Raw model (for completeness)
{
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"sha256": "fca3914f0ff1be9d1a6996d183e8444ecef414632b44fe338ef9654190c6e65d",
"title": "Telefuckintubbies",
"authors": [
", Ian G. Myers."
],
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"DOOM2"
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"filename": null,
"added": "2014-12-29 16:08:43",
"locked": false,
"canDownload": true,
"adult": false,
"hidden": false,
"name": "Telefuckintubbies",
"description": "This is a Teletubbies partial conversion of doom",
"maps": null,
"graphicOverrides": null,
"screenshots": {
"MAP01": "MAP01.png"
},
"palettes": null,
"categories": null
},
"flags": {
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"canDownload": true,
"adult": false,
"hidden": false
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"added": "2014-12-29 16:08:43",
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"url": "https://wadarchive2.nyc3.digitaloceanspaces.com/6590770b18a3c022c4059524821d62d5412ca610/6590770b18a3c022c4059524821d62d5412ca610.wad.gz",
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{
"source": "idgames",
"name": null,
"contents": "TFT2 - TeleFuckinTubbies (version 2) - A Partial Conversion for Doom II\nfeaturing The Teletubbies, one level, new sounds and music, and lots of\nnew graphics.\n\nThis is a 'LEGALIZED' update of TFT.ZIP. The original version contained\nsprite graphics from doom2.wad copyrighted by id Software. This version\nalso includes a few minor bug fixes which allowed the player to exit\nthe level without collecting any of the keys.\n\nOriginal author : Ian G. Myers Godofsmartapes@Hotmail.com\nVersion 2 Update: Sparky of KISS Software kelm@eisa.net.au\n\nNOTE: This version was updated with the consent of the original\n author, Ian G. Myers.\n\nWARNING: THIS WAD WILL NOT WORK WITH PLAIN VANILLA DOOM II (EVEN AFTER\n PATCHING), SO USE A DOOM SOURCE PORT THAT CAN IMPORT SPRITE\n GRAPHICS AND DEHACKED PATCHES; SUCH AS: BOOM, PRBOOM, MBF,\n SMMU, ZDOOM, ZDOOMDOS, LEGACY, ETC.\n\nMods made by Sparky of KISS Software for version 2:\n- removed all the illegal doom2.wad sprites\n- removed the modified cheat codes from tft.deh\n- deleted the unused resources (music and sky textures)\n- reduced the sample rate of the sounds to the standard 11025 kHz\n- modified tft2.deh to remove the Spiderdemons from the kill tally,\n because they're inaccessible and shouldn't be included.\n- slightly modified the map to prevent the player from reaching the\n exit before finding all the keys (with the earlier version it was\n possible to jump off the secret ledge, manouver around the trees,\n and exit with no keys. It was also possible to reach the exit across\n the river pylons without finding the yellow key). The map was rebuilt\n using RMB v3.0 (-perfect) and BSP v2.3 but it did not help the\n visplane and HOM errors when used with 'Plain Vanilla' Doom II.\n- added a level-name graphic (cwilv00)\n- recorded a lmp demo using Boom v2.02 and inserted it into the wad;\n skill 4 (Ultra-Violence), 6min 08sec, 98% kills (I left the\n Cyberdemon alone).\n\nInstallation:\n------------\n\nJust unzip the files (tft2.deh and tft2.wad) to your Doom II directory\nand run it with one of the above mentioned source ports. For example:\n\n Boom/MBF/SMMU/ZDoom/ZDoomDos -deh tft2 -file tft2\n\n PrBoom and Legacy require a slightly different command line:\n prboom -width 800 -height 600 -deh tft2 -file tft2\n legacy -deh tft2.deh -file tft2.wad\n\n OpenGL source ports such as ZDoomGL, glLegacy, etc. have not been\n tested and require a more complex command line.\n\nTesting:\n-------\n\nTFT2 tested okay with:\n Boom v2.02 PrBoom v2.02 MBF v2.03 SMMU v3.21\n ZDoom v1.22 ZDoomDos v1.17c Legacy v1.30\n\nThe internal lmp demo tested okay with:\n Boom v2.02 PrBoom v2.02 MBF v2.03 SMMU v3.21,\n\nTFT2 won't run with:\n- 'Plain Vanilla' Doom II due to visplane overflow errors.\n- Source Ports which don't support DeHackEd, such as:\n JDoom, Edge, Vavoom (only partial support), and others.\n\nKnown bugs:\n- the demo crashes Legacy v1.30\n- the occassional crashes with ZDoom v1.22 appear to have been fixed\n since rebuilding the map (these crashes did not occur with the DOS\n version (ZDoomDos v1.17c).\n\nThe original text file follows:\n\n=======================================================================\n\nTitle : Telefuckintubbies\nFilename : tft.wad\nRelease date : 11-20-00\nAuthor : Ian G. Myers\nEmail Address : Godofsmartapes@Hotmail.com\nOther Files By Author : aotw.wad and fuct.wad\n\nDescription : This is a Teletubbies partial conversion of doom\n\nAdditional Credits to : ID Software\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n* What is included *\n\nNew levels : 1\n\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\nOther : Batchfile to run tft.wad with tft.deh\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Dunno\nEditor(s) used : Windeu32\nKnown Bugs : None\nMay Not Run With... : Plain vanilla doom or Jdoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY not distribute this file in any format."
},
{
"source": "readmes",
"name": null,
"contents": "TFT2 - TeleFuckinTubbies (version 2) - A Partial Conversion for Doom II\nfeaturing The Teletubbies, one level, new sounds and music, and lots of\nnew graphics.\n\nThis is a 'LEGALIZED' update of TFT.ZIP. The original version contained\nsprite graphics from doom2.wad copyrighted by id Software. This version\nalso includes a few minor bug fixes which allowed the player to exit\nthe level without collecting any of the keys.\n\nOriginal author : Ian G. Myers Godofsmartapes@Hotmail.com\nVersion 2 Update: Sparky of KISS Software kelm@eisa.net.au\n\nWARNING: THIS WAD WILL NOT WORK WITH PLAIN VANILLA DOOM II (EVEN AFTER\n PATCHING), SO USE A DOOM SOURCE PORT THAT CAN IMPORT SPRITE\n GRAPHICS AND DEHACKED PATCHES; SUCH AS: BOOM, PRBOOM, MBF,\n SMMU, ZDOOM, ZDOOMDOS, LEGACY, ETC.\n\nMods made by Sparky of KISS Software for version 2:\n- removed all the illegal doom2.wad sprites\n- removed the modified cheat codes from tft.deh\n- deleted the unused resources (music and sky textures)\n- reduced the sample rate of the sounds to the standard 11025 kHz\n- modified tft2.deh to remove the Spiderdemons from the kill tally,\n because they're inaccessible and shouldn't be included.\n- slightly modified the map to prevent the player from reaching the\n exit before finding all the keys (with the earlier version it was\n possible to jump off the secret ledge, manouver around the trees,\n and exit with no keys. It was also possible to reach the exit across\n the river pylons without finding the yellow key). The map was rebuilt\n using RMB v3.0 (-perfect) and BSP v2.3 but it did not help the\n visplane and HOM errors when used with 'Plain Vanilla' Doom II.\n- added a level-name graphic (cwilv00)\n- recorded a lmp demo using Boom v2.02 and inserted it into the wad;\n skill 4 (Ultra-Violence), 6min 08sec, 98% kills (I left the\n Cyberdemon alone).\n\nInstallation:\n------------\n\nJust unzip the files (tft2.deh and tft2.wad) to your Doom II directory\nand run it with one of the above mentioned source ports. For example:\n\n Boom/MBF/SMMU/ZDoom/ZDoomDos -deh tft2 -file tft2\n\n PrBoom and Legacy require a slightly different command line:\n prboom -width 800 -height 600 -deh tft2 -file tft2\n legacy -deh tft2.deh -file tft2.wad\n\n OpenGL source ports such as ZDoomGL, glLegacy, etc. have not been\n tested and require a more complex command line.\n\nTesting:\n-------\n\nTFT2 tested okay with:\n Boom v2.02 PrBoom v2.02 MBF v2.03 SMMU v3.21\n ZDoom v1.22 ZDoomDos v1.17c Legacy v1.30\n\nThe internal lmp demo tested okay with:\n Boom v2.02 PrBoom v2.02 MBF v2.03 SMMU v3.21,\n\nTFT2 won't run with:\n- 'Plain Vanilla' Doom II due to visplane overflow errors.\n- Source Ports which don't support DeHackEd, such as:\n JDoom, Edge, Vavoom (only partial support), and others.\n\nKnown bugs:\n- the demo crashes Legacy v1.30\n- the occassional crashes with ZDoom v1.22 appear to have been fixed\n since rebuilding the map (these crashes did not occur with the DOS\n version (ZDoomDos v1.17c).\n\nThe original text file follows:\n\n=======================================================================\n\nTitle : Telefuckintubbies\nFilename : tft.wad\nRelease date : 11-20-00\nAuthor : Ian G. Myers\nEmail Address : Godofsmartapes@Hotmail.com\nOther Files By Author : aotw.wad and fuct.wad\n\nDescription : This is a Teletubbies partial conversion of doom\n\nAdditional Credits to : ID Software\n-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n* What is included *\n\nNew levels : 1\n\nSounds : Yes\nMusic : Yes\nGraphics : Yes\nDehacked/BEX Patch : Yes\nDemos : No\nOther : Batchfile to run tft.wad with tft.deh\n\n* Play Information *\n\nGame : DOOM2\nMap # : Map01\nSingle Player : Yes\nCooperative 2-4 Player : No\nDeathmatch 2-4 Player : No\nOther game styles : No\nDifficulty Settings : Yes\n\n* Construction *\n\nBase : New from scratch\nBuild Time : Dunno\nEditor(s) used : Windeu32\nKnown Bugs : None\nMay Not Run With... : Plain vanilla doom or Jdoom\n\n* Copyright / Permissions *\n\nAuthors MAY use the contents of this file as a base for\nmodification or reuse. Permissions have been obtained from original\nauthors for any of their resources modified or included in this file.\n\nYou MAY not distribute this file in any format."
}
]
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"RROCK18": 11,
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"imp": 3,
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"melee": 37,
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"cells": 3,
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},
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"htr_monsters": 50,
"uv_items": 6,
"hmp_items": 21,
"htr_items": 21
},
"compatibility": "vanilla_or_boom",
"metadata": {
"title": null,
"music": null,
"source": "marker"
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"images": [
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