Raw model (for completeness)
{
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"name": "DECORATE.txt",
"contents": "ACTOR DoomPlayer_DT : PlayerPawn\n{\n\tSpeed 1\n\tHealth 100\n\tRadius 16\n\tHeight 56\n\tMass 100\n\tPainChance 255\n\tPlayer.DisplayName \"Marine\"\n\tPlayer.CrouchSprite \"PLYC\"\n\tPlayer.StartItem \"Pistol_DT\"\n\tPlayer.StartItem \"Fist\"\n\tPlayer.StartItem \"Clip\", 50\n\tPlayer.WeaponSlot 1, Fist, Chainsaw_DT\n\tPlayer.WeaponSlot 2, Pistol_DT, DualPistol_DT\n\tPlayer.WeaponSlot 3, Shotgun_DT, SuperShotgun_DT\n\tPlayer.WeaponSlot 4, Chaingun_DT\n\tPlayer.WeaponSlot 5, RocketLauncher_DT\n\tPlayer.WeaponSlot 6, PlasmaRifle_DT\n\tPlayer.WeaponSlot 7, BFG9000_DT\n\n\tPlayer.ColorRange 112, 127\n\tPlayer.Colorset 0, \"Green\",\t\t\t0x70, 0x7F, 0x72\n\tPlayer.Colorset 1, \"Gray\",\t\t\t0x60, 0x6F, 0x62\n\tPlayer.Colorset 2, \"Brown\",\t\t\t0x40, 0x4F, 0x42\n\tPlayer.Colorset 3, \"Red\",\t\t\t0x20, 0x2F, 0x22\n\t// Doom Legacy additions\n\tPlayer.Colorset 4, \"Light Gray\",\t0x58, 0x67, 0x5A\n\tPlayer.Colorset 5, \"Light Brown\",\t0x38, 0x47, 0x3A\n\tPlayer.Colorset 6, \"Light Red\",\t\t0xB0, 0xBF, 0xB2\n\tPlayer.Colorset 7, \"Light Blue\",\t0xC0, 0xCF, 0xC2\n\t-NOSKIN\n\tStates\n\t{\n\tSpawn:\n\t\tPLAY A -1\n\t\tLoop\n\tSee:\n\t\tPLAY ABCD 4\n\t\tLoop\n\tMissile:\n\t\tPLAY E 12\n\t\tGoto Spawn\n\tMelee:\n\t\tPLAY F 6 BRIGHT\n\t\tGoto Missile\n\tPain:\n\t\tPLAY G 4\n\t\tPLAY G 4 A_Pain\n\t\tGoto Spawn\n\tDeath:\n\t\tPLAY H 0 A_PlayerSkinCheck(\"AltSkinDeath\")\n\tDeath1:\n\t\tPLAY H 10\n\t\tPLAY I 10 A_PlayerScream\n\t\tPLAY J 10 A_NoBlocking\n\t\tPLAY KLM 10\n\t\tPLAY N -1\n\t\tStop\n\tXDeath:\n\t\tPLAY O 0 A_PlayerSkinCheck(\"AltSkinXDeath\")\n\tXDeath1:\n\t\tPLAY O 5\n\t\tPLAY P 5 A_XScream\n\t\tPLAY Q 5 A_NoBlocking\n\t\tPLAY RSTUV 5\n\t\tPLAY W -1\n\t\tStop\n\tAltSkinDeath:\n\t\tPLAY H 6\n\t\tPLAY I 6 A_PlayerScream\n\t\tPLAY JK 6\n\t\tPLAY L 6 A_NoBlocking\n\t\tPLAY MNO 6\n\t\tPLAY P -1\n\t\tStop\n\tAltSkinXDeath:\n\t\tPLAY Q 5 A_PlayerScream\n\t\tPLAY R 0 A_NoBlocking\n\t\tPLAY R 5 A_SkullPop\n\t\tPLAY STUVWX 5\n\t\tPLAY Y -1\n\t\tStop\n\t}\n}"
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{
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"name": "GAMEINFO.txt",
"contents": "STARTUPTITLE=\"DOOM Tribute Project\"\nSTARTUPCOLORS=\"AAAA00\",\"880000\""
},
{
"source": "pk3",
"name": "KEYCONF.txt",
"contents": "weaponsection compilation\n clearplayerclasses\naddplayerclass DoomPlayer_DT"
},
{
"source": "pk3",
"name": "MAPINFO.txt",
"contents": "clearepisodes\nepisode map00\nname \"Knee-Deep in the Dead\"\n\nepisode map02\nname \"The Shores of Hell\"\n\nepisode map03\nname \"Inferno\"\n\nepisode map04\nname \"The Return\"\n\nepisode map05\nname \"Hell on Earth\"\n\nepisode map06\nname \"Civilization Lost\"\n\nepisode map07\nname \"Final Fray\""
},
{
"source": "idgames",
"name": null,
"contents": "===========================================================================\nAdvanced engine needed : GZDoom 1.6.0 or higher\nPrimary purpose : Single play & Multiplayer\n===========================================================================\nTitle : The DOOM Tribute Project\nFilename : DoomTrib.pk3\nRelease date : 3/20/16\nAuthor : Alando1 (Alan)\nEmail Address : ajd4070@hotmail.com\nOther Files By Author : Temple of the Lizard Men series\nMisc. Author Info : Just like to make DOOM wads\n\nDescription : This is a re-interpretation of the original DOOM & DOOM II\n levels. It pretty much is a retelling of the DOOM story in\n a more up-to-date format. This wad contains 34 levels and\n it is an attempt to recreate the original DOOM maps while\n still keeping the classic DOOM experience.This wad includes\n cut-scenes (that are skipable), smooth DOOM weapon animations,\n a couple of new weapons including the railgun with\n sniper scope, and a second pistol you can pick up and go Lara Croft\n on some demon scum. For the most part, it's a tribute to DOOM.\n Jumping and Crouching may be required. Any addons will be available\n on www.zdoom.org within the DOOM Tribute thread under the Project\n portion of the ZDoom forums.\n\nCredits : id Software, Epic Games, Doom Community, Tormentor667,\n MegaDoomer, rsl, grouchbag, Eriance, Janus3003, and all the others\n are listed at the end of the game during the credits sequence.\n\n===========================================================================\n* What is included *\n\nNew levels : 34\nSounds : yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : No\nDemos : No\nOther : None\nOther files required : None\n\n* Play Information *\n\nGame : Doom 2\nMap # : (MAP01-MAP01D)(MAP02-MAP02D)(MAP03-MAP03D)(MAP04-MAP04D)\n (MAP05-MAP05D)(MAP06-MAP06D)(MAP07-MAP07C)\nSingle Player : Yes\nCooperative 2-4 Player : Yes\nDeathmatch 2-4 Player : No\nOther game styles : None\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\n\nBuild Time : 3 years\n\nEditor(s) used : Doom Builder, DeePSea, XWE, SLADE3, Notepad,\n Picture It! Express, GIMP, Audacity\n\nKnown Bugs : All known bugs during beta testing have been\n fixed but if you find any, let me know.\n\nMay Not Run With... : Normal Zdoom (except 2.7.1 or higher), anything earlier that GZDoom 1.6.0,\n Anything that is not GZDoom.\n\n* Copyright / Permissions *\n\nAuthors may NOT use the contents of this file as a base for modification or\nreuse.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications. You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors"
}
]
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