David's DM Level #2

PWAD 358 KiB 1 map(s)

Counts

endoom0
graphics0
lumps38
maps1
palettes0

Totals (across maps)

Things58
Linedefs415
Sectors96
Monsters0
Items37
Raw model (for completeness)
{
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    "sha1": "5cea525755d63f2b8c09d1872c0403ab270060f5",
    "sha256": "0121beeb70ebd7a41fb8def6fd437f459651c013cc8e4798f8088507cc6fd7ee",
    "title": "David's DM Level #2",
    "authors": [
      "David Gevert"
    ],
    "filenames": [
      "dgdm2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 22:49:09",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "David's DM Level #2",
      "description": "DM level that uses new textures and is designed specifically with head 2 head modem deathmatching. Complex design doesn't get in the way of gameplay.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 22:49:09",
    "file": {
      "type": "PWAD",
      "size": 367054,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/5cea525755d63f2b8c09d1872c0403ab270060f5/5cea525755d63f2b8c09d1872c0403ab270060f5.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 38,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "David's DM Level #2",
      "description": "This WAD contains a single deathmatch map designed specifically for head-to-head modem play. It features a complex layout that prioritizes smooth gameplay without monster encounters, focusing on player combat. The level introduces new textures, including custom skull and brick designs, enhancing visual variety. Resource balance and difficulty are tailored for multiplayer deathmatch rather than single-player progression. The map is compatible with DOOM 2 and does not require additional modifications or dehacks. The design is linear and compact, emphasizing direct player engagement over exploration or key hunting.",
      "authors": [
        "David Gevert"
      ],
      "tags": [
        "ammo_plentiful",
        "deathmatch",
        "linear",
        "moderate",
        "multiplayer",
        "single_map",
        "techbase",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "================================================================\nTitle                   : David's DM Level #2\nDate Finished           : June 6, 1998\nFilename                : DGDM2.WAD\nAuthor                  : David Gevert\nEmail Address           : Blitzr4@aol.com\nOther Files By Author   : See http://members.aol.com/blitzr4/\nMisc. Author Info       : Loves to play DOOM, even in 1998.\n                          Obsessed with quality of levels.\n\nDescription             : DM level that uses new textures and is\n                          designed specifically with head 2 head\n                          modem deathmatching.  Complex design\n                          doesn't get in the way of gameplay.\n\nStory                   : Story??? For a dm level???\n\nAdditional Credits to   : id Software\n                          Adelusion and Nick Baker for allowing\n                          me to use their textures (I used 2 in\n                          this, the skull texture is Adel's, and\n                          the new brick texture is Nick Baker's.\n                          If you'd like to use 'em, don't email\n                          me about it, email adelusion@aol.com\n                          and nbaker1@aol.com)\n================================================================\n* Type of DOOM or DOOM II file*\n\nNew level WAD           : Yes\nSound PWAD Only         : No\nMusic PWAD Only         : No\nGraphic Addon Only      : No\nDehack Patch Only       : No\n.LMP Only               : No\nOther                   : No\nRequired To Have In Dir : Doom II or program converting Dm2 levels to Doom 1\n\n* Play Information *\n\nGame                    : DOOM 2\nEpisode and Level #     : Map01\nSingle Player           : Yes (Not intended, no monsters)\nCooperative 2-4 Player  : Yes (The starts are there, but not intended)\nDeathmatch 2-4 Player   : Yes (This is what it's designed for)\nDifficulty Settings     : The BFG is absent in HMP, but there in UV.\nNew Sounds              : No\nNew Graphics            : Yes (textures)\nNew Music               : Yes (dgdm2.mid is included, and you are free\n                              to use it as you wish; I did NOT compose\n                              this.)\nDemos Replaced          : None\n\n* Construction *\n\nBase                    : New level from scratch\nBuild Time              : \"Only\" 4 hours\nEditor(s) used          : EdMap 1.40, DMapEdit, WinTex 4.2\nKnown Bugs              : Absolutely not!\nMay Not Run With...     : Doom I\n\n* Copyright / Permissions *\n\nAuthors MAY not use this level as a base to build additional\nlevels.  However, see above (credits) for permission to use\nthe brick and skull textures, but the rest, do NOT use.  They\nare the property of Team Mortality, and you shall not use them.\nI will NOT give permission to either, so don't even bother emailing\nme about it.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\nYou may do whatever you want with this file.\n\n* Where to get this WAD *\n\nftp.cdrom.com & mirrors\nMy web page (http://members.aol.com/blitzr4)\n\nSpecial note: this started as an example wad to show the members of\nTeam Mortality what exactly I was looking for for the levels they\nwere contributing to my TC Mortality....but I looked at my graph,\n(I graph out levels first) and saw that connecting one room to another\nwould make it a potentially excellent dm level, so I went ahead and did\nit.  Mortality members take special note of the details that are in the\nlevel, such as the metal bars going across the ceilings and such."
      }
    ]
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      "title": "MAP01",
      "format": "doom",
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        "linedefs": 415,
        "sidedefs": 707,
        "vertices": 332,
        "sectors": 96,
        "segs": 751,
        "ssectors": 217,
        "nodes": 216,
        "textures": {
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          "METALW01": 189,
          "FIREBLU1": 2,
          "QROCK01": 17,
          "WFALL1": 2,
          "FLAT1_2": 22,
          "NBRICK1": 256,
          "MTLFLOR1": 68,
          "SP_DUDE8": 1,
          "STEPTOP": 12,
          "BIGDOOR4": 3,
          "QWALL01": 11,
          "SUPPORT3": 28,
          "BRICK9": 1008,
          "SKULL": 8,
          "RROCK10": 58,
          "SP_DUDE7": 1,
          "SW1LION": 1,
          "FWATER1": 11,
          "PIPES": 1,
          "DOOR1": 4,
          "F_SKY1": 5,
          "RROCK03": 10
        }
      },
      "monsters": {
        "total": 0,
        "by_type": {},
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 0,
          "projectile": 0
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      },
      "items": {
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        "by_type": {
          "armor_bonus": 3,
          "bfg9000": 1,
          "cell": 3,
          "chaingun": 1,
          "green_armor": 1,
          "health_bonus": 4,
          "plasma_rifle": 2,
          "rocket": 2,
          "rocket_box": 1,
          "rocket_launcher": 2,
          "shell_box": 2,
          "shells": 4,
          "shotgun": 5,
          "stimpack": 4,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 0,
          "cells": 3,
          "rockets": 3,
          "shells": 6
        },
        "weapons_present": [
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          "chaingun",
          "plasma_rifle",
          "rocket_launcher",
          "shotgun",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 0,
        "hmp_monsters": 0,
        "htr_monsters": 0,
        "uv_items": 36,
        "hmp_items": 35,
        "htr_items": 35
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
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