Raw model (for completeness)
{
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"sha256": "be4b87a96599be3ef53662e7bcd772273e6023d40ad6c2438f7eef420589c46f",
"title": "SMEGGER.WAD",
"authors": [
"Sam Ellis"
],
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"added": "2014-12-15 22:08:05",
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"name": "SMEGGER.WAD",
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"added": "2014-12-15 22:08:05",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/acfaeaec7841564b3127d492c7fd00c1cf3c2fd5/acfaeaec7841564b3127d492c7fd00c1cf3c2fd5.wad.gz",
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"contents": "===========================================================================\nTitle : SMEGGER.WAD\nDate Finished : 6th May, 1996\nAuthor : Sam Ellis\nEmail Address : sellis@cpms.com.au\nMisc. Author Info : I am a PC technician at the CPM&S Group of Companies\n in Adelaide, South Australia. Visit our WWW home page\n at www.cpms.com.au and find my photo!\n Or, alternatively, buy a bag of salt and count the\n grains ...\nDescription : Not sure why I called it Smegger, I suppose I just\n like the word (it's a favourite from the Red Dwarf\n TV series, by the way). I don't think I could bear\n to see another WAD with the words \"FRAG\" or \"DEATH\"\n in the title - at least I'm original in my plagiarism.\n This is a deathmatch only WAD (no monsters or keys).\n I had some ideas for some rooms and objects, so I put\n them together. Then I just couldn't help myself\n but spend far too long messing around with the minor\n details - it didn't seem right to align the textures\n in only one spot. I hope that most of the areas in\n the map are fairly original, at least I haven't seen\n them before. You will notice that there are no doors\n in this map - I think they just get in the way in\n deathmatches, and to keep the game fluid there is a\n lot of interconnection between the areas (ie more\n than one way in and/or out). There is also a fair bit\n of scenery in the level to make it more interesting -\n lights, trees, and even a waterfall and stream. Very\n pretty, but don't go bathing ...\n\nAdditional Credits to : My computer, for always being there for me even\n during the most difficult and distressing times - you\n know, aligning textures and all that.\n===========================================================================\n* Type of DOOM or DOOM II file*\n\nNew level WAD : Yes\nSound PWAD Only : No\nMusic PWAD Only : No\nGraphic Addon Only : No\nDehack Patch Only : No\n.LMP Only : No\nOther : No\nRequired To Have In Dir : All the files to make it work.\n\n* Play Information *\n\nMap # : Doom II, Map 01\nSingle Player : If you must, there is a start.\nCooperative 2-4 Player : No starts.\nDeathmatch 2-4 Player : Yes, oddly.\nDifficulty Settings : The skill of your opponents.\nNew Sounds : No\nNew Music : No\nNew Graphics : No\nDemos Replaced : None\n\n* Construction *\n\nBase : New level from scratch.\nBuild Time : Many more hours than I would have liked.\nEditor(s) used : Wadauthor - 32 bit version for Win95.\nKnown Bugs : Hopefully not, but I'm sure there is, maybe.\n If you find one, let me know and I might give\n you a reward. But probably not.\nMay Not Run With... : Tested only with Doom II v1.9, but should be OK\n with any version (I mean, what can go wrong?).\n\n* Copyright / Permissions *\n\nAuthors MAY use this level as a base to build additional\nlevels.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com"
}
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