Counts

endoom0
graphics0
lumps499
maps34
palettes0

Totals (across maps)

Things24807
Linedefs130433
Sectors26170
Monsters10276
Items7674
Raw model (for completeness)
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    "title": "Eviltech: Soul Of Megawad (compatibility fixed version)",
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      "name": "Eviltech: Soul Of Megawad (compatibility fixed version)",
      "description": "classic doom megawad with 34 maps. I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is by far the crappiest doom editor ever, it's buggy as hell and too way primitive. it seems that my maps 24 and 25 could'nt be built with it because of its limitations, they crashed every time so I left the project due to dissapointment. In 2010 I dove again in the world of doom and got doombuilder 2 so I made the rest of the levels and corrected some texture misalingments of the old levels. you may notice that the 2002 levels are smaller and simpler, more old schoolish than the new ones witch have more detailing and harder gameplay. The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station. there are 3 episodes: line d (map01-11 and 31) line c (map12-20) line e (map21-30, 32 and 33) This was an idea just to give some cohesion to the wad, some kind of pattern. however this wad contains just classic doom levels and not subways or anything like that. This wad is strongly if not plainly themed on tech bases, i'd say that most of the levels have a shores of hell feeling but without the hell part, some others are more like tech doom2 levels (line c) only levels 12 and 20 are more city themed. There are a bunch of hell levels on the net and those plenty of brown bricks and wood straight lined maps which I'll never enjoy so I tried to make a tribute to the classic techbase themed doom. Every level has been tested under 3 basic conditions: 1- pistol start 2- ultra violence 3- finished with 0% of the secrets",
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        "source": "readmes",
        "name": null,
        "contents": "EEEEEEEEEE  VV      VV  II  LL          TTTTTTTTTT  EEEEEEEEEE  CCCCCCCCCC  HH      HH\nEEEEEEEEEE  VV      VV  II  LL          TTTTTTTTTT  EEEEEEEEEE  CCCCCCCCCC  HH      HH\nEE           VV    VV   II  LL              TT      EE          CC          HH      HH\nEE           VV    VV   II  LL              TT      EE          CC          HH      HH\nEEEEEEEEEE    VV  VV    II  LL              TT      EEEEEEEEEE  CC          HHHHHHHHHH\nEEEEEEEEEE    VV  VV    II  LL              TT      EEEEEEEEEE  CC          HHHHHHHHHH\nEE             VVVV     II  LL              TT      EE          CC          HH      HH\nEE             VVVV     II  LL              TT      EE          CC          HH      HH\nEEEEEEEEEE      VV      II  LLLLLLLLLL      TT      EEEEEEEEEE  CCCCCCCCCC  HH      HH\nEEEEEEEEEE      VV      II  LLLLLLLLLL      TT      EEEEEEEEEE  CCCCCCCCCC  HH      HH\n\n===========================================================================\nAdvanced engine needed  : Any limit removing port. Tested on zdoom and prboom. gzdoom recommended.\nPrimary purpose         : Single player\n===========================================================================\n\nTitle                   : Eviltech: Soul Of Megawad (compatibility fixed version)\nFilename                : eviltech.wad\nRelease date            : January 2, 2012. (original december 24, 2011)\nAuthor                  : Nicolás Monti\nEmail Address           : nicolasmonti83@gmail.com\nOther Files By Author   : deimos immaculated (deiminma.wad)\nMisc. Author Info       : 28 year old Doomer who is learning english :P\n\nDescription             : classic doom megawad with 34 maps.\n\n                          I started this megawad in 2002! then I abandonned\n                          the project and reassumed it in 2011. back in 2002\n                          I made the following maps: 01-11, 21, 23, 26,\n                          70% 0f 24 and the drawing for 25. at that time\n                          my computer sucked and I used doome42 for editing,\n                          doomed42 is by far the crappiest doom editor ever, it's\n                          buggy as hell and too way primitive. it seems that\n                          my maps 24 and 25 could'nt be built with it because\n                          of its limitations, they crashed every time so I left\n                          the project due to dissapointment.\n                          In 2010 I dove again in the world of doom and got\n                          doombuilder 2 so I made the rest of the levels\n                          and corrected some texture misalingments of the old\n                          levels. you may notice that the 2002 levels are\n                          smaller and simpler, more old schoolish than the\n                          new ones witch have more detailing and harder gameplay.\n\n                          The levels take the names of the buenos aires subway\n                          stations and most of them have a color predominancy\n                          of the respective station. there are 3 episodes:\n\n                          line d (map01-11 and 31)\n                          line c (map12-20)\n                          line e (map21-30, 32 and 33)\n\n                          This was an idea just to give some cohesion to the wad,\n                          some kind of pattern.\n                          however this wad contains just classic doom levels\n                          and not subways or anything like that.\n\n                          This wad is strongly if not plainly themed on\n                          tech bases, i'd say that most of the levels have a\n                          shores of hell feeling but without the hell part,\n                          some others are more like tech doom2 levels (line c)\n                          only levels 12 and 20 are more city themed.\n                          There are a bunch of hell levels on the net and\n                          those plenty of brown bricks and wood straight lined\n                          maps which I'll never enjoy so I tried to make a\n                          tribute to the classic techbase themed doom.\n\n                          Every level has been tested under 3 basic conditions:\n                          1- pistol start\n                          2- ultra violence\n                          3- finished with 0% of the secrets\n\n                          So there are'nt mandatory secrets and every level\n                          is doable from pistol start though some of the can be\n                          a pain in the ass at the first part.\n                          nevertheless this wad was built to be played\n                          consecutively\n\n                          One tip: try not to let monsters behind you, I've put\n                          teleporting lines on some concave sections of some\n                          level in order to prevent monster stucking,\n                          so they'll follow you!!!\n\nAdditional Credits to   : id software, doomworld, all the people involved in\n                          the creation of doom and doom2, the people who made\n                          the doom editing tools and specially to all the\n                          people who keep playing doom and making levels\n                          just for fun and not for commercial purposes.\n                          doom is art for art.\n\n===========================================================================\n* What is included *\nNew levels              : 34 new levels\nSounds                  : No\nMusic                   : Yes, love it or hate it!\nGraphics                : the remaining doom1 textures and gzdoom script for lighting\nDemos                   : No\n\n* Play Information *\nGame                    : DOOM2\nMap #                   : Map01-34\nSingle Player           : Yes, made for\nCooperative 2-4 Player  : player starts only\nDeathmatch 2-4 Player   : player starts only\nDifficulty Settings     : Yes, so don't complain! (editing lazy part for me)\n\n* Construction *\nBase                    : New levels from scratch\nBuild Time              : 15 months, 4 months in mid 2002 and 11 months in 2011\nEditor(s) used          : Doombuilder2 and XWE\nKnown Bugs              : there is a minor HOM effect on map 19 ant NE,\n                          and another on map 20 at NE too. I don´t now why they persist and\n                          I don't want to tear appart every sector to find the solution...\nMay Not Run With...     : Doom2.exe\n\n* Story *\nyou visited doomworld seeking some action. KILL'EM ALL!!!\n\n*maps description*\n\nMAP01 - CATEDRAL:\nshort E1 like level, the external room with the pool added in\n2011 as well as some texture rearrangements.\nmade in 2002.\npredominant color: blue.\n\nMAP02 - 9 DE JULIO:\nthe big brother of map 01, E1 like. some issues fixed in 2011 as\ndoor opens in the sky etc...\nmade in 2002\npredominant color: green.\n\nMAP03 - TRIBUNALES\nlots of cement walls, E2 feeling, small-medium size.\nmade in 2002.\npredominant color: yellow.\n\nMAP04 - CALLAO\nstrange texturing, E2 theme with some black panells.\nmade in 2002\npredominant color: black and brown.\n\nMAP05 - FACULTAD DE MEDICINA\nI drew this level on a piece of paper first. some little changes in 2011\nstrange level, not completely happy with it.\nmade in 2002.\npredominant color: blue and green.\n\nMAP06 - PUEYRREDON\ndesolation feeling, based on a drawing on a piece of paper.\nbaron fight (lets assume it's 1993 and you are scared)\nmade in 2002.\npredominant color: some kind of brown.\n\nMAP07 - AGUERO\nsmall level, I find it weird but I like it\nmade in 2002.\npredominant color: blue (more or less...).\n\nMAP08 - BULNES\nbigger than the previous, a cross betwen E1 and E2 style\nmade in 2002.\npredominant color: pink???\n\nMAP09 - SCALABRINI ORTIZ\nsimilar in style to map08, more E1ish, small techmaze and airducts!\nmade in 2002.\npredominant color: green.\n\nMAP10 - PLAZA ITALIA\nI don't know but the texturing reminds me to refueling base sometimes\nbased on a drawing. I like it.\nmade in 2002.\npredominant color: brown?\n\nMAP11 - PALERMO\nend of episode 1 (line d)\nend of the easy part. small level based on desolation feeling rather than action\nthough it has its confrontation part!\nmade in 2002.\npredominant color: brown.\n\nMAP12 - CONSTITUCION\nfirst drawn on a piece of paper\ntech city map, big, full of action\nmade in 2011\npredominant color: brown and black?\n\nMAP13 - SAN JUAN\nfirst drawn on a piece of paper.\nvery techy doom2 styled, big.\nmade in 2011.\n\nMAP14 - INDEPENDENCIA C\nfirst drawn on a piece of paper\nvery techy doom2 styled, very big and very infested!\nmade in 2011.\n\nMAP15 - MARIANO MORENO\nfirst drawn on a piece of paper.\nvery techy doom2 styled, big. go for the secrets!\nmade in 2011.\n\nMAP16 - AVENIDA DE MAYO\nsweet looking to me. teleporting hordes!\na secret room based on a disco of buenos aires\nmade in 2011.\n\nMAP17 - DIAGONAL NORTE\nfirst drawn on a piece of paper\nsweet looking to me again. take care at the last part\nmade in 2011.\n\nMAP18 - LAVALLE\nsmaller than the previous. maybe a recess to take some air, maybe not.\nmade in 2011.\n\nMAP19 - PLAZA SAN MARTIN\nbig abbandoned base, dark corridors and numerous teleporting hordes\nmade in 2011.\n\nMAP20 - RETIRO\nmaybe the lamest, but is a boss fight and the shape conditioned me!\nmade in 2011.\n\nMAP21 - BOLIVAR\nok, lets go back to school, small and not hard, it's one of the oldies\nmade in 2002.\npredominant color: blue.\n\nMAP22 - BELGRANO\nnice mid-sized doom2 tech level full of action.\nmade in 2011, first attempt in 2002!!!\npredominant color: brown.\n\nMAP23 - INDEPENDENCIA E\nstrange level, E2 level with doom2 stuff.\nmade in 2002.\npredominant color: yellow.\n\nMAP24 - SAN JOSE\ndark spooky level, desolation and sadness feeling on it.\nmade 70% in 2002, then it started crashing everytime\nand I could finish it in 2011.\npredominant color: pink?\n\nMAP25 - ENTRE RIOS\nnice e2 styled, started on a piece of paper back in 2002\nbare sectors made in 2002 and completed in 2011.\npredominant color: brown.\n\nMAP26 - PICHINCHA\nsmall-medium sized e2 styled level, oldy but nice\nmade in 2002.\npredominant color: yellow.\n\nMAP27 - JUJUY\nfirst drawn on a piece of paper\nbig E2 level with bits of E1\nmade in 2011.\npredominant color: green\n\nMAP28 - URQUIZA\nfirst drawn on a piece of paper\nbig E2 leveL, the biginning of the end.\nmade in 2011.\npredominant color: brown.\n\nMAP29 - BOEDO\nvery big, full of monsters\nscary techmaze and dark rooms and predominant late e2 style.\nmade in 2011.\npredominant color: pink?\n\nMAP30 - LA PLATA\nend level, a museum of styles, destroy the brain of the evil machine.\nmade in 2011.\n\nMAP31 - MINISTRO CARRANZA\nsecret level full of nazis based on my high school and its avenue\nrendered to a decent doom level\t.\nmade in 2011.\npredominant color: white.\n\nMAP32 - JOSE MARIA MORENO\nsecret level where you travel through phobos, deimos and mars and get a bonus for it!\nmade in 2011.\n\nMAP33 - EMILIO MITRE\nsuper secret level, you can access it from map32 doing your merits in zdoom, in another\nports you might have to warp.\nmade in 2011.\n\nMAP34 - NOSTROMO\nsuper secret level, you can access it from map33 doing your merits in zdoom, in another\nports you might have to warp.\nwell, I'm an alien fan too!\nmade in 2011.\n\n* Copyright / Permissions *\nAuthors may NOT use the contents of this file as a base for\nmodification or reuse unless written permission is obtained from the author.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. This file may not be used for any commercial purposes without the\nauthor's agreement.\n\n* Where to get the file that this text file describes *\n\nhttp://www.doomworld.com/idgames/ and mirrors"
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      "mechanics": {
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        "hmp_monsters": 39,
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        "uv_items": 79,
        "hmp_items": 79,
        "htr_items": 79
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        "music": null,
        "source": "marker"
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      "title": "9 De Julio",
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