Raw model (for completeness)
{
"meta": {
"id": "a46a7119-b322-4c0a-a7b9-517123422881",
"sha1": "9cbbe3d7abe6d15168b6d4646bb20393fba3fbaa",
"sha256": "14daf9d367c5e557a82a3b7b1703bc82c3f219d7b628da4bb4b8bcd63548d0ba",
"title": "Hole in the Sky",
"filenames": [
"sky1.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-01-07 22:11:25",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Hole in the Sky",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-01-07 22:11:25",
"file": {
"type": "PWAD",
"size": 166948,
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"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
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"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
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],
"iwads_guess": [
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]
},
"analysis": {
"title": "Hole in the Sky",
"description": "Hole in the Sky is a single-map WAD designed for DOOM2, featuring a large and complex level with 283 sectors and over 110 monsters. The monster mix heavily favors hitscanners, especially chaingunners, complemented by a moderate presence of projectile and melee enemies, including a few tougher foes like mancubi and pain elementals. Resources are moderately generous with ample ammo pickups across categories and a variety of weapons including BFG9000 and plasma rifle. The map’s textures suggest a mixed theme with industrial, techbase, and some rocky elements, emphasizing a detailed environment. The layout appears linear with key progression and no boss encounters, suitable for Boom-compatible ports.",
"tags": [
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"boom_compatible",
"hitscanner_heavy",
"industrial",
"linear",
"medium_maps",
"mixed_theme",
"moderate",
"techbase"
],
"origin": "gpt-4.1-mini"
}
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 1180,
"sidedefs": 1700,
"vertices": 1024,
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"segs": 1849,
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"nodes": 668,
"textures": {
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"DOORRED2": 2,
"METAL": 6,
"BIGDOOR6": 1,
"BRICK8": 19,
"BRNSMAL2": 2,
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"SHAWN2": 71,
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"STEP2": 5,
"GATE1": 4,
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"SW1MET2": 1,
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"GATE3": 16,
"DOORYEL": 2,
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"SHAWN1": 1,
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"DOORTRAK": 38,
"F_SKY1": 15,
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}
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"imp": 12,
"mancubus": 1,
"pain_elemental": 3,
"shotgun_guy": 7,
"spectre": 10,
"zombieman": 7
},
"by_category": {
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"hitscanner": 80,
"melee": 10,
"projectile": 21
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},
"items": {
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"by_type": {
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"armor_bonus": 9,
"backpack": 1,
"bfg9000": 2,
"blue_armor": 1,
"cell": 2,
"cell_pack": 1,
"chaingun": 4,
"chainsaw": 1,
"computer_area_map": 1,
"health_bonus": 25,
"invulnerability": 1,
"medikit": 2,
"plasma_rifle": 2,
"rocket": 9,
"rocket_box": 6,
"rocket_launcher": 2,
"shell_box": 8,
"shells": 2,
"soulsphere": 1,
"stimpack": 5,
"super_shotgun": 2
},
"ammo_by_category": {
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"cells": 3,
"rockets": 15,
"shells": 10
},
"weapons_present": [
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"chaingun",
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"plasma_rifle",
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]
},
"mechanics": {
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"keys": [
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"red_skull",
"yellow_skull"
],
"secret_exit": false
},
"difficulty": {
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"hmp_monsters": 86,
"htr_monsters": 82,
"uv_items": 90,
"hmp_items": 90,
"htr_items": 90
},
"compatibility": "vanilla_or_boom",
"metadata": {
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"music": null,
"source": "marker"
},
"images": [
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]
}