Raw model (for completeness)
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"contents": "===========================================================================\nAdvanced engine needed : Boom\nPrimary purpose : Single play\n===========================================================================\nTitle : Abyssal Speedmapping Session 44\nFilename : abyspe44.zip\nRelease date : 10/1/2019\nAuthor : Fuzzball - Project lead Scypek2 Alterzero\n LordEntr0py joe-ilya MDevlin Walter confetti\n Breezeep RF' Xyzzy01\nEmail Address : [redacted]\n\nDescription : Ten maps made during the forty-forth Abyssal\n Speedmapping Session in the space of 2\n hours, with 15 minutes for music and texture\n selection and 15 minutes for bugfixing. Held in\n two sessions twelve hours apart, mappers had the\n mandatory theme of optimistic brutalism, chosen\n randomly from a list of ten themes. The second\n session had another theme to choose from, that\n being teleporter-based traversal, also taken from\n the list.\n\n There were two optional bonus themes in addition\n to the two mandatory ones, the first being to use\n one main color for the map, while the second is\n to make extreme sector height differences. OTEX\n was required for this session.\n\nCredits to : Id Software for Doom II\n CodeImp of Doom Builder 2\n SirJuddington for SLADE3\n\nAdditional Credits to : All the people who attended\n Fuzzball for leading the session\n Jimmy for hosting the second session\n joe-ilya for making the first compilation\n Xyzzy01 for the INTERPICs and the final\n compilation 8 months after the session(!)\n\n===========================================================================\n* Maplist *\n\nMAP01: Bubblegum Crisis\nAuthor: Walter Confetti\nMusic: Limp Blizkit - My Generation (Dial-up for murder midi remix)\nTheme: Traversing room via teleport\nTime Taken: 1 hour and 35 minutes, plus 10 minutes for bugfixing and finding a upbeat midi\n\nMAP02: Trumped\nAuthor: LordEntr0py\nMusic: \"BFG Division\" MIDI Version\nTheme: Colorful Brutalism\nTime Taken: Unknown exactly\n\nMAP03: Squaretech\nAuthor: Alterzero\nMusic: Jimmy - 2012 (ZDCMP2 mix)\nTheme: Colorful Brutalism\nTime Taken: 1 hour\n\nMAP04: 96 Quite Bitter Monsters\nAuthor: Joe-Ilya\nMusic: Camp Kill Yourself - 96 Quite Bitter Beings\nTheme: Brutalism Something Something\nTime Taken: 2 hours, 30 minutes for setting up and playtesting\n\nMAP05: MDevlin-ASS44\nAuthor: MDevlin\nMusic: Stock\nThemes: #10 and Bonus\n\nMAP06: New Jersey Lime Time\nAuthor: Breezeep\nMusic: Sonic 3 - Chrome Gadget\nThemes: #5, and a little bit of the bonus color theme.\nTime Taken: 4 hours (too fucking long)\n\nMAP07: You've Been Tango'd\nAuthor: Fuzzball\nMusic: Plok- Beach Theme\nThemes: Theme 5- Brutalist, and bonus theme of one colour\nTime Taken: Unknown precisely\n\nMAP08: Arse Dagger\nAuthor: rf'\nMusic: e1m6 from Ultimate Doom\nThemes: teleporters and somewhat brutalism.\nTime Taken: ~2 hours\n\nMAP09: All The Best\nAuthor: Scypek2\nMusic: I Am A Worm by Taw Tu'lki\nThemes: #10, bonus theme, and I guess #5 too?\nTime Taken: Unknown exactly\n\nMAP10: Xyzzy vs. Zzyzx Road\nAuthor: Xyzzy01\nMusic: Level 2 theme from Golden Axe II, sequenced to MIDI\nThemes: Colorful Brutalism, Extreme Sector Height Differences, Maaaybe Stick to one color\n\nIntermission theme : A \"bullshit MIDI\" by Jimmy, meant for anyone making a map titled \"Thot Contagion\"\nText screen theme : Text screen theme from Believer\n===========================================================================\n* What is included *\n\nNew levels : 10\nSounds : No\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : Yes\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : MAP01-MAP10\nSingle Player : Designed for\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Not implemented\n\n* Construction *\n\nBase : New from scratch\nBuild Time : 1 to 4 hours of mapping, 30 minutes for\n miscellaneous setting up, 1 hour for compiling\nEditor(s) used : Various Doom Builders, SLADE3, MSPaint\nKnown Bugs : Knowledge in process\nMay Not Run With : Usain Bolt\nTested With : PRBoom+ 2.5.1.5\n\n* Copyright / Permissions *\n\nThis work is licensed under the Creative Commons Attribution 4.0\nInternational License. To view a copy of this license, visit\nhttp://creativecommons.org/licenses/by/4.0/\n\nYou are free to copy and redistribute the material in any medium or format;\nand remix, transform, and build upon the material for any purpose, even\ncommercially. If you do so, you must give appropriate credit, provide a link\nto the license, and indicate if changes were made. You may do so in any\nreasonable manner, but not in any way that suggests the licensor endorses you\nor your use.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
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