Raw model (for completeness)
{
"meta": {
"id": "a2ee291f-16d2-4c18-a7fe-11dfe0d935d8",
"sha1": "58566d19cfc1a76dfca7fb5ca919e8d76b359e37",
"sha256": "a4294e56741e3c6b10ed7adf863f61507204d4ea279883ac7e49cbb3c9ac7022",
"title": "Fantastic Violence",
"authors": [
"Michael Kelly"
],
"filenames": [
"fantviol.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-18 23:18:23",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Fantastic Violence",
"description": "The idea for this level came from that old science fiction movie, _Fantastic Voyage_. The pitiful excuse for a plot is: Having been defeated soundly by conventional warfare, the Demons decide to attack from within... They develop a Hell-virus which spawns tiny horrors within, transforming the victim into one of their zombies. The carrier has been identified and isolated in time, and it's your job to be miniaturised and go in there to learn all you can about the infection and wipe it out. Enter through the mouth, exit most unpleasantly! Basically, it's just an excuse to use a whole level's worth of sloppy, organic textures.",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-18 23:18:23",
"file": {
"type": "PWAD",
"size": 67103,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/58566d19cfc1a76dfca7fb5ca919e8d76b359e37/58566d19cfc1a76dfca7fb5ca919e8d76b359e37.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Fantastic Violence",
"description": "Fantastic Violence is a single-map WAD designed for DOOM2 featuring one detailed level with an organic, sloppy texture theme inspired by a science fiction concept. The map offers supported difficulty settings that significantly affect gameplay, focusing on a linear progression through a miniaturized internal environment. Combat involves typical DOOM2 monsters without new graphics or sounds, and the level is not suited for multiplayer modes. Resources and monster density are balanced for solo play, with no notable emphasis on boss encounters or heavy hitscanner swarms. The WAD is compatible with vanilla DOOM2 and uses standard assets throughout.",
"authors": [
"Michael Kelly"
],
"tags": [
"doom2",
"linear",
"moderate",
"organic_theme",
"single_map",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "idgames",
"name": null,
"contents": "uploaded by SargeBaldy (lloydo@onid.orst.edu)\n===================================\nTitle: Fantastic Violence\nFilename: FANTVIOL.WAD\nAuthor: Michael Kelly\nEmail Address: 100604.3505@compuserve.com\nDescription: The idea for this level came from that old\n science fiction movie, _Fantastic Voyage_.\n The pitiful excuse for a plot is: Having\n been defeated soundly by conventional\n warfare, the Demons decide to attack from\n within... They develop a Hell-virus which\n spawns tiny horrors within, transforming the\n victim into one of their zombies. The\n carrier has been identified and isolated in\n time, and it's your job to be miniaturised\n and go in there to learn all you can about\n the infection and wipe it out. Enter\n through the mouth, exit most unpleasantly!\n Basically, it's just an excuse to use a\n whole level's worth of sloppy, organic\n textures.\n\n* Play Information *\n\nLevel #: MAP 01\nSingle Player: Yes\nCo-operative 2-4 Player: No\nDeathMatch 2-4 Player: No (the Map doesn't lend itself to it,\n there are several points where you\n can't retrace your steps)\nDifficulty Settings: Yes, all supported, and they make quite\n a difference.\nNew Sounds: No\nNew Graphics: No\nNew Music: No\nDemos Replaced: None\n\n* Construction *\n\nBase: New level from scratch\nEditor used: WadAuthor\nKnown Bugs: None\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nCompuServe: GO ACTION"
},
{
"source": "readmes",
"name": null,
"contents": "Title: Fantastic Violence\nFilename: FANTVIOL.WAD\nAuthor: Michael Kelly\nEmail Address: 100604.3505@compuserve.com\nDescription: The idea for this level came from that old\n science fiction movie, _Fantastic Voyage_.\n The pitiful excuse for a plot is: Having\n been defeated soundly by conventional\n warfare, the Demons decide to attack from\n within... They develop a Hell-virus which\n spawns tiny horrors within, transforming the\n victim into one of their zombies. The\n carrier has been identified and isolated in\n time, and it's your job to be miniaturised\n and go in there to learn all you can about\n the infection and wipe it out. Enter\n through the mouth, exit most unpleasantly!\n Basically, it's just an excuse to use a\n whole level's worth of sloppy, organic\n textures.\n\n* Play Information *\n\nLevel #: MAP 01\nSingle Player: Yes\nCo-operative 2-4 Player: No\nDeathMatch 2-4 Player: No (the Map doesn't lend itself to it,\n there are several points where you\n can't retrace your steps)\nDifficulty Settings: Yes, all supported, and they make quite\n a difference.\nNew Sounds: No\nNew Graphics: No\nNew Music: No\nDemos Replaced: None\n\n* Construction *\n\nBase: New level from scratch\nEditor used: WadAuthor\nKnown Bugs: None\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nCompuServe: GO ACTION"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
"things": 89,
"linedefs": 569,
"sidedefs": 853,
"vertices": 596,
"sectors": 87,
"segs": 952,
"ssectors": 344,
"nodes": 343,
"textures": {
"LAVA1": 3,
"RROCK19": 3,
"TANROCK2": 72,
"ZIMMER7": 97,
"SLIME09": 4,
"SKINFACE": 16,
"RROCK16": 3,
"SKSNAKE2": 46,
"BFALL1": 83,
"FLOOR6_1": 2,
"GRASS2": 14,
"RROCK01": 8,
"SFALL1": 99,
"FLOOR1_6": 13,
"SKSPINE2": 28,
"SKIN2": 12,
"SLIME05": 10,
"REDWALL": 37,
"SLOPPY2": 65,
"FLAT5_3": 23,
"CRACKLE2": 12,
"MFLR8_3": 27,
"ASHWALL2": 25,
"ROCKRED1": 21,
"SFLR6_4": 24,
"NUKAGE1": 13,
"BLOOD1": 17,
"SLOPPY1": 63,
"SLIME01": 10,
"ZIMMER8": 12,
"SW1SKIN": 1,
"SKSPINE1": 7,
"ASHWALL4": 45,
"CRACKLE4": 8,
"SKINEDGE": 6,
"SW1SKULL": 2
}
},
"monsters": {
"total": 45,
"by_type": {
"arachnotron": 2,
"cacodemon": 4,
"demon": 10,
"imp": 9,
"lost_soul": 12,
"mancubus": 2,
"pain_elemental": 3,
"shotgun_guy": 1,
"spectre": 2
},
"by_category": {
"boss": 0,
"hitscanner": 1,
"melee": 12,
"projectile": 32
}
},
"items": {
"total": 43,
"by_type": {
"ammo_box": 2,
"ammo_clip": 3,
"armor_bonus": 5,
"berserk": 1,
"cell_pack": 1,
"chaingun": 1,
"chainsaw": 1,
"green_armor": 1,
"health_bonus": 10,
"invulnerability": 1,
"medikit": 1,
"plasma_rifle": 1,
"rocket": 1,
"rocket_launcher": 1,
"shell_box": 2,
"shells": 5,
"shotgun": 1,
"stimpack": 4,
"super_shotgun": 1
},
"ammo_by_category": {
"bullets": 5,
"cells": 1,
"rockets": 1,
"shells": 7
},
"weapons_present": [
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 45,
"hmp_monsters": 34,
"htr_monsters": 23,
"uv_items": 23,
"hmp_items": 30,
"htr_items": 39
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
{
"id": "eb976d60-c9fd-45ad-95d8-3e648bae001a",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/58566d19cfc1a76dfca7fb5ca919e8d76b359e37/MAP01/images/0.webp",
"type": null
},
{
"id": "d7639cd6-dc4e-42e0-aa7a-086bb82682c9",
"url": "https://wadimages2.nyc3.digitaloceanspaces.com/58566d19cfc1a76dfca7fb5ca919e8d76b359e37/MAP01/pano/pano_0.webp",
"type": "pano"
}
]
}
]
}