DooM Vacation

PWAD 11 MiB 8 map(s)

Counts

endoom0
graphics2
lumps733
maps9
palettes15

Totals (across maps)

Things2556
Linedefs16726
Sectors3266
Monsters0
Items0
Raw model (for completeness)
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    "title": "DooM Vacation",
    "authors": [
      "Joseph Otey (Doorhenge)"
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      "vacav14.wad"
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      "added": "2013-04-20 11:49:22",
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      "name": "DooM Vacation",
      "description": "This is a conversion of the Duke Nukem 3D add-on \"Duke Caribbean - Life's a Beach\" by Wizard Works that is no longer being sold.",
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        "MAP31": "MAP31.png",
        "MAP40": "MAP40.png",
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        "contents": "You do need to jump in this wad.\n\n\t\t\t  Turn 'adjust sprite clipping' to 'always' in GZDooM.\n\n===========================================================================\nZDooM engine needed\t: GZDooM, ZDaemon, Skulltag etc.\nPurpose\t\t        : SP, COOP, DM, CTF\n===========================================================================\nTitle                   : DooM Vacation\nFilename                : vacav14.wad\nAuthor                  : Joseph Otey (Doorhenge)\nEmail Address           : doorhenge@(ihatespam)yahoo.com\nOther Files By Author   : ZBlooD\n\nDescription             : This is a conversion of the Duke Nukem\n\t\t\t  3D add-on \"Duke Caribbean - Life's a Beach\" by\n\t\t\t  Wizard Works that is no longer being sold.\n\n\t\t\t  The Win-Duke3Ds have no client/server support and I\n\t\t\t  always wanted to play this online. So I made a\n\t\t\t  conversion of it for Zdaemon and such. Also the Duke Vacation\n\t\t\t  addon was not very coop friendly - with some levels that you\n\t\t\t  couldn't continue on if you got killed. In some of the levels\n\t\t\t  you could even get stuck in single player if you were not careful.\n\nAdditional Credits to   : -Wizard Works-\n\t\t\t  Original \"Life's a Beach\" Credits:\n\t\t\t  Producer: Anthony Campiti\n\t\t\t  Lead Level Design: Robert Travis\n\t\t\t  Programming Level Design: Charlie Wiederhold\n\t\t\t  Arkwork Voice Effects: Dave Manual\n\t\t\t  Arkwork: Mike Buck Paul Jury\n\t\t\t  Level Design: Bill Buchalter, Tyler Larson, Shawn Swift\n\t\t\t  Duke Con Programming: Joris Weimar\n\t\t\t  Music & SFX: Jenna Ramsey\n\n\t\t\t  Jimmy91 for the Duke3d-esque midi looping trick.\n\nStory:\t\t\t  After finishing off the last singularity generator\n\t\t          and the final Baphomet, the space marine travels\n\t\t\t  through space to land back on earth. After the player splashes\n\t\t\t  down into the middle of the ocean, the salty sea air fills\n\t\t\t  your lungs - along with the familiar stench of live demons...\n\nWhat's new:\t\t  New Map02 Fixed that stupid ugly bus bug in netgames. Fixed crashing bug.\n\n===========================================================================\n* What is included *\n\nNew levels              : Yes\nSounds                  : Yes\nMusic                   : Yes\nGraphics                : Yes\nDehacked/BEX Patch      : Yes\nDemos                   : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01 to Map03 : DM: Map40 to Map43\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nDifficulty Settings     : Yes\nOther game styles       : Capture the Flag\n\n* Construction *\n\nBase                    : From Duke Nukem: Life's a Beach\nBuild Time              : ???\nEditor(s) used          : DoomBuilder, XWE, Wintex\nKnown Bugs              : None I know of.\nMay Not Run With...     : Any political party. - or any other source port than\n\t\t\t  ZDooM, GZDooM, ZDaemon and Skulltag.\n\nOther Tools\t\t: Paint Shop Pro, Photoshop, MSPaint, IrfanView,\n\t\t\t  Goldwave, Cleanwad, map2wad.exe\n\n* Permissions *\n\nYou may distribute this file anywhere.\n\n==========================================================================="
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