Raw model (for completeness)
{
"meta": {
"id": "a27f86fe-a812-42c0-b28e-e1db78a7b06b",
"sha1": "fc3dd1c15c1e674a5166cb442739eda68285b88b",
"sha256": "2eba5af3f17fb826f8811a1271d9feb164922921124339992c35681f7e8806c7",
"title": "In Hell AGAIN... (for Doom II)",
"authors": [
"Eeva Marin"
],
"filenames": [
"hellagen.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-18 23:12:58",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "In Hell AGAIN... (for Doom II)",
"description": "This time you only have your fists, a pistol, a chainsaw",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP21": "MAP21.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-18 23:12:58",
"file": {
"type": "PWAD",
"size": 185990,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/fc3dd1c15c1e674a5166cb442739eda68285b88b/fc3dd1c15c1e674a5166cb442739eda68285b88b.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP21"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
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]
},
"analysis": {
"title": "In Hell AGAIN... (for Doom II)",
"description": "This WAD replaces MAP21 in Doom II with a single, large, and graphically consistent hell-themed map featuring 261 monsters and 296 sectors. The level emphasizes close-quarters combat with limited starting weapons—fists, pistol, chainsaw, and a rocket launcher to be found—creating a challenging but balanced resource environment. The design uses extensive hellish textures combined with organic, creature-like sky effects to evoke an eerie atmosphere. Progression is linear, focusing on exploration within a contained but complex layout. The WAD is compatible with Doom II and was built from scratch using DCK 3.61, with no new graphics or sounds added.",
"authors": [
"Eeva Marin"
],
"tags": [
"ammo_tight",
"doom2",
"hard",
"hell",
"linear",
"medium_maps",
"vanilla_compatible"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nTitle : In Hell AGAIN... (for Doom II)\nFilename : HELLAGEN.WAD\n\n * replaces level MAP21 ! *\n\nAuthor : Eeva Marin\nE-mail Address : eehama@tukki.jyu.fi\nOther WADS :\nfor Doom I : GARDEN.WAD, TFC.WAD, FUNWS.WAD\nfor Doom II : GARDEN2.WAD, TFC2.WAD, PRISON.WAD\n\nDescription : This time you only have your fists, a pistol, a chainsaw\nand a rocket launcher. Provided you can find them...\n\nThis time, I've been particularly interested in the sky texture, F_SKY1,\nand all possible ways to use it. This level is probably graphically the\nmost consistent that I've made so far. You are in hell, but at the same\ntime it seems like hell is in or around some living creature... and the\nsky, or the creatures bowels, are all around you. Note that in this case\nit's no mistake or sloppiness that the sky textures get drawn on top of\neach other, it's all intentional, and in case of this particular texture,\nit looks a bit eerie just like it's supposed to...\n\nThe Story So Far :\n\nYou were strolling along a street on a sunny Sunday afternoon, when a\nmystic force suddenly grabbed you and dropped you in Hell.\n\n==========================================================================\n\n* Play Information *\n\nEpisode and Level # : MAP21\nSingle Player : Yes\nCooperative 2-4 Player : Yes (untested)\nDeathmatch 2-4 Player : Yes (untested)\nDifficulty settings : Yes\nNew Sounds : No\nNew Graphics : No\nNew Music : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch\nBuild time : four or five days\nEditor(s) used : DCK 3.61\nKnown Bugs : None\n\nThis wad has been tested on Doom II v.1.666, on a Pentium 120.\nI cannot promise that it will work on any other\nversion of Doom, or that it will be playable on slower computers.\n\n=========================================================================\n\n* Copyrights / Permissions *\n\nAuthors may NOT use this level as a base to\nbuild additional levels!\n\nYou may distribute this WAD, provided you included\nthis file with no modifications. You may distribute\nthis file in any electronic format (BBS, Diskette,\nCD, etc) so long as you include this file intact.\n\n* Where to get this wad *\n\nftp.cdrom.com"
}
]
},
"maps": [
{
"map": "MAP21",
"title": "MAP21",
"format": "doom",
"stats": {
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"linedefs": 1597,
"sidedefs": 2254,
"vertices": 1658,
"sectors": 296,
"segs": 2611,
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"nodes": 809,
"textures": {
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"F_SKY1": 68,
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"SKINFACE": 4,
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"EXITSIGN": 1,
"BRICK1": 16,
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"SP_HOT1": 12,
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"SFLR6_4": 27,
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"DOORTRAK": 14,
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"WOOD6": 5,
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"SK_LEFT": 1,
"SLIME09": 56,
"WOODMET2": 1,
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"SKINCUT": 1,
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}
},
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"demon": 14,
"hell_knight": 13,
"imp": 38,
"lost_soul": 31,
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"revenant": 1,
"spectre": 2
},
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"hitscanner": 0,
"melee": 16,
"projectile": 100
}
},
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"ammo_clip": 3,
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"backpack": 1,
"berserk": 1,
"chainsaw": 1,
"green_armor": 1,
"invisibility": 1,
"invulnerability": 2,
"medikit": 10,
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"rocket": 46,
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"soulsphere": 1,
"stimpack": 10
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"shells": 0
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},
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],
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},
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"htr_monsters": 45,
"uv_items": 97,
"hmp_items": 98,
"htr_items": 99
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
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}