hazmat2.wad

PWAD 347 KiB 1 map(s)

Counts

endoom0
graphics0
lumps23
maps1
palettes0

Totals (across maps)

Things1110
Linedefs2525
Sectors476
Monsters250
Items318
Raw model (for completeness)
{
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    "id": "a19d8ade-105c-4e20-8723-ed6ecec7d490",
    "sha1": "038e84ae2d246f96b8536ad8b674fa053ffaddcc",
    "sha256": "0b50045935e9dead1f7cad6793f998d6b8d445b11c81c75a4ab23f3fcdd85076",
    "filenames": [
      "hazmat2.wad"
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    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-03 20:08:30",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": null,
      "description": null,
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-03 20:08:30",
    "file": {
      "type": "PWAD",
      "size": 355564,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/038e84ae2d246f96b8536ad8b674fa053ffaddcc/038e84ae2d246f96b8536ad8b674fa053ffaddcc.wad.gz",
      "corrupt": true,
      "corruptMessage": "1 lump(s) are corrupt"
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 23,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "HAZMAT2.WAD FOR DOOM 2 MAP 1, By J. Daggar-- bp036@hsc.freenet.colorado.edu\n\n\tLarge, very complex deathmatch level, also good for cooperative or\nsingle-player playing. Based on the original Doom 1 shareware levels, the\nlevel feels more like an actual building than a random maze surrounded by\nnull space, plus plenty of interesting scenery to boot.  Lots of weapons\n(all seven are in there) and ammo to match, and there are NO DEAD ENDS\nin the entire level.  Once all the switches have been activated, there are\nat least two ways out of every room."
      }
    ]
  },
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    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 2525,
        "sidedefs": 3558,
        "vertices": 2484,
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          "METAL": 32,
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          "demon": 29,
          "hell_knight": 8,
          "imp": 67,
          "mancubus": 16,
          "pain_elemental": 1,
          "revenant": 2,
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          "spectre": 5
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          "hitscanner": 106,
          "melee": 34,
          "projectile": 110
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          "armor_bonus": 15,
          "backpack": 9,
          "berserk": 1,
          "bfg9000": 1,
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          "cell": 5,
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          "chaingun": 1,
          "chainsaw": 1,
          "computer_area_map": 6,
          "green_armor": 12,
          "health_bonus": 28,
          "invisibility": 1,
          "invulnerability": 1,
          "light_amp_goggles": 2,
          "medikit": 29,
          "megasphere": 9,
          "plasma_rifle": 1,
          "radiation_suit": 21,
          "rocket": 56,
          "rocket_box": 14,
          "rocket_launcher": 2,
          "shell_box": 13,
          "soulsphere": 1,
          "stimpack": 16,
          "super_shotgun": 4
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        "ammo_by_category": {
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          "cells": 42,
          "rockets": 70,
          "shells": 13
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          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
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      "mechanics": {
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        "keys": [
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          "red",
          "yellow"
        ],
        "secret_exit": false
      },
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        "hmp_monsters": 250,
        "htr_monsters": 250,
        "uv_items": 318,
        "hmp_items": 318,
        "htr_items": 318
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
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}

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