Ultramarine

PWAD 2.9 MiB 1 map(s)

Counts

endoom0
graphics0
lumps15
maps1
palettes0

Totals (across maps)

Things2360
Linedefs15523
Sectors2852
Monsters873
Items507
Raw model (for completeness)
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    "title": "Ultramarine",
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      {
        "source": "idgames",
        "name": null,
        "contents": "Advanced engine needed  : ZdoomGL\nPrimary purpose         : Single Game\n===========================================================================\nTitle                   : Ultramarine\nFilename                : ultramarine.wad\nRelease date            :\nAuthor                  : Fausto David Salazar Mora\nEmail Address           : fausto_dsm@hotmail.com\nOther Files By Author   : stagarea.wad, pergarden.wad\nMisc. Author Info       : none\n\nDescription             : It is a very huge map and realistyc ;). It was hard to do it. Maybe i??m in a mistake\n                          but it is the biggest map ever, made with doom2.wad textures, sounds, data, etc, except\n                          the sky and the music. Please, read this text careful, its very important. I cannot include\n                          the story in English, but if you speak Spanish, you can read it in the Spanish text. Enjoy it!!\n\nAdditional Credits to   : just me.\n===========================================================================\n* What is included *\n\nNew levels              : Yes\nSounds                  : No\nMusic                   : Yes\nGraphics                : Yes, only the sky\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : No\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01\nSingle Player           : Yes\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nOther game styles       : ??\nDifficulty Settings     : Yes, but the only well-improved is ultraviolence\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 4 months, from the 1st February 2003 to 30 May 2003.\nEditor(s) used          : Wadauthor 1.3, wintex, Extendable Wad Editor\nKnown Bugs              : It doesn??t run with doom2.exe, and some other litle bugs, but not very important.\nMay Not Run With...     : Jdoom.\n\nNote: This wad was tested in a Pentium IV 1.6 GHZ, with Windows XP and ZdoomGL. Other people have tested it\nand it, and it didn??t run in some computers. YOU MUST HAVE A POWERFUL PROCESOR, IF NOT IT WONT RUN. SORRY.\n\n* Copyright / Permissions *\n\nAuthors (MAY/may NOT) use the contents of this file as a base for\nmodification or reuse.  Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.  You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact.  I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites: http://www.geocities.com/cabro_us"
      },
      {
        "source": "readmes",
        "name": null,
        "contents": "Noticia - esta copia de ultramarine.wad ha sido reparado usando DeePsea.  Miembros de Zdoom forums querian jugarlo pero algunos problemos de format causaron un error de funcionar.  No hay cambios de nada en el mapa.\n\nMike \"Biff\" Blakely\n\n==============================================================\n                   ~~~~ 4o. GRAN TORNEO DE MAPAS DE CABRO~~~~\n==============================================================\n\nTítulo: Ultramarine\nNombre del archivo: ultramarine.wad\nAutor: Fausto David Salazar Mora\nE-mail: fausto_dsm@hotmail.com\nOtros niveles creados por el autor: stagarea.wad (DooM), pergarden.wad (DooM)\nCréditos Adicionales: -A los doomeros que respondieron mis dudas en el foro de doomzone.com\n                                       -A Oscar Sánchez Moreno y a Rodrigo Salazar Calderón por su interés y apoyo\n                                        para la realización de este nivel.\n\nDescripción:  Es una ciudad enorme, y algo díficil. El secreto es buscar lugares donde puedas atacar sin\n                        ellos te ataquen. En algunas partes puedes hacerla de francotirador. Las balas y la medicina\n                        escacean mucho. Mínimo tendrás que estar una hora para pasarlo, y eso si eres muy bueno.\n\n                        La verdad este nivel me costo muchísimo trabajo. El plan al principio era un nivel no tan grande,\n                        pero cada vez se me ocurría ponerle más cosas.  Esta hecho 100% hecho por mí, a pesar de la\n                        escuela, los compromisos, etc.  A veces sentía que ya no lo podría continuar, pero gracias a Dios\n                        siempre encontraba la solución.\n\nHistoria:  Hasta abajo de este documento.\n\n===============================================================\n**Información del nivel**\n\nJuego:                                     Doom 2\nEpisodio y nivel:                   map01\nUn jugador:                            Si\nCooperative 2-4:                    Si\nDeathmatch :                          Si\nNiveles de dificultad:            Si*\nSonidos nuevos:                   No\nMúsica nueva:                       Si\nGráficos nuevos:                   Si  (sólo el cielo)\nDemos nuevos:                     No\n\n*NOTA: SOLO SE PUEDE JUGAR EN ULTRA VIOLENCE O EN NIGHTMARE, ya que los objetos sólo aparecen\nen estas dificultades. Siento no poner las demás, ya que tuve muchos problemas al final, porque el Wadauthor\nya no soportaba tanta información, y lo tuve que hacer con el XWE, lo cual es muy tardado y complicado.\n\n**Construcción**\n\nBase: Un nivel hecho por mi imaginación (aunque debo de aceptar que siempre tomo ideas de otros niveles y juegos)\nEditores usados: Wadauthor 1.3, Wintex 4.4  y Extendable Wad Editor 1.10 (XWE).\nTiempo de construcción: Lo recuedo perfectamente:\n                                             -1 de Febrero del 2003, a las 12:00 am, hasta el 30 de mayo del 2003, a las 10:00 pm. (4 largos meses).\nErrores o Bugs: -Lo siento, pero esta lleno de Visplanes Overflows si lo juegas con doom2.exe, con sourceports no hay.\n                            -Puede que los enemigos despierten antes de que te vean, aunque las lineas bloqueen el sonido o tengan\n                             el tipo Deaf.\n                            -No se si sólo me pase a mí, pero algunas veces, con zdoomgl (el que yo uso), al empezar un nivel, la música\n                             no suena o los colores se alteran. Esto se soluciona saliendote e intentar entrar de nuevo.\n                            -Puede que se relantize un poco cuando hay muchos sprites en acción.\n\n*Comentarios finales*\n\n     Espero que disfrutes jugando este nivel, quiero que tanto esfuerzo haya valido la pena. Si hay algún comentario, escribeme a mi\ncorreo electrónico. Gracias.\n================================================================\n*Copyright*\n\n     Puedes distribuir este nivel como quieras, pero no lo vendas. Es gratuito. Si quieres incluirlo en un mod, o algo así, pideme\npermiso.\n\n================================================================\n*Historia*\n\n     Durante la invasión a la Tierra, aparte del sargento Joe, otros miles de marines se defendían contra los horrendos demonios.\nLa Tierra empezó a ser evacuada. La misión de los marines era hacer todo lo posible para que todos los civiles salieran de la Tierra\nen cohetes espaciales, ubicados en bases de la U.A.C., alrededor de todo el mundo.  Tu has logrado este objetivo en una pequeña\npoblación de la región costera. Ahora los ejercitos infernales han logrado infestar toda la Tierra. Tu misión será encontrar una\nbase de la U.A.C. que fue abandonada hace meses, para que ahora TÚ escapes de este terrible infierno. Estas atrapado en el área\ncomercial de la Ciudad Costera, y tendrás que hayar la manera de escapar de ella. Los monstruos estan organizandose para des-\ntruirla y edificar su dominio. ¡Suerte Soldado!\n\n================================================================\n(c)   F D S M"
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