2, 0,   128 { Style CopyAlpha }\n    patch BIGTILE2, 64,  128 { Style CopyAlpha }\n    patch BIGTILE2, 128, 128 { Style CopyAlpha }\n    patch BIGTILE2, 192, 128 { Style CopyAlpha }\n    patch BIGTILE2, 256, 128 { Style CopyAlpha }\n    patch BIGTILE2, 320, 128 { Style CopyAlpha }\n    patch BIGTILE2, 384, 128 { Style CopyAlpha }\n    patch BIGTILE2, 448, 128 { Style CopyAlpha }\n\n    patch BIGTILE2, 0,   192 { Style CopyAlpha }\n    patch BIGTILE2, 64,  192 { Style CopyAlpha }\n    patch BIGTILE2, 128, 192 { Style CopyAlpha }\n    patch BIGTILE2, 192, 192 { Style CopyAlpha }\n    patch BIGTILE2, 256, 192 { Style CopyAlpha }\n    patch BIGTILE2, 320, 192 { Style CopyAlpha }\n    patch BIGTILE2, 384, 192 { Style CopyAlpha }\n    patch BIGTILE2, 448, 192 { Style CopyAlpha }\n\n    patch BIGTILE2, 0,   256 { Style CopyAlpha }\n    patch BIGTILE2, 64,  256 { Style CopyAlpha }\n    patch BIGTILE2, 128, 256 { Style CopyAlpha }\n    patch BIGTILE2, 192, 256 { Style CopyAlpha }\n    patch BIGTILE2, 256, 256 { Style CopyAlpha }\n    patch BIGTILE2, 320, 256 { Style CopyAlpha }\n    patch BIGTILE2, 384, 256 { Style CopyAlpha }\n    patch BIGTILE2, 448, 256 { Style CopyAlpha }\n\n    patch BIGTILE2, 0,   320 { Style CopyAlpha }\n    patch BIGTILE2, 64,  320 { Style CopyAlpha }\n    patch BIGTILE2, 128, 320 { Style CopyAlpha }\n    patch BIGTILE2, 192, 320 { Style CopyAlpha }\n    patch BIGTILE2, 256, 320 { Style CopyAlpha }\n    patch BIGTILE2, 320, 320 { Style CopyAlpha }\n    patch BIGTILE2, 384, 320 { Style CopyAlpha }\n    patch BIGTILE2, 448, 320 { Style CopyAlpha }\n\n    patch BIGTILE2, 0,   384 { Style CopyAlpha }\n    patch BIGTILE2, 64,  384 { Style CopyAlpha }\n    patch BIGTILE2, 128, 384 { Style CopyAlpha }\n    patch BIGTILE2, 192, 384 { Style CopyAlpha }\n    patch BIGTILE2, 256, 384 { Style CopyAlpha }\n    patch BIGTILE2, 320, 384 { Style CopyAlpha }\n    patch BIGTILE2, 384, 384 { Style CopyAlpha }\n    patch BIGTILE2, 448, 384 { Style CopyAlpha }\n\n    patch BIGTILE2, 0,   448 { Style CopyAlpha }\n    patch BIGTILE2, 64,  448 { Style CopyAlpha }\n    patch BIGTILE2, 128, 448 { Style CopyAlpha }\n    patch BIGTILE2, 192, 448 { Style CopyAlpha }\n    patch BIGTILE2, 256, 448 { Style CopyAlpha }\n    patch BIGTILE2, 320, 448 { Style CopyAlpha }\n    patch BIGTILE2, 384, 448 { Style CopyAlpha }\n    patch BIGTILE2, 448, 448 { Style CopyAlpha }\n\n    patch ILLUICON, 0,   0   { Style CopyAlpha }\n}\n\ntexture RAIL_SR1, 16, 47\n{\n    patch RAIL_SL1, 0, 0\n    {\n        FlipX\n    }\n}\n\ntexture MARBRED1, 128, 384\n{\n    patch W_MRBRED, 0, 0\n    patch W_MRBRED, 0, 64\n    patch W_MRBRED, 0, 128\n    patch W_MRBRED, 0, 192\n    patch W_MRBRED, 0, 256\n    patch W_MRBRED, 0, 320\n\n    patch W_MRBRED, 64, 0\n    patch W_MRBRED, 64, 64\n    patch W_MRBRED, 64, 128\n    patch W_MRBRED, 64, 192\n    patch W_MRBRED, 64, 256\n    patch W_MRBRED, 64, 320\n\n    patch W_GLDTOP, 0, 0\n    patch W_GLDBTM, 0, 366\n}\n\ntexture MARBRED2, 128, 256\n{\n    patch W_MRBRED, 0, 0\n    patch W_MRBRED, 0, 64\n    patch W_MRBRED, 0, 128\n    patch W_MRBRED, 0, 192\n\n    patch W_MRBRED, 64, 0\n    patch W_MRBRED, 64, 64\n    patch W_MRBRED, 64, 128\n    patch W_MRBRED, 64, 192\n\n    patch W_GLDTOP, 0, 0\n    patch W_GLDBTM, 0, 238\n}\n\ntexture MARBRED3, 128, 272\n{\n    patch W_MRBRED, 0, 0\n    patch W_MRBRED, 0, 64\n    patch W_MRBRED, 0, 128\n    patch W_MRBRED, 0, 192\n\n    patch W_MRBRED, 64, 0\n    patch W_MRBRED, 64, 64\n    patch W_MRBRED, 64, 128\n    patch W_MRBRED, 64, 192\n\n    patch W_GLDTOP, 0, 0\n    patch W_GLDBTM, 0, 254\n}\n\ntexture MARBRED4, 128, 96\n{\n    patch W_MRBRED, 0, 0\n    patch W_MRBRED, 0, 64\n\n    patch W_MRBRED, 64, 0\n    patch W_MRBRED, 64, 64\n\n    patch W_GLDTOP, 0, 0\n    patch W_GLDBTM, 0, 78\n}\n\ntexture MARBRED5, 128, 112\n{\n    patch W_MRBRED, 0, 0\n    patch W_MRBRED, 0, 64\n\n    patch W_MRBRED, 64, 0\n    patch W_MRBRED, 64, 64\n\n    patch W_GLDTOP, 0, 0\n    patch W_GLDBTM, 0, 94\n}\n\ntexture MARBRED6, 128, 128\n{\n    patch W_MRBRED, 0, 0\n    patch W_MRBRED, 0, 64\n\n    patch W_MRBRED, 64, 0\n    patch W_MRBRED, 64, 64\n\n    patch W_GLDTOP, 0, 0\n    patch W_GLDBTM, 0, 110\n}\n\ntexture GT1, 8, 128\n{\n    patch W_GLDTOP, 0, 0\n    {\n        rotate 90\n    }\n    patch W_GLDTOP, 7, 0\n    {\n        rotate 90\n    }\n}\n\ntexture TREEBARK, 128, 128\n{\n    xscale 2.0\n    yscale 2.0\n    patch W_TREBRK, 0, 0\n}\n\ntexture WOODSIDE, 320, 80\n{\n    xscale 2.5\n    yscale 2.5\n    patch W_WOOD01, 0, 0\n}"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "hexen",
      "stats": {
        "things": 60,
        "linedefs": 995,
        "sidedefs": 1788,
        "vertices": 1057,
        "sectors": 170,
        "segs": 2276,
        "ssectors": 689,
        "nodes": 688,
        "textures": {
          "N_ROCK07": 34,
          "PANBORD2": 4,
          "FLOOR4_8": 8,
          "TILE_01": 65,
          "DOORTRAK": 10,
          "N_MTBX13": 4,
          "N_BRIK38": 35,
          "FLAT5_1": 23,
          "MIDTEX02": 14,
          "MARBRED4": 5,
          "PANRED": 38,
          "COMPSCRN": 1,
          "MARBWAL2": 12,
          "N_ROCK03": 16,
          "RAIL_S01": 84,
          "PANBOOK": 59,
          "N_BRIK08": 8,
          "COMPSPAN": 5,
          "MODWALL3": 29,
          "FLAT14": 42,
          "N_BKBG02": 17,
          "RAIL_SL1": 15,
          "BIGDOOR6": 4,
          "N_ROCK12": 76,
          "METAL1": 8,
          "N_BRIK21": 52,
          "PANCASE2": 13,
          "SUPPORT4": 22,
          "WARPWATR": 22,
          "ASHWALL2": 3,
          "FLOOR7_1": 34,
          "CONS1_1": 1,
          "FLAT20": 3,
          "N_MTSQ04": 40,
          "PANBLUE": 36,
          "N_ROCK05": 3,
          "MARBWAL1": 97,
          "CEIL5_2": 4,
          "FLAT5_5": 1,
          "NFMTSQ05": 7,
          "GRASS": 6,
          "SW1METAL": 4,
          "NFBRIK21": 12,
          "WARPNUKE": 5,
          "RAIL_SR1": 15,
          "SHAWN2": 4,
          "MARBRED1": 5,
          "BIGDOOR2": 6,
          "DOORSTOP": 10,
          "MARBRED2": 3,
          "N_ROCK02": 2,
          "MARBRED3": 1,
          "WOOD12": 44,
          "SYMBLGHT": 3,
          "GOLDTRIM": 10,
          "TILE_02": 7,
          "F_SKY1": 47,
          "MIDTEX01": 546,
          "GRAY5": 6,
          "PIPEWAL1": 1
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": null
      },
      "items": {
        "total": 0,
        "by_type": {},
        "ammo_by_category": null,
        "weapons_present": null
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 0,
        "hmp_items": 0,
        "htr_items": 0
      },
      "compatibility": "hexen",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "fdd3aec8-5f49-4a1a-903b-cb080753e6ac",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/52ee1688855b5675bc13c7b59e482c34a5f04353/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "c7a0831b-7bf6-42a2-84f3-49e75cab0b06",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/52ee1688855b5675bc13c7b59e482c34a5f04353/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.