Raw model (for completeness)
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"sha256": "51c103b82ab191ed8796c0ed48e9870c9432692026afa3e99fbc8117c5409077",
"title": "ZAP 18 : Paradox Lost",
"authors": [
"A.Badorek"
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"name": "ZAP 18 : Paradox Lost",
"description": "Another tech-style map. I can't help it, : I like those.",
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"contents": "===========================================================================\nArchive Maintainer :\nUpdate to : none\nAdvanced engine needed : none\nPrimary purpose : Single+Coop play\n===========================================================================\nTitle : ZAP 18 : Paradox Lost\nFilename : ZAP18.WAD\nRelease date : 05/2007\nAuthor : A.Badorek\nEmail Address : abadorek@web.de\nOther Files By Author : plenty\nMisc. Author Info :\n\nDescription : Another tech-style map. I can't help it,\n\t\t\t: I like those.\n\n\t\t\t: about the map's history and reasons for this\n\t\t\t: particular name read the notes below\n\nAdditional Credits to :\n===========================================================================\n* What is included *\n\nNew levels : 1, MAP 18\nSounds : No\nMusic : No\nGraphics : No\nDehacked/BEX Patch : No\nDemos : No\nOther : No\nOther files required : none\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map18\nSingle Player : Designed for\nCooperative 2-4 Player : Designed for\nDeathmatch 2-4 Player : Player starts only\nOther game styles : only old school, no jumping + crouching please\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : long\nEditor(s) used : DCK, Doombuilder\nKnown Bugs :\nMay Not Run With... :\n\n* Notes *\n\nI made this map originally for a Megawad project named \"Paradox\" about the\nsame time when I made ZAP28. I sent it in to the Paradox guys and forgot\nabout it. Now, many years later it appears that Paradox was never completed\nand thus this map was never realeased... But then I found the map in some\nold backups and decided to rework it a little bit, name it appropriately :)\nand release it myself. would've been a shame otherwise, because I think\nit's my best doom2 map\n\nNeeded a complete paint job to get rid of the custom textures and make it\nrun standalone, and believe me it looks better this way\n\nThis map is to be played with the original doom engine or at least with\nunaltered rules and behaviour. Most important, do not jump or crouch.\nThese abilities were not considered during map design and may spoil\nthe fun.\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications. You may distribute this file in any electronic\nformat (BBS, Diskette, CD, etc) as long as you include this file\nintact. I have received permission from the original authors of any\nmodified or included content in this file to allow further distribution.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:"
}
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