Raw model (for completeness)
{
"meta": {
"id": "9f8f6df8-fa9b-487f-8880-9df3125f92bd",
"sha1": "bdbae88e0d9e691951290b6a2f905967fd4140a2",
"sha256": "bfd15bce7b7ee125e0a3d9053d07bb51c81a03eb8f6ad54771f3b41b6dc272cf",
"title": "Theme Urban",
"filenames": [
"thurban.wad"
],
"additional": {
"engines": [
"DOOM2"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2014-12-03 20:08:56",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Theme Urban",
"description": null,
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2014-12-03 20:08:56",
"file": {
"type": "PWAD",
"size": 273633,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/bdbae88e0d9e691951290b6a2f905967fd4140a2/bdbae88e0d9e691951290b6a2f905967fd4140a2.wad.gz",
"corrupt": false
},
"content": {
"maps": [
"MAP01"
],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 12,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"DOOM2"
],
"iwads_guess": [
"DOOM2"
]
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "================================================================\nTitle : Theme Urban\nFilename : THURBAN.WAD\nAuthors : Bill Zimmerman and Werner Spahl\nEmail Addresses : wzimm@u.washington.edu\n\t\t\t ui22273@sun1.lrz-muenchen.de\nMisc. Author Info : The level was designed and created by\n\t\t\t Bill Zimmermann (URBAN2.WAD), I only\n\t\t\t modified it to revive the Predator 2\n\t\t\t movie atmosphere!\n\nDescription (read this!): TO PLAY THIS LEVEL THE CORRECT WAY YOU\n\t\t\t MUST INSTALL THE THEME DOOM PATCH 1.7!\n\n\t\t\t Append (not -as!) the theme17.wad then\n\t\t\t deutex -join theme17.wad thurbgfx.wad\n\t\t\t run the game with\n\t\t\t doom -file theme17.wad thurban.wad\n\t\t\t and restore with\n\t\t\t deutex -res theme17.wad\n\nIn the near future:\n\nThey are in town again! Strange rumours about invisible warriors\nare circling in the underground and skinned dead bodies of drug\ndealers have been found lately. As if the street war between the\ndifferent gangs wasn't bloody enough already. Even now your chums\nhave cornered some guys right around the block. Lets go and help\nthem out a little and see what the hell is going on!\n\nAdditional Credits to : Bill Zimmermann for the original level,\n\t\t\t Ben Morris for DCK 2.2, Denis Moeller\n\t\t\t for NWT 1.3 and of course id for Doom!\n================================================================\n\n* Play Information *\n\nGame : Doom 2\nMap Number : M01\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : Yes\nDifficulty Settings : Yes\nNew Sounds : Theme Doom Patch 1.7\nNew Graphics : Lots from Bill and Theme Doom Patch 1.7\nNew Music : Borrowed from M28\nDemos Replaced : None\n\n* Construction *\n\nBase : Modified URBAN2.WAD\nEditor(s) used : DCK 2.2, NWT 1.3\nKnown Bugs : none\n\n* Copyright / Permissions *\n\nAuthors may use this level as a base to build additional levels as\nlong as you inform me or Bill about it.\n\nYou MAY distribute this WAD, provided you include this file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.\n\n* Where to get this WAD *\n\nFTP sites: ftp.cdrom.com\n\nBBS numbers: -\n\nOther: -"
}
]
},
"maps": [
{
"map": "MAP01",
"title": "MAP01",
"format": "doom",
"stats": {
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"linedefs": 864,
"sidedefs": 1579,
"vertices": 900,
"sectors": 172,
"segs": 1746,
"ssectors": 692,
"nodes": 691,
"textures": {
"FLAT5_7": 3,
"SUPPORT2": 12,
"FLAT18": 1,
"FLAT4": 1,
"SUPPORT3": 19,
"FLAT14": 3,
"BRICK1": 32,
"CEMENT6": 2,
"ASHWALL2": 46,
"STUCCO": 48,
"FLOOR4_8": 14,
"TLITE6_1": 13,
"SLOPPY1": 5,
"SPCDOOR4": 4,
"CEIL5_1": 27,
"SHAWN2": 10,
"CEMENT4": 1,
"STONE3": 22,
"FLAT5_3": 12,
"ZZZFACE3": 2,
"CEIL3_3": 1,
"GRAY1": 459,
"PIPE2": 8,
"SFALL1": 6,
"CEMENT1": 2,
"CEMENT3": 40,
"CEMENT9": 30,
"BRICK10": 61,
"BIGDOOR1": 2,
"PIPES": 1,
"FLAT5_6": 2,
"LAVA1": 1,
"BRICK7": 16,
"NUKAGE1": 22,
"ZZZFACE2": 1,
"ASHWALL7": 1,
"BRICK12": 67,
"METAL": 70,
"SILVER3": 2,
"FLAT17": 20,
"LITE3": 16,
"METAL2": 72,
"STARTAN2": 1584,
"SLIME16": 1,
"METAL5": 6,
"SLOPPY2": 15,
"STEP2": 1,
"FLOOR0_3": 13,
"CEIL4_2": 26,
"BLAKWAL1": 2,
"GRAY5": 32,
"CEIL4_1": 19,
"FIREWALL": 2,
"STONE2": 84,
"CEMENT7": 8,
"SW1GRAY1": 2,
"ASHWALL6": 1,
"STEP4": 14,
"METAL4": 31,
"COMPSPAN": 174,
"DOORTRAK": 16,
"MIDBARS1": 2,
"ZIMMER8": 2,
"CEIL4_3": 2,
"F_SKY1": 46,
"CEIL1_2": 6,
"ZZZFACE1": 1,
"TEKWALL4": 14,
"CEIL3_5": 9,
"FLOOR4_1": 1,
"BRICK9": 35,
"METAL6": 6,
"METAL3": 4,
"BROWN144": 3,
"FLAT5_4": 83,
"FLOOR0_7": 1,
"FLOOR1_6": 2,
"SLIME14": 14,
"STONE4": 22
}
},
"monsters": {
"total": 25,
"by_type": {
"spectre": 5,
"spider_mastermind": 4,
"zombieman": 16
},
"by_category": {
"boss": 4,
"hitscanner": 16,
"melee": 5,
"projectile": 0
}
},
"items": {
"total": 37,
"by_type": {
"ammo_box": 3,
"ammo_clip": 7,
"armor_bonus": 3,
"backpack": 1,
"blue_armor": 1,
"cell_pack": 1,
"chaingun": 2,
"chainsaw": 1,
"green_armor": 1,
"health_bonus": 3,
"invisibility": 1,
"medikit": 3,
"plasma_rifle": 1,
"rocket_box": 1,
"rocket_launcher": 1,
"shell_box": 3,
"shotgun": 1,
"soulsphere": 1,
"super_shotgun": 2
},
"ammo_by_category": {
"bullets": 10,
"cells": 1,
"rockets": 1,
"shells": 3
},
"weapons_present": [
"chaingun",
"chainsaw",
"plasma_rifle",
"rocket_launcher",
"shotgun",
"super_shotgun"
]
},
"mechanics": {
"teleports": false,
"keys": [],
"secret_exit": false
},
"difficulty": {
"uv_monsters": 25,
"hmp_monsters": 22,
"htr_monsters": 19,
"uv_items": 37,
"hmp_items": 37,
"htr_items": 37
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
},
"images": [
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/bdbae88e0d9e691951290b6a2f905967fd4140a2/MAP01/images/0.webp",
"type": null
},
{
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"url": "https://wadimages2.nyc3.digitaloceanspaces.com/bdbae88e0d9e691951290b6a2f905967fd4140a2/MAP01/pano/pano_0.webp",
"type": "pano"
}
],
"analysis": {
"title": "Theme Urban",
"description": "An urban/city-styled Doom II map built from mostly techbase textures (lots of STARTAN/GRAY with brick, cement, and metal), aiming for a street-level atmosphere. Combat is relatively light in total count but very swingy, featuring many hitscanners plus multiple Spider Masterminds as major threats, with a few Spectres for close-range pressure. With a broad weapon set (including SSG, rocket launcher, and plasma) and solid health/armor, it plays as a moderate map overall, though the boss presence can spike difficulty. Progression appears straightforward with no keys or teleports, focusing on moving through the environment rather than a puzzle-like key hunt.",
"tags": [
"ammo_plentiful",
"boss_encounter",
"city",
"generous_health",
"hitscanner_heavy",
"linear",
"mixed_theme",
"moderate",
"small",
"techbase",
"urban",
"vanilla_compatible"
]
}
}
]
}