Raw model (for completeness)
{
"meta": {
"id": "9f504311-55f7-473d-b26e-ffee34df4e2c",
"sha1": "29978db83c10b3edfb2be6ef5c5a412365cf1133",
"sha256": "3e143839fbfcada5a47dee5ee9e0c30107a6912239a2a5016492375a9262f27a",
"title": "Nuclear Halls",
"authors": [
"Adam Windsor / Capellan"
],
"filenames": [
"nukehall.wad"
],
"additional": {
"engines": [
"BOOM"
],
"iwad": [
"DOOM2"
],
"filename": null,
"added": "2018-04-14 23:01:52",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Nuclear Halls",
"description": "After saving the planet from demonic invasion, you took a job as a security guard at a nuclear waste management facility. You just wanted a nice, quiet job and to forget about Hell for a while. Unfortunately, Hell has not forgotten You. REQUIRES CC4-TEX.WAD",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false
},
"added": "2018-04-14 23:01:52",
"file": {
"type": "PWAD",
"size": 284676,
"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/29978db83c10b3edfb2be6ef5c5a412365cf1133/29978db83c10b3edfb2be6ef5c5a412365cf1133.wad.gz",
"corrupt": false
},
"content": {
"maps": [
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],
"counts": {
"endoom": 0,
"graphics": 0,
"lumps": 11,
"maps": 1,
"palettes": 0
},
"engines_guess": [
"BOOM"
],
"iwads_guess": [
"DOOM2"
]
},
"analysis": {
"title": "Nuclear Halls",
"description": "Nuclear Halls is a single-map Doom II PWAD designed for Boom-compatible ports, featuring one detailed level set in a nuclear waste management facility. The map emphasizes a gloomy but not overly dark atmosphere using CC4 textures, with moderate difficulty tailored for single-player. Combat involves a balanced monster presence without extreme swarms or boss encounters, and resources appear reasonably distributed. The level progression is linear, focusing on exploration within a techbase/industrial theme. The WAD requires the CC4-TEX.WAD resource pack and is not compatible with vanilla Doom II or Chocolate Doom.",
"authors": [
"Adam Windsor / Capellan"
],
"tags": [
"ammo_plentiful",
"boom_compatible",
"generous_health",
"industrial",
"linear",
"medium_maps",
"moderate",
"single_map",
"techbase"
],
"origin": "gpt-4.1-mini"
},
"text_files": [
{
"source": "readmes",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : Boom\nPrimary purpose : Single-player\n===========================================================================\nTitle : Nuclear Halls\nFilename : NUKEHALL.WAD\nRelease date : April 2015\nAuthor : Adam Windsor / Capellan\nEmail Address : crowroadaw@yahoo.com.au\nOther Files By Author : This and that\nMisc. Author Info : n/a\n\nDescription : After saving the planet from demonic invasion,\n you took a job as a security guard at a nuclear\n waste management facility. You just wanted a\n nice, quiet job and to forget about Hell for a\n while. Unfortunately, Hell has not forgotten You.\n\n\t\t\t\t\t\t REQUIRES CC4-TEX.WAD\n\n\t\t\t\t\t\t NB: the light levels in the map are intended to\n be gloomy, but not DARK. Use whatever gamma\n feels comfortable for you for playing IWAD\n map02 and you should be OK.\n\nAdditional Credits to : SteveD and Demon of the Well for playtesting.\n TheOrganGrinder and The Green Herring for finding\n\t\t\t\t\t\t a couple of extra bugs.\n\t\t\t\t\t\t Everyone else who gave feedback.\n The folks responsible for cc4-tex.\n iD software, of course.\n===========================================================================\n* What is included *\n\nNew levels : 1\nSounds : No\nMusic : No. IDMUS02 suggested.\nGraphics : No (but uses textures from cc4-tex)\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : CC4-TEX.WAD, available at\n http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/megawads/cchest4.zip\n\n* Play Information *\n\nGame : DOOM2\nMap # : MAP01\nSingle Player : Designed for\nCooperative 2-4 Player : Supported, not tested\nDeathmatch 2-4 Player : Supported, not tested\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : well, it sure wasn't a speed map\nEditor(s) used : Doom Builder 2 for 98% of the work\n GZDoomBuilder for sound propagation checks\nKnown Bugs : None\nMay Not Run With : Vanilla Doom 2, Chocolate Doom\nTested With : PrBoom+ 2.5.1.3, GZDoom 1.8.02\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors"
}
]
},
"maps": [
{
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"title": "MAP01",
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"chainsaw": 1,
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]
},
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"keys": [
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],
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},
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},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
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},
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]
}