lacrimosa's INFERNO

PWAD 534 KiB 1 map(s)

Counts

endoom0
graphics1
lumps36
maps1
palettes0

Totals (across maps)

Things446
Linedefs2419
Sectors252
Monsters0
Items0
Raw model (for completeness)
{
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    "sha256": "2f90b045f3a8f670316ae8e3d873b9b5c3612ca2354fb4a24a6922a3ab46e1f2",
    "title": "lacrimosa's INFERNO",
    "authors": [
      "Aluqah"
    ],
    "filenames": [
      "linf.wad"
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    "additional": {
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      "iwad": [
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      "filename": null,
      "added": "2015-01-05 16:27:01",
      "locked": false,
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      "name": "lacrimosa's INFERNO",
      "description": "A city woth monsters. It's my level #32 It's suposed that all the sections can be pass in any order, but there are so many possiblilities that I can't be sure. Anyway, don't pass to another section if you haven't finish the one where you are. Don't swim in the sea!",
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    "added": "2015-01-05 16:27:01",
    "file": {
      "type": "PWAD",
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      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/e5c78ab4d4318b8e859893fc7a0bfe9b8cdc5902/e5c78ab4d4318b8e859893fc7a0bfe9b8cdc5902.wad.gz",
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    "content": {
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      "engines_guess": [
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      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "lacrimosa's INFERNO",
      "description": "This WAD contains a single large map set in a city environment filled with monsters. The level is designed for single-player on DOOM2 using ZDoom, featuring nonlinear progression where sections can be tackled in various orders, though it is advised to complete one section before moving to another. The map includes custom graphics and emphasizes exploration within an urban theme, with hazards such as dangerous water areas. Difficulty settings are present, and the combat involves a moderate monster presence typical of a city setting. The resource balance and specific monster types are not detailed, but the WAD is not compatible with original DOOM2 without ZDoom.",
      "authors": [
        "Aluqah"
      ],
      "tags": [
        "city",
        "exploration_heavy",
        "moderate",
        "nonlinear",
        "single_map",
        "zd_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      : -\nUpdate to               : -\nAdvanced engine needed  : Z-doom\nPrimary purpose         : Single Player\n===========================================================================\n\t\t* TEXTO EN ESPAÑOL AL FINAL *\n===========================================================================\nTitle                   : lacrimosa's INFERNO\nFilename                : linf.wad\nRelease date            : 12/12/2005\nAuthor                  : Aluqah\nEmail Address           : aluqahweb@yahoo.com.ar\nWeb page\t\t: www.geocities.com/aluqahweb\nOther Files By Author   : many\nMisc. Author Info       : -\n\nDescription             : A city woth monsters. It's my level #32\n\n\t\t\tIt's suposed that all the sections can be pass in any order, but there \t\t\t\tare so many possiblilities that I can't be sure. Anyway, don't pass to \t\t\t\tanother section if you haven't finish the one where you are.\n\t\t\tDon't swim in the sea!\n\nAdditional Credits to   : This level is based in the album Inferno, by Lacrimosa\n\t\t\tnew graphics were taken from:\n\t\t\tWindows: pwad Garrulísimo, by Eye de Cul.\n\t\t\tLamps: pwad Grove by B.P.R.D.\n\n===========================================================================\n* What is included *\n\nNew levels              : 1 level\nSounds                  : No\nMusic                   : No\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : Nothing\n\n* Play Information *\n\nGame                    : DOOM2 - ZDOOM\nMap #                   : MAP01\nSingle Player           : Designed for\nCooperative 2-4 Player  : No\nDeathmatch 2-4 Player   : No\nOther game styles       : No\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 7 days\nEditor(s) used          : ED-209 1.1\nKnown Bugs              : None\nMay Not Run With...     : original doom2\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse.  Get your own ideas.\n\nYou MUST distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: www.geocities.com/aluqahweb\n\n===========================================================================\n===========================================================================\n===========================================================================\nTítulo\t \t\t: lacrimosa's INFERNO.\nVersión\t\t\t: 1.1\n\nArchivo                 : linf.wad\nAutor                   : Aluqah\nEmail                   : aluqahweb@yahoo.com.ar\nPágina web\t\t: www.geocities.com/aluqahweb\nInfo del autor          : Un mono con navaja\n\nDescripción             : Una ciudad con monstruos y arquitectura delirante.\n\n\t\t\tHistoria: Se organizó una convención de fanáticos del Doom en una ciudad \t\t\tabandonada y asististe felizmente disfrazado de tu personaje favorito: \t\t\t\tel Marine. El encuentro estaba divertido, los asistentes estaban \t\t\t\tdisfrazados de todos los personajes, con trajes muy bien hechos y había \t\t\trecreaciones de todos los objetos del clásico juego. Diste unas cuantas \t\t\tvueltas y te reíste viendo como algunos \"monstruos\" jugaban graciosamente \t\t\ta matarse. Pero los \"cadáveres\" no se levantaban. Te acercaste a uno y \t\t\t\tviste que estaba bien muerto y las tripas que salían de su estómago eran \t\t\tbien reales: los asistentes se habían tomado su papel en serio. De \t\t\t\trepente una horda de monstruos se te acercó con armas \t\t\t\t\t\thumeantes que disparaban balas verdaderas. Entonces huiste a un rincón \t\t\t\toculto viendo como el último Marine de desangraba en el suelo y los \t\t\t\t\"monstruos\" festejaban. Sabías que estabas en problemas. Pero, por \t\t\t\tsuerte, allí en el suelo, encontraste tirada una pistola y sonreíste por \t\t\tla ironía: \"espero que todas esas horas frente al monitor sirvan para \t\t\t\talgo\", pensaste. Ahora, levantas tu arma y te preparas para lo peor.\n\n\t\t\tNotas:\n\t\t\t1) Se supone que las distintas secciones se pueden pasar en cualquier \t\t\t\torden, pero las posibilidades son tantas que quien sabe. Como sea, no \t\t\t\tvayas a\totra sección hasta haber terminado la sección en la que estás.\n\t\t\t2) Las aguas del mar estan contaminadas. No es bueno nadar en ellas.\n\nCréditos                : Este nivel está inspirado en la portada del disco \"Inferno\", de \t\t\t\tLacrimosa.\n\t\t\tLos gráficos nuevos de las ventanas están tomados (con modificaciones) \t\t\t\tdel pwad Garrulísimo, de Eye de Cul.\n\t\t\tLas lámparas son del pwad Grove de B.P.R.D. (así dice llamarse).\n\t\t\tLas rejas, la verdad, no me acuerdo.\n\t\t\tEl cielo de algún nivel de la Kzdoom series de Kurt Kesler.\n\t\t\tEl resto son míos (¡Ah!, que grossssos mis gráficos...)\n\n================================================================\n\nJuego                   : Doom2 y Z-Doom\nNivel                   : MAP01\nUn jugador              : Para esto fue hecho el mapa\nCoperativo              : No\nDeathmatch              : No\nNiveles de dificultad   : Sí (no esperen grandes cambios)\nGráficos\t\t: Sí\n\n================================================================\n\nBase                    : de cero\nEditor                  : ED-209 v1.1, Wintex 4.4, Zeth\nTiempo de construcción  : 6 días, más otro más de correcciones varias.\nMapa del autor número   : 32\nFallos\t\t\t: No\n\n================================================================\n================================================================\n* Copyright\n\nNo puedes usar esto como base de otros mapas. Usa tu imaginación.\nDistribúyelo por todo el universo en cualquier formato que exista o se invente en el futuro.\n================================================================"
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