Raw model (for completeness)
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"sha256": "8cc5fe7b665d54f7ae84d9a8ac3ca587fa6bb97b89c09e29f59138ff7376dbe6",
"title": "Blind Alley R., \"Monster Mansion\"",
"authors": [
"Gene Bird"
],
"filenames": [
"bndalyr.wad"
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"additional": {
"engines": [
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"DOOM2"
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"filename": null,
"added": "2014-12-15 22:35:15",
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"name": "Blind Alley R., \"Monster Mansion\"",
"description": "The monsters have taken over and it is up to you to \"MAKE THEM PAY!\"",
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"MAP01": "MAP01.png"
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"added": "2014-12-15 22:35:15",
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"content": {
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"contents": "===========================================================================\nArchive Maintainer : NA\nUpdate to : NA\nAdvanced engine needed : None, but far better looking with a port.\nPrimary purpose : Single player\n===========================================================================\nTitle : Blind Alley R., \"Monster Mansion\"\nFilename : BndAlyR.wad, BARnm.lmp, in the BndAlyR.zip\nRelease date : 12/24/2002\nAuthor : Gene Bird\nEmail Address : genebird@hotmail.com\nOther Files By Author : Blind Alley mini-series (E, M, O, P, Q,)\nMisc. Author Info : Doom Nut, Grandpa.\n\nDescription : The monsters have taken over\n and it is up to you to \"MAKE THEM PAY!\"\n\nAdditional Credits to : The id folks, The Deepsea Team.\n\nSpecial thanks to my friend Rich Sham for input,\nsuggestions and extensive playtesting.\n===========================================================================\n* What is included *\n\nNew levels : One\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : None\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map 1\nSingle Player : Designed for\nCooperative 2-4 Player : Player starts only, Never tested\nDeathmatch 2-4 Player : Player starts only, Never tested\nOther game styles : NA\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Around 100 hours\nEditor(s) used : Deepsea 11.1\nKnown Bugs : Release a buggy wad??? I don't think so!\nMay Not Run With... : ?\n\nExtensive testing done with vanilla Doom2, Zdoom, PRBoom and Legacy.\n\nThis map is part of a mini series that I am working on. This is my sixth release. ;)\n\nThe series is called Blind Alley and will be about seven to ten levels.\nThey will all be released as singles and then combined once the series is finished.\n\nMy original design as map 27, now running on level 1.\n\"Monster Mansion\" was inspired by Alien Vendetta and Requiem levels.\n\nDon't look for a theme on this one, I don't know if there is one.\nI am pretty sure this place only exists in my mind. Artistic license used freely. ;)\n\nA nice medium sized map with real decent attention to detail. In fact this may be the nicest of my maps so far.\n\nYou will never have for hunt for ammo in here. That is the least of your problems.\nThere is enough health and ammo that you can push as hard as you want for time, or\njust lay back and snipe at the monsters. Nice to have the option isn't it?\n\nI would love to see any lmp's done for the level. Feedback greatly appreciated.\n\nI have been mapping for about five years. This is the sixth of my levels that I feel is OK\nfor release. It is a very fun map. Detail is nice, but the concentration here is on gameplay.\n Some good old fashioned run and gun in here. Stay awake however, or you could get very dead.\n\nI consider this map somewhat hard in UV. UV in this map is aimed at the experienced player.\nSkill levels could come in handy until you learn the map.\n\nA Legacy version 1.40 LMP is included in the zip file.\nFile name: BARnm.lmp, The demo is a no monster walk through, showing the layout and the secrets. Use the demo if you get lost.\n\nUse the following to play the demo.\nc:\\doom2\\legacy.exe doom2.wad -file bndalyr.wad -playdemo barnm\nThis assumes your doom2 folder is on your c: drive, and that you have the excellent, free,\nLegacy port. Or you can run it from the Legacy Launcher.\n\nSpecial thanks to my friend Rich Sham for providing a great Legacy version 1.40 max demo of this map.\nTo play his demo use the following:\nc:\\doom2\\legacy.exe doom2.wad -file bndalyr.wad -playdemo rsBARd\nOr you can run it from the Legacy Launcher.\n\nGet Legacy at:\nhttp://legacy.newdoom.com/\n\nI recommend you watch the demo of the level before you play it. Unless you just love to die in the traps I have set for you.\n\nWelcome to a world where UV really IS UV. This ain't your grandpa's Doom. Skill 3 is like old Doom UV. You decide if you want to step up.\n\nThere are, or soon will be, other excellent demos of this map at the following site:\nDoomworld Speed Demo Archives.\nhttp://www.doomworld.com/sda/doom_sda.htm\n\nWhat are you waiting for? The carnage is waiting.\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use the contents of this file as a base for\nmodification or reuse. Permission possible on a case by case basis, if you contact me.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
}
]
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"title": "MAP01",
"format": "doom",
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"imp": 165,
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"berserk": 2,
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"cell": 11,
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"shells": 23,
"shotgun": 2,
"soulsphere": 1,
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"cells": 11,
"rockets": 17,
"shells": 39
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"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
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"teleports": true,
"keys": [
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"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 231,
"htr_monsters": 111,
"uv_items": 145,
"hmp_items": 140,
"htr_items": 135
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/565920a38cf3fdefec3b024e6e05c853bde7898f/MAP01/images/0.webp",
"type": null
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"analysis": {
"title": "Monster Mansion",
"description": "A medium-sized, highly detailed Doom II map with a mixed mansion/techbase-meets-hell look (wood, brick, marble, and rocky textures) and full use of all three skull keys. Combat is dense and aggressive, with lots of hitscanners backed by large numbers of imps plus several mid-tiers (revenants, hell knights, mancubi, barons) and a few arachnotrons, often feeling trap- and setpiece-driven. For a typical UV run it plays hard but fair thanks to plentiful ammo and solid health/armor, and teleports are used to support the flow and encounters.",
"tags": [
"ammo_plentiful",
"doom2",
"generous_health",
"hard",
"hitscanner_heavy",
"key_hunt",
"medium_length",
"mixed_theme",
"monster_dense",
"setpiece_focused",
"teleport_navigation",
"trap_heavy",
"vanilla_compatible"
]
}
}
]
}