LEDGES3.WAD

PWAD 38 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things116
Linedefs257
Sectors82
Monsters11
Items93
Raw model (for completeness)
{
  "meta": {
    "id": "9efc08ea-5753-4131-bb99-ec45e92bb71d",
    "sha1": "520165a367179dfe752fe3c4d430ad2d505b8bc9",
    "sha256": "cf24d2a46b5da5c88e57963e0513daf53b0d5dd046f260ed172ba28371d17a9a",
    "title": "LEDGES3.WAD",
    "filenames": [
      "ledges3.wad",
      "ZEDGES3.WAD"
    ],
    "additional": {
      "engines": [
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-01-07 22:04:34",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "LEDGES3.WAD",
      "description": "This patch file is for E1M1. This is the next DEATHMATCH WAD in the LEDGES series. Improved placement of weapons and items to insure optimum \"fragging\". This level is designed primarily for DEATHMATCH.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-01-07 22:04:34",
    "file": {
      "type": "PWAD",
      "size": 38695,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/520165a367179dfe752fe3c4d430ad2d505b8bc9/520165a367179dfe752fe3c4d430ad2d505b8bc9.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "analysis": {
      "title": "LEDGES3",
      "description": "LEDGES3 is a single-map deathmatch-focused WAD designed for DOOM2. The map features a moderate monster count dominated by melee enemies and a few projectile threats, with no hitscanners present. Resources are plentiful, including multiple armor pickups, health bonuses, and a variety of powerful weapons such as the plasma rifle and super shotgun. The environment uses a mix of stone and wood textures with no keys or teleportation, supporting straightforward, arena-style combat. The level is compatible with vanilla and Boom-compatible engines and emphasizes balanced fragging rather than exploration or complex progression.",
      "tags": [
        "ammo_plentiful",
        "arena",
        "deathmatch",
        "linear",
        "moderate",
        "short_maps",
        "vanilla_compatible"
      ],
      "origin": "gpt-4.1-mini"
    }
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
        "things": 116,
        "linedefs": 257,
        "sidedefs": 476,
        "vertices": 236,
        "sectors": 82,
        "segs": 521,
        "ssectors": 207,
        "nodes": 206,
        "textures": {
          "CEIL3_5": 82,
          "DOORTRAK": 2,
          "STONE2": 4,
          "PLAT1": 9,
          "STEP6": 12,
          "STONE3": 105,
          "FLAT5_3": 14,
          "FLAT19": 3,
          "REDWALL": 5,
          "FLOOR4_8": 26,
          "FLOOR4_6": 39,
          "BIGDOOR1": 2,
          "EXITSTON": 2,
          "SW1STON1": 1,
          "STARTAN3": 28,
          "WOOD5": 89
        }
      },
      "monsters": {
        "total": 11,
        "by_type": {
          "cacodemon": 2,
          "spectre": 9
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 0,
          "melee": 9,
          "projectile": 2
        }
      },
      "items": {
        "total": 93,
        "by_type": {
          "ammo_box": 4,
          "blue_armor": 20,
          "chaingun": 1,
          "chainsaw": 1,
          "green_armor": 2,
          "health_bonus": 18,
          "invisibility": 5,
          "invulnerability": 1,
          "medikit": 29,
          "plasma_rifle": 1,
          "rocket_box": 3,
          "rocket_launcher": 1,
          "shell_box": 2,
          "soulsphere": 3,
          "super_shotgun": 2
        },
        "ammo_by_category": {
          "bullets": 4,
          "cells": 0,
          "rockets": 3,
          "shells": 2
        },
        "weapons_present": [
          "chaingun",
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher",
          "super_shotgun"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [],
        "secret_exit": false
      },
      "difficulty": {
        "uv_monsters": 11,
        "hmp_monsters": 11,
        "htr_monsters": 11,
        "uv_items": 93,
        "hmp_items": 93,
        "htr_items": 93
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
        "title": null,
        "music": null,
        "source": "marker"
      },
      "images": [
        {
          "id": "1fa2c260-f7e0-44be-85ef-6a212168c177",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/520165a367179dfe752fe3c4d430ad2d505b8bc9/MAP01/images/0.webp",
          "type": null
        },
        {
          "id": "23c4d449-3ef2-44a5-be63-2883ed811f9f",
          "url": "https://wadimages2.nyc3.digitaloceanspaces.com/520165a367179dfe752fe3c4d430ad2d505b8bc9/MAP01/pano/pano_0.webp",
          "type": "pano"
        }
      ]
    }
  ]
}

gib.gg runs on open-source software and freely licensed replacement game assets from the Freedoom project. gib.gg is not affiliated with Bethesda Softworks, id Software, or ZeniMax Media. All trademarks belong to their respective owners. Some WADs and associated metadata on this site are sourced from WAD Archive. User-submitted content remains the responsibility of its respective authors. If you believe content on this site violates your rights, please send DMCA requests to dmca@gib.gg.