Target: Tharsis

PWAD 844 KiB 2 map(s)

Counts

endoom0
graphics0
lumps56
maps2
palettes0

Totals (across maps)

Things630
Linedefs5726
Sectors1016
Monsters264
Items287
Raw model (for completeness)
{
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    "sha256": "409c55668ba04de16d018487c5a8a7bd72519d313d9c534f8e842d3ed3efd108",
    "title": "Target: Tharsis",
    "authors": [
      "theJF"
    ],
    "filenames": [
      "tharsis.wad"
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      "added": "2015-01-14 22:57:16",
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      "name": "Target: Tharsis",
      "description": "2 single-player maps for Doom 2. See below for \"story\"...",
      "maps": null,
      "graphicOverrides": null,
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        "MAP02": "MAP02.png"
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      "categories": null
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    "content": {
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      {
        "source": "idgames",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : No\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Target: Tharsis\nFilename                : tharsis.wad\nRelease date            : May 2013\nAuthor                  : theJF\nEmail Address           : jfreyr@hotmail.co.uk\nOther Files By Author   : cebrenia.wad\nMisc. Author Info       :\n\nDescription             : 2 single-player maps for Doom 2.\n  See below for \"story\"...\n\nAdditional Credits to   : Developers of Doom Builder + SLADE, Nick Baker\n===========================================================================\n* What is included *\n\nNew levels              : 2\nSounds                  : No\nMusic                   : No\nGraphics                : Some of Nick Baker's flats\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01, MAP02\nSingle Player           : Designed for\nCooperative 2-4 Player  : No Starts\nDeathmatch 2-4 Player   : No Starts\nOther game styles       :\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Unknown\nEditor(s) used          : Doom Builder [v2.1.2.1553]\nKnown Bugs              : See below\nMay Not Run With        : Unknown\nTested With             : ZDoom [v2.6.1.3794]\n                              Yay for ZDoom!\n                          Chocolate Doom [v1.7]\n                              HOMs due to exceeding vanilla limits in MAP01.\n                          prBoom+ [2.5.1.3]\n                              Some minor but weird visual distortions.\n                              usegamma 1.\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n================================================================\n\n!!!!!!! ENCRYPTED MESSAGE RECEIVED !!!!!!!\n\n<<<< MESSAGE BEGINS >>>>\n\nCaptain, I hate to disturb your vacation but we have something\nurgent for you. We just detected a massive Code Red in the UAC\nrefinery on the Tharsis plateau.\n\nThis is a standard purge operation - clear the facility and\nleave no TDEs alive. The refinery has a secure teleport and the\ncode-key for a return trip is attached to this message. You'll\nbe back on the beach before they bring the next beer...\n\nYou did remember to pack some hardware along with the sunscreen?\n\nColonel W Beck,\n\nDirector of Special Operations,\nDepartment for Trans-Dimensional Affairs\n\n<<<< MESSAGE ENDS >>>>\n\n================================================================"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : No\nPrimary purpose         : Single play\n===========================================================================\nTitle                   : Target: Tharsis\nFilename                : tharsis.wad\nRelease date            : May 2013\nAuthor                  : theJF\nEmail Address           : jfreyr@hotmail.co.uk\nOther Files By Author   : cebrenia.wad\nMisc. Author Info       :\n\nDescription             : 2 single-player maps for Doom 2.\n\t\t\t  See below for \"story\"...\n\nAdditional Credits to   : Developers of Doom Builder + SLADE, Nick Baker\n===========================================================================\n* What is included *\n\nNew levels              : 2\nSounds                  : No\nMusic                   : No\nGraphics                : Some of Nick Baker's flats\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : MAP01, MAP02\nSingle Player           : Designed for\nCooperative 2-4 Player  : NO Starts\nDeathmatch 2-4 Player   : MAP01 has 6 Starts (Untested). MAP02 has NONE\nOther game styles       :\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : Unknown\nEditor(s) used          : Doom Builder [v2.1.2.1553]\nKnown Bugs              : See below\nMay Not Run With        : Unknown\nTested With             : ZDoom [v2.6.1.3794]\n                              Yay for ZDoom!\n                          Chocolate Doom [v1.7]\n                              HOMs due to exceeding vanilla limits in MAP01.\n                          prBoom+ [2.5.1.3]\n                              Some minor but weird visual distortions. I know not.\n                              Set \"usegamma 1\" in cfg if too dark?\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\n================================================================\n\n!!!!!!! ENCRYPTED MESSAGE RECEIVED !!!!!!!\n\n<<<< MESSAGE BEGINS >>>>\n\nCaptain, I hate to disturb your vacation but we have something\nurgent for you. We just detected a massive Code Red in the UAC\nrefinery on the Tharsis plateau.\n\nThis is a standard purge operation - clear the facility and\nleave no TDEs alive. The refinery has a secure teleport and the\ncode-key for a return trip is attached to this message. You'll\nbe back on the beach before they bring the next beer...\n\nYou did remember to pack some hardware along with the sunscreen?\n\nColonel W Beck,\n\nDirector of Special Operations,\nDepartment for Trans-Dimensional Affairs\n\n<<<< MESSAGE ENDS >>>>\n\n================================================================"
      }
    ]
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        "textures": {
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          "rocket_box": 2,
          "rocket_launcher": 3,
          "shell_box": 1,
          "shotgun": 3,
          "soulsphere": 1,
          "stimpack": 16,
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        "htr_monsters": 26,
        "uv_items": 79,
        "hmp_items": 71,
        "htr_items": 68
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    {
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          "radiation_suit": 1,
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          "shell_box": 16,
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          "shotgun": 2,
          "soulsphere": 3,
          "stimpack": 30,
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          "cells": 3,
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          "red",
          "yellow"
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        "secret_exit": false
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      "difficulty": {
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        "hmp_monsters": 133,
        "htr_monsters": 75,
        "uv_items": 198,
        "hmp_items": 176,
        "htr_items": 159
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      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "source": "marker"
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}

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