Counts

endoom0
graphics1
lumps108
maps3
palettes0

Totals (across maps)

Things567
Linedefs5898
Sectors1300
Monsters0
Items0
Raw model (for completeness)
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    "title": "DOOM 2: EVOLVED (Version 1.2 Doomworld Release)",
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      "Dave Billing"
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        "contents": "===========================================================================\nGame: Doom 2: Hell On Earth (GZDoom 1.1.6+)\nPrimary purpose         : Single + coop + DM play\n===========================================================================\nTitle                   : DOOM 2: EVOLVED (Version 1.2 Doomworld Release)\nFilename                : D2EVLV12.WAD\nRelease date            : 22/12/08\nAuthor                  : Dave Billing\nEmail Address           : rota_re@yahoo.com.au\nOther Files By Author   : Z-Arena (GZDoom), Hell Awaits (Final Doom)\n  Operation Blitzkrieg (Duke Nukem 3D Atomic Edition),\n  Cripple Creek (Redneck Rampage) Bento Noodle Restaurant\n  (Shadow Warrior: Wanton Destruction), & some\n  clone of an Unreal Tournament 2003 map for\n  Quake 2.\n\nDescription             : A remake of the first 3 levels of Doom 2: Hell on Earth,\n  designed for GZDoom 1.1.6+.  Features up to 10 times the\n  detailing of the original levels plus Quake lighting,\n  reflective floors, ACS scripting etc etc.\n\n  Although it is a remake (from scratch, I might add), there\n  are parts of the levels which radically differ from that\n  of the original design.\n\n  Incorporates textures by Nick Baker, skybox art by Mighty\n  Pete and the title screen was done (poorly) by me.\n\n  Version 1.2 Includes the following fixes:\n\n-Stealth monsters replaced\n-Texture alignment fixes\n-Deathmatch player position bug fixes\n-Linedef impassible flag bug fixes\n-Internal DOOMDEFS lump added (No need for external lights.wad)\n\n===========================================================================\n* What is included *\n\nNew levels              : 3\nSounds                  : Yes\nMusic                   : No\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2: Hell On Earth (Requires GZDoom 1.1.6+)\nMap #                   : MAP01-MAP03\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Yes\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 3 months\nEditor(s) used          : Doom Builder, DeePsea\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use the contents of this file as a base for modification or\nreuse.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact."
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        "contents": "===========================================================================\nGame\t\t\t: Doom 2: Hell On Earth (GZDoom 1.1.6+)\nPrimary purpose         : Single + coop + DM play\n===========================================================================\nTitle                   : DOOM 2: EVOLVED (Version 1.2 Doomworld Release)\nFilename                : D2EVLV12.WAD\nRelease date            : 22/12/08\nAuthor                  : Dave Billing\nEmail Address           : rota_re@yahoo.com.au\nOther Files By Author   : Z-Arena (GZDoom), Hell Awaits (Final Doom)\n\t\t\t  Operation Blitzkrieg (Duke Nukem 3D Atomic Edition),\n\t\t\t  Cripple Creek (Redneck Rampage) Bento Noodle Restaurant\n\t\t\t  (Shadow Warrior: Wanton Destruction), & some\n\t\t\t  clone of an Unreal Tournament 2003 map for\n\t\t\t  Quake 2.\n\nDescription             : A remake of the first 3 levels of Doom 2: Hell on Earth,\n\t\t\t  designed for GZDoom 1.1.6+.  Features up to 10 times the\n\t\t\t  detailing of the original levels plus Quake lighting,\n\t\t\t  reflective floors, ACS scripting etc etc.\n\n\t\t\t  Although it is a remake (from scratch, I might add), there\n\t\t\t  are parts of the levels which radically differ from that\n\t\t\t  of the original design.\n\n\t\t\t  Incorporates textures by Nick Baker, skybox art by Mighty\n\t\t\t  Pete and the title screen was done (poorly) by me.\n\n\t\t\t  This version (1.1) replaces the stealth monsters with ordinary\n\t\t\t  ones, as they were creating gameplay headaches for players.\n\n\t\t\t  Version 1.2 Includes the following fixes:\n\n\t\t\t\t-Stealth monsters replaced\n\t\t\t\t-Texture alignment fixes\n\t\t\t\t-Deathmatch player position bug fixes\n\t\t\t\t-Linedef impassible flag bug fixes\n\t\t\t\t-Internal DOOMDEFS lump added (No need for external lights.wad)\n\n===========================================================================\n* What is included *\n\nNew levels              : 3\nSounds                  : Yes\nMusic                   : No\nGraphics                : Yes\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    : None\n\n* Play Information *\n\nGame                    : Doom 2: Hell On Earth (Requires GZDoom 1.1.6+)\nMap #                   : MAP01-MAP03\nSingle Player           : Designed for\nCooperative 2-4 Player  : Designed for\nDeathmatch 2-4 Player   : Yes\nOther game styles       : None\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              : 3 months\nEditor(s) used          : Doom Builder, DeePsea\n\n* Copyright / Permissions *\n\nAuthors MAY NOT use the contents of this file as a base for modification or\nreuse.\n\nYou MAY distribute this file, provided you include this text file, with no\nmodifications.  You may distribute this file in any electronic format (BBS,\nDiskette, CD, etc) as long as you include this file intact."
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