Raw model (for completeness)
{
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"id": "a5665ccc-3b9e-4ba1-87f2-4883786d1d9c",
"sha1": "d3d6946c3e705820dfcf7d965c0cf4f0eb3c3ccc",
"sha256": "05e50bc488d7bb7dc2264bd06e89bbbf5a3b83f3d35555b52bb70bda5463b044",
"title": "KNOB's Carnage! (for Doom ][ Only!)",
"authors": [
"Jeff"
],
"filenames": [
"knob.wad",
"knob.zip"
],
"additional": {
"engines": [
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],
"iwad": [
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],
"filename": null,
"added": "2013-11-02 15:39:46",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "KNOB's Carnage! (for Doom ][ Only!)",
"description": "This level is the first of more of it's type. It is pure carnage! I encourage the use of cheat-codes, in fact, I don't know if the level is possible without them. I love shooting things, and to me, that's the greatest thing about Doom ][. I took special care to make many monsters fight amongst themselves, as this adds to the \"entertainment\". Watch your back (as well as the next in the KNOB series.)!",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2013-11-02 15:39:46",
"file": {
"type": "PWAD",
"size": 62453,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/d3d6946c3e705820dfcf7d965c0cf4f0eb3c3ccc/d3d6946c3e705820dfcf7d965c0cf4f0eb3c3ccc.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "KNOB's Carnage! (for Doom ][ Only!)",
"description": "This WAD contains a single, large-scale map designed exclusively for Doom II. It features an intense monster density with 611 enemies, emphasizing chaotic combat and monster infighting to enhance challenge and entertainment. The level is notably difficult, to the point that cheat codes are recommended for completion. The environment uses classic Doom II textures with a focus on blood and gore themes, maintaining a traditional Doom techbase aesthetic. Progression is linear with some door mechanic quirks, and the resource balance is tight, demanding careful play. The WAD is vanilla compatible and does not introduce new graphics, sounds, or music.",
"authors": [
"Jeff"
],
"tags": [
"ammo_tight",
"doom2",
"hitscanner_heavy",
"large_map",
"linear",
"monster_swarms",
"single_map",
"techbase",
"vanilla_compatible",
"very_hard"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : KNOB's Carnage! (for Doom ][ Only!)\nFilename : knob.wad\nAuthor : Jeff\nEmail Address : knob@netcom.com\nMisc. Author Info : It's my first level, give me a break!\n\nComments? : Please email me if you like this...let me know\n what you think. Other levels with more blood\n and carnage are on their way!\n\nDescription : This level is the first of more of it's type. It\n is pure carnage! I encourage the use of\n cheat-codes, in fact, I don't know if the level is\n possible without them. I love shooting things, and\n to me, that's the greatest thing about Doom ][.\n I took special care to make many monsters fight\n amongst themselves, as this adds to the\n \"entertainment\". Watch your back (as well as the\n next in the KNOB series.)!\n\nAdditional Credits to : Jeff Rabenhorst, the author of EDMAP 1.22.\n This is the best program for level editing!!!\n Hats off to you, Jeff! Also to my girlfriend, Toni,\n who thinks I love Doom more than her (not true)!\n\n================================================================\n\n* Play Information *\n\nEpisode and Level # : Map1.\nSingle Player : Yes\nCooperative 2-4 Player : Yes, but not tested\nDeathmatch 2-4 Player : Yes, but not tested\nDifficulty Settings : All the same! Carnage Maximus! (except for level 5- no cheats there)\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nEditor(s) used : Edmap 1.22\nKnown Bugs : Bugs? Not really bugs, but my doors aren't right\n yet, I haven't got the concept of sizing the doors\n quite right, but at least they work.\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels. Just make sure to credit me and show that you used\nmy wad to build yours. Also, please let me know what you're doing with\nit (I'm curious).\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites:\n ftp.orst.edu\n ftp.cdrom.com\n\nOther:\n\n Newsgroups: alt.binaries.doom"
}
]
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"title": "MAP01",
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"sidedefs": 680,
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"sectors": 78,
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"nodes": 204,
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"imp": 79,
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"revenant": 3,
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"spectre": 2,
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"hitscanner": 89,
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"htr_monsters": 210,
"uv_items": 126,
"hmp_items": 126,
"htr_items": 126
},
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"metadata": {
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"music": null,
"source": "marker"
},
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